I still have ti, so I've been warned by Caim-san, so let's say I'm spending a lot of skill points for the first ti in a while. Let's start with land magic.
You've acquired land magic and earth magic has evolved. The acquired earth magic will be carried over
You have acquired the land magic teor and Sinkhole
With this, the remaining skill points are 55pt. Now the only advanced magic left is darkness magic. I'm nearing the end and will acquire the skills I've been holding back.
The skills of interest are beast magic, delay magic and continuous chanting. If I get all of them, I have to spend 36pt skill points.
I must take them. So I got them.
Beast Magic acquired
Delay Magic acquired
Continuous Chanting acquired
That's why the remaining skill points are 19pt. I've done it. But I'm going to get through the tough trial and the next event. I need to save up my skill points again.
I'm going to try these skills along with new magic for now. I need a lot of ice, so I'm going to head to Yellow Ossa Forest from the hot springs to get so natural water from Yellow Ossa.
The mbers are Setia, Byakuya, Mir, Cinth and Spica. Since I want to confirm Spicas skills and Setia and Mir want trees and dicinal herbs, let's do our best.
First, I try delay magic. Following the instructions, I try to delay explosion.
After chanting the magic, I cast the spell.
"Delay!"
Now the Explosion is stocked.
Then I got on Spica and headed for the forest, but it was bad. Of course, he was much faster than Monoceros. And yet, his riding was very stable. It must be the effect of my horsemanship skills. It was as if the scenery looked different. Once again, I recognized the difference between him and Monoceros.
Moreover, the effect of the sign isolation...the Three Crows I found in the forest didn't beco active. It's going to be so much easier to move around.
Once in the forest, I found a Wapiti and tried to use delay magic. I cast a spell to release it.
"Release!"
In an instant, the Explosion is triggered and Wapiti is defeated. That's not so good. I dismantled it and got the wapiti at. Then an Irish Elk appeared. A good opponent to try new magic and skills.
"Mir, I ask you to set a trap just in case"
"Yes!"
Then let's give it a good try!
First, Earthquake. As the na suggests, this magic caused earthquakes. Along with the damage, the Irish Elk beca in a state of stasis. Strong.
Next was teor. A teorite fell. There are no abnormalities, but the firepower is simply huge. Probably the biggest so far. Well, it is easy to dodge because it falls in the designated place, but if it hits directly, it is not so fancy.
It was a blow to the Irish Elk stuck by the earthquake. I apologized to Mir. Dismantling it, I got a giant deer antler that would be a snack for Setia and her friends.
And think. Two teors in a row of chanting is bad, right? If delay magic is combined, three is possible. It's too much.
I found Wapitis again, so I gave it a try. First, I stocked teor with delay magic. Then I used two teors in succession and released the teor I had stocked.
Well, the delay magic teor was a little late, but three teorites falling is a nightmare from Wapiti's point of view. However, it was easily avoided and escaped. After all, it is a magic that is easily noticed and speed is a bottleneck.
But there is no escaping from us riding on Spica. Spica's horn rotates and light gathers around it, shining brightly. The next mont, it pierced through the Wapitis that had scattered and were fleeing.
The Monoceros had made a straight line of penetration and then changed direction, but Spica easily aid at all of them and penetrated them all. The light gathered, an effect of concentration. Wow!
When dismantled, there was nothing. The Irish Elk didn't appear either, so I continued my search and checked the staff techniques and Spica's skills.
I started with the staff techniques. Magic Javelin was a technique to throw a spear of magic power at the opponent. It exploded when it hit the target, so I think it is a very powerful technique.
Next was Resist. This is a technique that deploys a magic circle in front of the opponent. It seems to be a defensive technique. I asked Setia to try it with arrows and magic, but I successfully blocked it. I tried it with Spica's horn and it penetrated through. The horn passed right next to my face and I thought I was going to die. It seed to be a technique that could prevent a certain amount of moves and reduce the damage.
Next up was Spica. First, the clash. It seems that the enemy who rushes at you takes an additional impact damage to the damage from the rush. I was shattered the mont the rock hit the horn. This does not happen with monoceros, which only has a rotating horn.
And then, there is fast riding. Like gale, it is a skill to move fast, but gale seems to be able to run in the sky for a short while. It was a refreshing feeling.
Next, illusion. This is a strange experience. I thought I hit a tree, but the mont I did, I instantly moved to the side. When I got down to check, Spica that hit the tree disappeared in an illusion and Spica appeared from the side. This is...an evasive skill. It feels similar to a sighting. The difference is that the location of the appearance changes at Spica's discretion. Just when you think you've made the right move, it could pierce you from behind. It's just too much.
And the holy beast blessing seems to be an automatic recovery and sacred attribute. The performance of the holy beast is just amazing. When I saw Spica for the first ti, I seriously thought it might be the strongest among us.
While playing with Spica, Setia found a pine tree and I cut it down. After cutting down two pines, Zlatorog appeared.
Thank God. I imdiately used the sink hole. The ground collapsed and Zlatorog fell into the pit. This is handy. I wanted to use it on Agares Crocodile. Then eir said.
"...I'm terribly complicated..."
"Pitfalls are synonymous with Aranea-san and Mir"
Ah, surely this is indistinguishable from a trap-setting pit at first glance. But there is a crucial difference.
"It is true that they are similar, but since you can't place a trap in the pit, it is more like a magic to create a stumbling block or geographical advantage"
Of course, damage will occur because of the fall into the pit. But more than that, I feel that this is the more important magic for these two reasons.
"Indeed...so the uses are slightly different.
"So you're saying you can't do things like placing a mine in the pit like you did the other day"
"That's what I an"
As we were talking, Zlatorog popped out of the pit. Well, then, let's have one last test of beast magic! I was able to check the list of magic that beast magic can do in advance, so let's give it a try.
First, I will use Thunder Branch and Setia will use Mist.
""Beast Magic! Voltic Mist!""
The mont Zlatorog is enveloped in fog, he is electrocuted. Zlatorog becos paralyzed and collapses....not a pretty sight.
Next, I use teor and Setia uses burst.
""Beast Magic! teor Burst!""
A burning teorite flies in and hits Zlatorog, which bursts into flas. It was worse than before. Zlatorog is revived by resurrection and turns into a berserker. Then I realized. I realized that once it dies, the abnormal condition is removed.
Then, let's finally decide with probably the original beast magic. I'll do Atmosphere and Setia will do Blossom Storm.
"Beast Magic! Blossom Hurricane!"
Atmosphere with cherry blossoms in it is released. Huh? But when it hits Zlatorog, the Atmosphere expands and traps Zlatorog. And inside it, Zlatorog is torn to pieces by the whirling winds and slicing cherry petals.
This is what you get for letting your guard down...Zlatorog collapses when the Blossom Hurricane runs out. When I dismantled it, it didn't drop anything...punishnt for bullying it.
We then reached the fountain and collected water and dicinal herbs. Then I heard crows behind . I know this sign.
Byakuya, who was with , growls, but the enemy doesn't co this way. They're trying to lure us in...then Setia and the others co.
"Takuto-sama...first let us fight, won't you?"
"Setia?"
"I don't think you noticed...but you look like you're ready to fight"
I guess it's obvious...probably I still can't beat that guy. I'm afraid of desperation, but he's a good opponent to see how strong I am now. I'm sure he wants to know that, too.
And Setia and the others are the sa way...then I have my answer.
"All right...fight with all your might"
""Yes!""
Before I head out, I change Byakuya, Cinth and Spica and summon Lily, Ion and Koihi, and when I explain the situation, the three of them are very motivated.
I check the list of magic and stock up on magic that is delay magic. I'm going to do this, so I'm going to give it my all.
Na Takuto Love Summoner Lv9
Vitality 76
Magic Power 162
Strength 60
Defense 40
Agility 60
Dexterity 120
Skills
Fighting Lv10
Kicking Lv16
Staff Lv26Lv27
One-handed Sword Lv28
Spear Lv18
Katana Lv12
Throwing Lv8
High-Speed Chanting Lv35
Summoning Magic Lv34
Seal Magic Lv18
Horsemanship Lv30
Alchemy Lv20
Mining Lv24
Logging Lv33
Dismantling Lv39
Appraisal Lv29
Identification Lv33
Fast Magic Lv1
Fla Magic Lv3
Earth Magic Lv30 Land Magic Lv2
Sea Magic Lv2
Dark Magic Lv28
Sacred Magic Lv9
Lightning Magic Lv30
Explosion Magic Lv28
Wood Magic Lv25
Ice Magic Lv29
Space-ti Magic Lv40
Beast Magic Lv 1Lv 2
Delay Magic Lv1
Continuous Chanting Lv1
Underwater Action Lv8
Reading Lv13
Cooking Lv37
Feeding Lv8
Fishing Lv18
Synchro Lv16
Cooperation Lv5
Na Setia High Elf Lv19
Vitality 57
Magic Power 170
Strength 52
Defense 36
Agility 44
Dexterity 170
Skills
Staff Lv16
Magic Bow Lv23
Eagle Eye Lv14
Shooting Lv15
Woodworking Lv17
Collecting Lv30Lv31
Dose Lv12
Engraving Lv8
Jewel Magic Lv3
Lapidary Lv3
Wind Magic Lv8
Fire Magic Lv18Lv19
Water Magic Lv24
Earth Magic Lv15
Dark Magic Lv5
Sacred Magic Lv7
Lightning Magic Lv5
Explosion Magic Lv7
Wood Magic Lv17
Ice Magic Lv8
Tree Magic Lv12Lv13
High Elven Knowledge Lv24
Spirit Summoning Lv7
Cooking Lv18
Na Byakuya Hermit Tiger Lv13Lv14
Vitality 42
Magic Power 6365
Strength 7880
Defense 38
Agility 9093
Dexterity 45
Skills
Bite Lv22
Wind Claw Lv10
Lookout Lv6
Flight Lv14
Jumping Lv14
Night Vision Lv17v18
Overpowering Lv11
Wind Magic Lv21
Hermit Spirit Lv12
Spirit Power Lv10
Whirlwind Lv8
Roar Lv10
Sprint Lv21
Na Mir Dryad Lv16
Vitality 84
Magic Power 91
Strength 40
Defense 36
Agility 75
Dexterity 80
Skills
Earth Hiding Lv19Lv 20
Vine Lv14
Swift Lv8
Wind Magic Lv5
Earth Magic Lv10
Wood Magic Lv7
Water Magic Lv7
Photosynthesis Lv8
Transfer Lv3
Nectar Lv5
Pollen Lv4
Collecting Lv28Lv29
Planting Lv15
Parasitic Plant Lv11
Trap Setting Lv15
Plant Summoning Lv2
Na Cinth Imp Lv15Lv16
Vitality 3032
Magic Power 5456
Strength 28
Defense 2224
Agility 56
Dexterity 3436
Skills
Flight Lv8Lv10
Bloodsucking Lv3
Night Vision Lv5Lv7
Sign IsolationLv5
Hiding Lv2
Dark Magic Lv7
Curse Lv1
Na Spica Unicorn Lv1
Vitality 85
Magic Power 100
Strength 120
Defense 52
Agility 150
Dexterity 76
Skills
Rotating Horn Lv10Lv11
Clash Lv10
Physical Destruction Lv10
Concentration Lv10
Horse-riding Lv10Lv11
Water Riding Lv10
Danger Premonition Lv10
Sign Isolation Lv10
Whirlwind Lv10
Fast Riding Lv10Lv11
Strengthen Horsemanship Lv10Lv11
Purification Lv10
Illusion Lv10
Wood Magic Lv10
Sea Magic Lv1
Sacred Magic Lv1
Berserkerification Lv1
Resurrection Lv1
Transfer Lv1
Holy Beast Blessing Lv1
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