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The Adventurer Guild was a place where Adventurers gathered, they were often depicted as lawless people by sect mbers, they were seen as "glorified hunters" as well, and they were treated rather badly by sects because they think that these people should just join a sect instead of trying to seek strength and fa by themselves, joining a sect can share your fa with the entire sect, apparently. But they're often more recognized than sects by commoners and are also well liked by children because there are many heroic tales about adventurers rather than sect mbers, I think this is the first ti I see these two genres mixed like this, but it is reality and not a novel this ti, so it beco seven more intriguing.

Because the world is filled with monsters and dungeons, the necessity for adventurers never cease, people that proactively hunt monsters to gain money and that in exchange also ends up helping the population by defeating monsters and not letting them easily propagate is very needed, so these people are never unwelcod and ultimately there are many Adventurer Guilds led by strong Adventurers. I don't know how much people get paid for being adventurers but seeing how there are so many guys, I guess the pay is good for so random monster carcasses, I suppose not everyone own a dungeon so I doubt they can make as much money as I can by constantly produce mana cores and other resources from monsters' corpses.

I would say that for these types of nations, adventurers seem like the other pillar that maintain things within the commoner spectrum, while the sect disciples are more like the secret force of the elite, who usually don't protect commoners, I don't know if they go hunting monsters that often, perhaps there is also a system of sect points and so on like in the other sects I have visited, but perhaps it is limited to only them and their own missions might be very different from Adventurers often being tasked to just bring a certain monster part to the quest giver or pick up so herbs. They not only do things for people in exchange for a variable fee but also kill monsters and thin out their populations while selling their carcasses, contributing to the nation with the resources they bring.

When we entered the Adventurer Guild, we found ourselves in the middle of a lot of people, there were at least a bit over 50 people just inside this trendous first floor, there were dozens of tables where many parties were sitting around and enjoying beer and other food, and many girls were bringing them food in wooden tables, so were celebrating a successful hunt, a few others were mourning the lost of a friend, and others were preparing themselves to go hunt so monsters or do other quests in exchange for so penny.

There was a lot of people talking everywhere, and it only made the entire atmosphere even bigger and more encompassing. We decided to walk straight towards a free receptionist, a pink-haired girl with a small black horn in the middle of her forehead, her skin was also very white, almost pale, and she had sharp, purple-colored eyes, she was slightly taller than humans.

What was she? I thought I had already figured out most of the "common races" of the world, but I was once more left speechless as I looked at this mysterious-looking girl, she wasn't a giant, nor human, nor elf, nor dwarf, nor any of their variants… was she a beast-kin?

The first thing I wondered was what was she, but she quickly presented herself with a smile, the girl seed very polite and nice, despite my big size, she looked up to . Thankfully this entire building was very big and adapted to the size of the ice giants and mountain giants as well.

"Hello and welco to the Adventurer Guild of the Orange Forest Duchy! I am Receptionist Marie, what is your na? I have not seen you around, do you want to register as an adventurer? Is the people with you in your party by any chance? Do they also want to register?" she wondered, as she smiled politely at us and asked us a few normal questions.

"Yes, we are here to register." I said. "Everyone here want to register, and we are mostly newbies in all of this… Na's Drake." I said. Like that, the rest of my part all presented themselves.

"I see, so you're a party of one, two, three, four, five, six, seven! Seven people, right? No babies can beco adventurers!" She said, as Benladra looked at the girl while complaining.

"I waw awenture!" She said.

"Not now, dear, you must grow a bit older first. A person can register as an adventurer after reaching 15 years of age." Said Marie. Our party was indeed made of seven, Drake (), Benladann, Miranda, Rakasha, Tisha, Pekora, and Yuki. I ca here without anybody else so that was our party for the mont. Marie was very gentle with Benladra, so Benladra didn't made a tantrum.

"Okay so, Drake, you're the party leader, right? I have to tell you a few things about Adventurers that you must know first before registering! And even then, it won't be enough as you need to first pass a test against one of our Guild Seasoned Adventurers, mister Ogurr." She said.

"I understand." I said.

"Well, let's begin with the basics, Adventurers are not paid any, they don't receive a month pay or sothing, they're mbers of a guild and can enjoy a series of benefits from us, such as being able to exchange carcasses from monsters and all sorts of valuable materials with us for a good price, and also being able to buy products from us with discounts that they won't find elsewhere. Aside from that, you are able to pick specific quests from the board that are within your Rank, and additionally, you're given the permission to enter dungeons within your adventurer rank that the guild or the nation owns."

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