Delve Chapter 238: Maintenance

Novel: Delve Author: SenescentSoul Updated:
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Pivoting at the ankles like a vampire, Rain rose from his cloud-soft bed. He took with him a cape made not from bat skin, but from his decadently poofy comforter, charged with the spiritual weight of Aliah’s arms. Soft, fluffy slippers ford around his feet as he floated down to the floor.

With a yawn so large he needed to enlist Snek’s help, he wrapped the blanket tight about himself and shuffled toward his desk. Once the tiny avatar rehinged its jaw, it slithered across the desk to greet him as he settled into the chair.

Good morning, .

In response to a thought, a steaming mug of hot cocoa sprouted from the desk like it was being 3D printed in ti-lapse. Poking a hand out from under the blanket to grab the handle was almost a physical pain, but the warm, rich liquid imdiately soothed the discomfort away. Rain released a satisfied sigh and set the mug on a coaster as three wide-screen monitors flickered to life. Tethering his interface to the workstation, he opened a fresh docunt and began to type.

To-Do 3061-06-01

Tree unlock

Essence exchange

Figure out how much ti I have before Aliah wakes up

Core Maintenance

Unity prep

Read zone codices

Update minimap utility

Status report to the high council

Check on Ascension

More and better ramscoops

Armor and shields

Learn how to be a musical Tesla coil?

Pattern 22

Finish to-do list

Rain smirked as he typed the last item, which had beco traditional.

He reached for his mug, finding Snek curled around it for warmth. Unwilling to disturb even the smallest cozy part of himself, he simply summoned a fresh beverage. Taking a long pull—of black coffee this ti—he surveyed the roughly prioritized list, decided it was good enough, then jumped straight in. After spending the requisite experience to unlock a tree, a new dialog obediently appeared on his rightmost monitor.

Arcane Mysteries

...

Tier 4

Mass Teleport (0/10)

Instantaneously transport yourself and all targeted entities/objects to a previously visited location

Target Range: 1 m

Destination Range: 10 km

Cost: variable Arcane mana, based on weight, distance, Focus, and environntal factors

Cast Ti: 1 min

Requires 84 ranks in Arcane Mysteries

Requires 42 ranks in Arcane Utility

Requires 10 ranks in Flash

Requires 10 ranks in Flight

“Tch,” Rain said, reading. When his interface gave up on presenting a formula, it typically ant one of the underlying variables wasn’t quantifiable. Here, that would be the ‘environntal factors’. From lightly grilling Glavin—the as-yet-missing-and-thus-probably-dead-though-possibly-chillaxing-in-a-tropical-paradise-sowhere Translocationist—Rain had already known as much, but he’d dared to hope.

Taking another sip of his coffee, he opened a new docunt and copied in the text, starting his report to the council. Jamus would be interested in the skill description, or at least the requirents, if nothing else. Getting Flight, Flash, and Elental Refinent would be pretty easy for him, supposing they found him a decent blue soti this century. And supposing he even wanted it. Jamus hadn’t exactly been slacking recently, but his priorities had clearly shifted away from earning credits. If he was happy spending ti with loni and reconnecting with his family, who was anyone to judge?

He’s not the one with a ticking tibomb in his head.

Rain’s eyes glazed over as he extended his senses and triggered an essence exchange.

Progress Report

marker_1: city_of_lights [3061 Light 32 10:00]

marker_2: threecore [3061 First Harvest 01 09:15]

Span: 23.2 hours

Character

Total Exp: 5,436,316 -> 6,136,316 ( 700,000)

↳Mana Use: 700,000

Skills

Prismatic Intent: 16,863 exp, 9 -> 10 ( 1)

Returning with a series of rapid blinks, Rain released a small sigh that had nothing to do with the dialog. As expected, the system had barely fed him a trickle of essence. The four or so minutes it had been in the real world since his last exchange—triggered before engaging in ten subjective hours of sleep—hadn’t been enough for the environnt of Threecore to aningfully recover. Not that he’d expected any different. Like in the city above, the essence here was thinned thanks to all the awakened around.

Nevertheless, it was better down here, particularly in the tunnels. Over the course of his run, he’d more than kept even on his essence balance through repeated exchanges and the improving efficiency of his ramscoops. He was ahead of schedule on tree unlocks, able to justify liberal mana usage—and thus experience gain—thanks to his increased chaos intake. His refinent stack could keep up, so there was no need to ss with it for the mont.

Ramscoops before refinent cells. That’s the bottleneck. Even if I figure out the next pattern, I’ll need more essence before I can do anything with it.

Rain got to his feet and stretched. Feeling more awake, he split his mind a bit further, tasking Snek to start composing the report for the council. Keeping the blanket, he moved away, and keys began pressing themselves as Snek dragged the warm mug to the center of the desk.

Finishing his own drink, Rain disappeared the mug and walked to the elevator. He could have warped himself where he was going, but he wasn’t in a rush. Exactly how not-much-of-a-rush he was in, he calculated as he walked.

With her latest Accolade setup and all four rings, Aliah has 693 in each stat. She can’t do that all the ti, no matter what she says, but she had all four on when she went to bed, so that’s the number I’m using. That makes her ti acceleration around 2.6x. Sa as her Jack multiplier. Nice coincidence. She sounded dead, so assuming she sleeps at least as long as I did, I’ve got four real-ti hours plus thirty-eight minutes for her to take Unity.

The better part of a month, relative...

No way I can wait that long. I’ll finish what I need to, then sleep normally.

Hell yes, Unity, let’s go!

Grinning, Rain paused, catching sight of his electric blue eyes reflected in the chro elevator doors as they closed. He’d willed his irises brown before he’d gone to bed, but they’d already reverted.

“Reactor,” he muttered, and the lift started moving.

The reversion was expected at this point—confirmation that his soul considered blue to be the correct color for his eyes, just as it considered absolutely shredded to be the correct state for his body. His Strength sync drove the latter, but there was nothing he could clearly point to when it ca to his eyes.

I an, I don’t mind. They look cool, and Aliah says she likes them. I just wish I knew WHY. My Focus and Clarity sync have been maxed for ages. Is it because I split them out of my core? Because my soul is basically pure now? Because of Reading? Did I earn so mana-spending achievent?

The doors opened with Rain no closer to an answer. He stepped out into a cavernous room, humming from the power coursing through the tangled network of conduits that connected the various machines. The remains of his original core were off to one side, the remnant of the gemstone plumbed in along with all the rest. There were still functions tangled up inside it that he’d yet to extract.

My cable managent...needs work.

Feeling his slippers were inappropriate, he changed them to work boots, leaving his blanket alone as he ventured out into the ss.

In Vatreece’s model, the heart represented the linkage between the soul and the body. In his model, the main reactor filled that role. He’d gone for a modular design, hundreds of tiny cores humming in parallel. As for what each core was doing, the answer was creating flow. The motion was important. Without moving potential nearby, higher-tier soul constructs would eventually break down. Further, the potential had to circulate through the link to his mind, where it could be charged with his will.

Physically, each reactor core was a cylindrical plug of machinery, a quarter-ter across and a full two ters long. They were slotted in banks into a monolithic block of tal that held them in place and connected them to his ever-growing plumbing network. At the mont, most of the sockets were dark—so because they were empty and others because the cores within had cracked, the tell-tale tang of chaos lingering in the air.

That was fine. Planned for.

The burned cores were all low rank—so of the first he’d made from lower grades of essence. Needing his hands, he shifted the blanket to hang from his shoulders like a heavy cape. One by one, he began pulling them out, effortlessly manipulating the massive cores by their handles and tossing them into the recycler. Once he finished, he drew rank essence from a tap on the wall and began constructing a replacent. Just one, though, and only from tier-fifteen potential. That was all he could spare.

Naturally, he would upgrade everything to max eventually. This reactor would be his primary source of essence in rankless places, for in addition to driving circulation, each core also output a tiny trickle of essence according to its rank. Unfortunately, ex nihilo generation was orders of magnitude too inefficient to solve his current problem.

Working on the new core’s decomposer—required to degrade its high-rank outflow to sothing his also-due-for-an-upgrade plumbing could handle—Rain found that despite Snek still typing away upstairs, he still had so spare ntal bandwidth. With it, he turned his thoughts to the rest of the room.

When mining his original core, one of his discoveries had been shards charged with the flavor of each attribute. As a direct consequence, the largest bit of machinery in here besides the reactor itself was the housing for his Clarity. It was a converter, amongst other things. Essence went in, and mana ca out. From there, his pipes carried to the reactor and out to his body, where it hung out until he recalled it to fuel a skill.

Naturally, that was an oversimplification.

Like his paling, system-stuff was threaded all through the Clarity machine in ways he didn’t understand and was afraid to modify. He had the feeling that once he had the ti to really dig into it, sync and tolerance would beco solved problems, but there were only so many hours in the accelerated day. For now, the machine was a literal black box. He’d added connections to his other constructs and pretty colored lights that lit up as he slid his stats around with the Malleable Ring, but that was it. The inside was solid preframulated amulite.

Buttoning up the new core’s housing, Rain decided his spare thoughts would be better spent on sothing more imdiately relevant.

Accolades. Inventory. Status. Resistances.

31/31 Slots

Accolade

Total Bonus

8 [4x2]

The Icy Cellar

2,000Health

6 [2x3]

Jakon’s Pride

600All Res

6 [2x3]

We Can’t Just Call It‘The Lair’

400Force Res

3

Ulla’s Hope

5,000Health

3

The Lair of Embers

1,000Heat Res

2 [2x1]

The Halls of Corruption

20Focus

2

Southshore Rat Warren

1,000Health

1

Everdeep Fortress

10Perception

Slot

Item

Charge

Saturation

Durability

Head

Chest

Legs

Hands

Feet

Offhand

Myriad Plate

Bound

Durability

Hardness [12,047]

500 Heat Resistance

500 Cold Resistance

375 Chem Resistance

350 Force Resistance

5,000 Arcane Resistance

Lightness

Compression

Thermal Regulation [ON]

Tactile Transference [ON]

Facade [ON]

Obfuscation [ON]

Arcane Regeneration [OFF]

Kinetic Conversion

185,500 / 185,500

0 / 154,209

602,044 / 602,044

Ring[0]

Grand Malleable Ring

Bound, Unity

300/300 Attributes [˃]

500 / 500

0 / 4,270

903 / 903

Ring[1]

Grand Malleable Ring

Bound, Unity

300/300 Attributes [˃]

500 / 500

0 / 4,271

902 / 902

Ring[2]

Grand Malleable Ring

Bound, Unity

300/300 Attributes [˃]

500 / 500

0 / 4,269

908 / 908

Ring[3]

Grand Malleable Ring

Bound, Unity

300/300 Attributes [˃]

500 / 500

0 / 4,247

901 / 901

Ring[4]

Grand Malleable Ring

Bound, Unity

300/300 Attributes [˃]

500 / 500

0 / 4,271

911 / 911

Ring[5]

Aura Collector’s Ring

Bound, Unity

1.12 Aura Synergy [ON]

500 / 500

0 / 4,272

813 / 813

Ring[6]

Aura Collector’s Ring

Bound, Unity

1.12 Aura Synergy [ON]

500 / 500

0 / 4,278

814 / 814

Ring[7]

Aura Collector’s Ring

Bound, Unity

1.12 Aura Synergy [ON]

500 / 500

0 / 4,273

816 / 816

Ring[8]

Aura Collector’s Ring

Bound, Unity

1.12 Aura Synergy [ON]

500 / 500

0 / 4,274

813 / 813

Ring[9]

Aura Collector’s Ring

Bound, Unity

1.12 Aura Synergy [ON]

500 / 500

0 / 4,271

814 / 814

Amulet

Magewell Amulet

Bound, Unity

Mana Well

100% Import Efficiency

100% Export Efficiency

50,000 / 50,000

0 / 39,211

313 / 313

Mainhand

None

NA

NA

NA

Underwear

Forceweave

Mundane

NA

NA

NA

Overwear

Sadiiri Wrappings

Mundane

NA

NA

NA

Richmond Rain Stroudwater

CLASS

LVL

CAP

STAT

Engine of Change

30

30

EXP

NEXT

TOTAL

SKILL

130,422

130,423

6,136,316

1

Vitals

CUR

MAX

RGN

Health

18,200

18,200

100/d

Stamina

5,163

5,200

100/d

Mana

231,500

231,500

1693.4/s

Attributes

1,500/2,690

EFF

TOTAL

BASE

ACCLD

MISC

SYN

STR

510

510

10

500/530

20.6(206%)

RCV

10

10

10

0/770

11.5(115%)

END

260

260

10

250/500

31.3(313%)

VGR

10

10

10

0/1,140

11.6(116%)

FCS

280

280

10

20

250/2,000

50(167%)

CLR

820

820

320

500/2,500

330(103%)

PER

20

20

10

10

0/0

47.1(236%)

SPD

9.6

10

10

0/18

9.6(96%)

Resistances

TOTAL

END

ACCLD

MISC

HEAT

2,126.0 120%

26

1,600 0%

500 120%

COLD

1,126.0 0%

26

600 0%

500 0%

LIGHT

626.0 0%

26

600 0%

0 0%

DARK

626.0 0%

26

600 0%

0 0%

FORCE

1,376.0 0%

26

1,000 0%

350 0%

ARCANE

5,626.0 120%

26

600 0%

5,000 120%

CHEMICAL

1,001.0 120%

26

600 0%

375 120%

NTAL

626.0 120%

26

600 0%

0 120%

Mmmmm, numbers.

Rain smiled. Other than the freedom of the Cervidians, the accolades were the best thing to co out of the noviks by far. The accolades of Jakon’s Pride were the cream of the crop, and they’d gotten four of them. Ulla’s Hope was great, too, as was Not Worth It, which Aliah was using at the mont. The na probably had to do with it coming from an Arcane lair. Whoever had broken the core clearly hadn’t cared about the danger and, in so doing, had proved the lair’s nars wrong. A skill-granting accolade was SO worth it.

And a tier-one skill, too. The noviks must have paid a fortune.

Dismissing his status, Rain summoned Aliah’s instead.

32/32 Slots

Accolade

Total Bonus

10 [5x2]

Blackfoot Trench

10All Attributes

6 [2x3]

Jakon’s Pride

600All Res

2 [2x1]

The Fire Well

10Recovery

2 [2x1]

Deepwater Grotto

20Endurance

2

The Scorch

30Clarity

2

The Ice Cavern

20Strength

2

llo Tinn Da

10Recovery

2

Not Worth It

Empowered Mainhand

2

The Forbidden Reach

20Vigor

1

Enderwood

20 Focus,-10 Clarity

1

Everdeep Fortress

10Perception

Slot

Item

Charge

Saturation

Durability

Head

Chest

Legs

Hands

Feet

Myriad Plate

Bound

Durability

Hardness [31,225]

850 Heat Resistance

850 Cold Resistance

640 Chem Resistance

600 Force Resistance

8,500 Arcane Resistance

Lightness

Compression

Thermal Regulation [ON]

Tactile Transference [ON]

Facade [ON]

Obfuscation [ON]

Arcane Regeneration [OFF]

166,950 / 166,950

0 / 274,154

1,441,869 / 1,441,869

Ring[0]

Grand Allstat Ring

Bound, Unity

150 All Attributes [ON]

500 / 500

0 / 4,103

1,802 / 1,802

Ring[1]

Grand Allstat Ring

Bound, Unity

150 All Attributes [ON]

500 / 500

0 / 4,417

1,814 / 1,814

Ring[2]

Grand Allstat Ring

Bound, Unity

150 All Attributes [ON]

500 / 500

0 / 4,202

1,823 / 1,823

Ring[3]

Grand Allstat Ring

Bound, Unity

150 All Attributes [ON]

500 / 500

0 / 4,222

1,799 / 1,799

Ring[4]

Ring Ring

Bound, Unity

3.36 Empowered Rings [ON]

500 / 500

0 / 4,103

1,841 / 1,841

Ring[5]

Ring Ring

Bound, Unity

3.36 Empowered Rings [ON]

500 / 500

0 / 4,417

1,828 / 1,828

Ring[6]

Ring Ring

Bound, Unity

3.36 Empowered Rings [ON]

500 / 500

0 / 4,202

1,813 / 1,813

Ring[7]

Ring of Equipping

Bound, Unity

3.36 Equipnt Mastery [ON]

500 / 500

0 / 4,109

1,800 / 1,800

Ring[8]

Ring of Equipping

Bound, Unity

3.36 Equipnt Mastery [ON]

500 / 500

0 / 4,284

1,812 / 1,812

Ring[9]

Ring of Equipping

Bound, Unity

3.36 Equipnt Mastery [ON]

500 / 500

0 / 4,217

1,789 / 1,789

Amulet

Magewell Amulet

Bound, Unity

Mana Well

100% Import Efficiency

100% Export Efficiency

100,000 / 100,000

0 / 39,403

313 / 604

Mainhand

Various Arrows

To-Do: List

-

-

-

Offhand

Irony

Bound

Durability

Hardness [21,202]

Lightness

Flexibility

Arcane Regeneration [OFF]

Draw Weight: ~200 kgf

75,000 / 75,000

0 / 47,203

324,801 / 324,801

Underwear

Forceweave

Mundane

NA

NA

NA

Overwear

Sadiiri Wrappings

Mundane

NA

NA

NA

Aliah

CLASS

LVL

CAP

STAT

Uncertain Savior

31

31

2

EXP

NEXT

TOTAL

SKILL

Vitals

CUR

MAX

RGN

Health

36,036

750.8/h

Stamina

36,036

750.8/h

Mana

36,036

53.9/s

Attributes

EFF

TOTAL

BASE

ACCLD

MISC

SYN

STR

693

63

30

600

RCV

693

63

30

600

END

693

63

30

600

VGR

693

63

30

600

FCS

693

63

30

600

CLR

693

63

30

600

PER

20

10

10

SPD

10

10

Resistances

TOTAL

END

ACCLD

MISC

HEAT

1,630.2 120%

180.2

600 0%

850 120%

COLD

1,630.2 0%

180.2

600 0%

850 0%

LIGHT

780.2 0%

180.2

600 0%

0 0%

DARK

780.2 0%

180.2

600 0%

0 0%

FORCE

1,380.2 0%

180.2

600 0%

600 0%

ARCANE

9,280.2 120%

180.2

600 0%

8,500 120%

CHEMICAL

1,420.2 120%

180.2

600 0%

640 120%

NTAL

780.2 120%

180.2

600 0%

0 120%

Rain smiled at the color of the panels, which he’d set to roughly match Aliah’s soul. The display wasn’t live or anything, just a collection of docunts. He was sure he’d made the odd error here or there, and there were plenty of things he wasn’t tracking, not wanting to pester Aliah with constant requests for the latest numbers, but ’close enough’ was sothing he was learning to deal with.

I should update this after that run. Later. I know what’s changed.

Chuckling at himself, Rain plugged his completed reactor core into its slot, smiling as it lit up with a satisfying glow. Dusting his hands, he returned his attention to the panels as he headed for the elevator, feeling the power of the new core spreading slowly through the entirety of his being. It wasn’t much compared to the single rank-twenty-one core he’d made, but it more than made up for the ones it had replaced.

Rain smiled, feeling stronger than ever, though still a little squishy for the depths. Between him and Aliah, there was no question who would be on the front line when things got real. Her Myriad Plate had the sa enchantnts as his, and while it didn’t integrate the shield slot and was thus slightly weaker to start, its resistance buffs, hardness, durability, and max saturation were all multiplied by her passive skills. Likewise, her Magewell could store twice as much mana as his, thanks to the strange way Empowered Amulet worked on the Well enchantnt.

Rain scratched at his beard as the elevator doors slid closed.

I didn’t ask what skill she’s dumping for Unity. Since we’re sticking together, she doesn’t need the extra fifty thousand mana, so yeah, probably Empowered Amulet. I’m surprised she hasn’t dumped it already, actually.

“Skill deck,” he said, waving the windows away. As the elevator humd, he couldn’t help bouncing on the balls of his feet with excitent. There was a lot of uncertainty around which skills Unity would actually work with, and it was limited to tier two unless they sohow managed to get Aliah above 3,846 Focus, but even so...

The list was stacked.

Skills

Aura tamagic

Tier 0

Amplify Aura (15/15)

Multiply aura intensity by 250%

Multiply aura mana cost by 400%

Extend Aura (15/15)

Extend aura range by 15 ters

Multiply aura mana cost by 400%

Tier 1

Aura Focus (15/15)

Focus on an aura to boost its output

Multiply aura intensity by 400%

Multiply aura range by 400%

Multiply aura mana cost by 400%

User loses all external senses while focusing

Aura Synergy (20/15)

Increase all aura output by 2.0% for each rank in any aura

Effective boost: 480.0%

Tier 2

Aura IFF (15/15)

User may exempt entities from direct aura effects at will

Selected entities receive -50.0% aura output

Prismatic Intent (10/15) Exp: 2,712/18,400

User may maintain 11 auras simultaneously

Tier 3

Aura Compression (15/15)

Compress aura output, reducing range to boost intensity

Increase intensity by 3% per ter of compression

Ethereal Aura (15/15)

User may exempt the aura from environntal effects at will

Aura gains 75% resistance to environntal occlusion and absorption

Environnt receives -50% aura output

Tier 4

Anchor Aura (11/15) Exp: 42,100/44,800

Allows for the creation, binding, and use of aura anchors

Aura anchors are attuned to a single aura at the ti of creation

Aura anchors act as additional emission points, irrespective of distance

User may project any aura through 0-11 anchors simultaneously

Aura range is distributed across the user and any selected anchors

Anchor Creation Cost: 100 100^x

Anchor Creation Ti: 1 hour

Anchor Durability: 100 100^x

Anchor Hardness: 28 (fcs)

x must be a whole number greater than or equal to the tier of the attuned aura

Aura use through an anchor damages the anchor

Anchor damage is proportional to the mana flux, mitigated by Hardness

Defensive Auras

Tier 0

Heat Ward (15/15)

Increase heat resistance by 261% for all entities

Range: 87 ters

Cost: 1 mp/dmg mitigated

Tier 1

Arcane Ward (15/15)

Increase arcane resistance by 261% for all entities

Range: 87 ters

Cost: 1 mp/dmg mitigated

Chemical Ward (15/15)

Increase chemical resistance by 261% for all entities

Range: 87 ters

Cost: 1 mp/dmg mitigated

ntal Ward (15/15)

Increase ntal resistance by 261% for all entities

Range: 87 ters

Cost: 1 mp/dmg mitigated

Tier 2

Force Ward (15/15)

Increase physical resistance by 261% for all entities

Range: 87 ters

Cost: 1 mp/dmg mitigated

Tier 3

Suppression (15/15)

Increase mana costs for all entities by 2088 mp (fcs)

Range: 87 ters

Cost: 15 mp/s

Magical Utility

Tier 0

Intrinsic Clarity (15/15)

Multiply base mana regeneration by 400%

Intrinsic Focus (15/15)

Multiply base mana by 400%

Tier 1

Channel Mastery (15/15)

Allows intuitive control of channeled skill intensity and tick rate

Minimum skill intensity: 0%

Maximum skill intensity: 200%

Maximum skill tick rate: 2.0s

Minimum skill tick rate: 0.0s

Skill mana cost modified by intensity adjustnt

Skill intensity per tick modified proportional to tick rate

Mana Manipulation (15/15)

Allows internal control of mana

Allows expulsion of mana to environnt

Allows transfer of mana to and from capacitive items with direct contact

Maximum transfer rate 9900.0 mp/s (fcs)

Tier 2

Magical Synergy (15/15)

Enables limited synergistic cross-coupling of magical attributes

37.5% of Focus contributes to mana regen

37.5% of Clarity contributes to mana

Offensive Auras

Tier 0

Immolate (15/15)

1461.60-1670.40 heat (fcs) damage per second to entities and environnt

Sufficient damage causes ignition

Range: 87 ters

Cost: 75 mp/s

Refrigerate (15/15)

1461.60-1670.40 cold (fcs) damage per second to entities and environnt

Sufficient damage causes slow

Range: 87 ters

Cost: 75 mp/s

Tier 1

Radiance (15/15)

1461.60-1670.40 light (fcs) damage per second to entities

Brightens environnt (fcs)

Range: 87 ters

Cost: 75 mp/s

Shroud (15/15)

1461.60-1670.40 dark (fcs) damage per second to entities

Darkens environnt (fcs)

Range: 87 ters

Cost: 75 mp/s

Tier 2

Fulmination (15/15)

1461.60-1670.40 arcane (fcs) damage per second to entities and environnt

Sufficient damage causes paralysis

Range: 87 ters

Cost: 75 mp/s

Utility Auras

Tier 0

Purify (15/15)

Purify poison, corruption, and contamination

Range: 87 ters

Cost: 150 mp/min

Winter (15/15)

Boost M.Regen by 870% for all entities

Range: 87 ters

Cost: 15 mp/hr

Tier 1

Detection (15/15)

Sense selected items of interest

Not occluded by mundane materials

Resolution: 0.48 mm

Range: 87 ters

Cost: 15 mp/s

Essence Well (15/15)

Transfer mana to all entities within range, including user

Transfer Rate: 87 mp/s

Efficiency: 20%

Range: 87 ters

Velocity (15/15)

870.00% boost to speed for all entities

Range: 87 ters

Cost: 15 mp/s

Free Skill Points: 1

Skills

Aura tamagic

Tier 2

Prismatic Intent (4/10) Exp: 1,302/2,800

User may maintain 5 auras simultaneously

Equipnt Use

Tier 0

Deep Durability (10/10)

Durability of equipped items is multiplied by 2.0

Tier 1

Empowered Amulet (10/10)

Nurical enchantnt boosts from the amulet slot are multiplied by 2.0

Empowered Mainhand (10/10) - Granted

Nurical enchantnt boosts from the mainhand slot are multiplied by 2.0

Empowered Offhand (10/10)

Nurical enchantnt boosts from the offhand slot are multiplied by 2.0

Tier 2

Empowered Armor (10/10)

Nurical enchantnt boosts from armor slots are multiplied by 2.0

Empowered Rings (20/10)

Nurical enchantnt boosts from ring slots are multiplied by 3.0

Tier 4

Equipnt Mastery (20/10)

Decreases strain on equipnt by 100.0%

Heavy Armor

Tier 1

Thickened Plate (10/10)

Multiply durability of heavy armor by 2.0

Tier 2

Deep Plate (10/10)

Multiply saturation limit of tallic armor by 2.0

Tier 3

Heavy Armor Inventory (10/10)

Gain a soul inventory for up to 100 pieces of heavy armor

Equipped heavy armor may be dismissed to the inventory at will

Stored heavy armor may be recalled to the appropriate open slot at will

Cost: 200 mp/kg

Mana Vent (10/10)

Desaturate heavy armor by venting accumulated mana

Rate: 18118.0 mp/s

Cost: 1000 sp

Hurling

Tier 3

Ranged Arsenal (10/10)

Gain a soul inventory for up to 100 ranged weapons

Equipped ranged weapons may be dismissed to the inventory at will

Stored ranged weapons may be recalled to the appropriate open slot at will

Stored ammunition-tagged weapons may be recalled directly into an appropriate launcher-tagged weapon

Cost: 200 mp/kg

Magical Utility

Tier 1

Channel Mastery (10/10)

Allows intuitive control of channeled skill intensity

Minimum skill intensity: 0%

Maximum skill intensity: 200%

Skill mana cost modified by intensity adjustnt

Mana Manipulation (10/10)

Allows internal control of mana

Allows expulsion of mana to environnt

Allows transfer of mana to and from capacitive items with direct contact

Maximum transfer rate 37036.0 mp/s (fcs)

Tier 3

Mana Sight (10/10)

Passively perceive mana within the environnt

Resolution is 100% of that of mundane optical sight

Activate to perceive mana within entities

Active Cost: 10 mp/s

Compatible with other sensory skills at 100% resolution while activated

Physicality

Tier 2

Airwalk (10/10)

Step on air as if it were stone

Cost: variable sp, depending upon rank and applied force

Restoration

Tier 0

Healing Word (10/10)

Invoke a word of healing to restore health to touched entity

Healing: 2963-4444 hp

Cost: 10 mp

Sharpshooting

Tier 0

Drilling Shot (10/10)

Shoot an arrow that spins, dealing increased damage

Multiplies base physical damage by 11.01

Cost: 10 sp

Seeker Shot (10/10)

Shoot an arrow that tracks its target

Turn speed: 9009.10 deg/s

Tracking effect expires after 100 ters

Cost: 10 sp

Tier 1

Piercing Shot (10/10)

Shoot an arrow that ignores 50.0% of target’s hardness

If physical damage is dealt, arrow pierces through target

After piercing, physical damage to any secondary target is reduced by the hardness of the primary target

After piercing, magical damage to any secondary target is reduced by the appropriate resistance of the primary target

Effect can recurse indefinitely

Cost: 25 sp

Strong Draw (10/10)

Bow draw weight multiplied by 2.0

Toggleable

Tier 2

Endless Quiver (10/10)

Conjure a copy of any arrow in your possession

Copy persists for 10 minutes

Cost: 10.0 sp

Additional mp cost for enchanted arrows

Sharpened Arrowheads (10/10)

Multiply physical damage of arrows by 2.0

Sniper Shot (10/10)

Fire a powerful charged shot with extre range

Multiply physical damage by 57.1

Arrow is not affected by gravity or wind within 1 km

Cost: 100 sp

Charge ti: 10 s

Tier 3

Bleeder Shot (10/10)

Shoot an arrow that drains the target’s blood

Effect only activates if physical damage is dealt to health

Target bleeds freely for 10 minutes until wound is sealed

Cost: 200 sp

Multishot (10/10)

Fire an arrow that splits into 20 projectiles

Each projectile deals 10% of the original damage

Arrows fly in a fan up to 45 degrees wide, equally spaced

Cost: 100 mp

Tier 4

Stacked Shot (10/10)

Up to 11 Shot skills may be combined

Cost: additive

Utility Auras

Tier 1

Energy Well (10/10)

Convert mana to stamina and transfer to all entities within range, including user

Transfer Rate: 10 sp/s

Efficiency: 20%

Range: 10 ters

Tier 3

Empire of Brawn (10/10)

Boost Strength by 100 for all entities

Range: 10 ters

Cost: 200 mp/s

Empire of Grit (10/10)

Boost Endurance by 100 for all entities

Range: 10 ters

Cost: 200 mp/s

Empire of Will (10/10)

Boost Focus by 100 for all entities

Range: 10 ters

Cost: 200 mp/s

Empire of Drive (5/10) Exp: 1,193/8,800

Boost Recovery by up to 50 for all entities

Boost Vigor by up to 50 for all entities

Boost Clarity by up to 50 for all entities

Maximum Recovery boost is capped by the active Strength boost from Empire of Brawn

Maximum Vigor boost is capped by the active Endurance boost from Empire of Grit

Maximum Clarity boost is capped by the active Focus boost from Empire of Will

Range: 5 ters

Cost: 100 mp/s

Free Skill Points: 0

It took a gentle hiss from Snek to shake Rain out of his stupor. He looked around in startlent, shifting the windows aside to find the tiny avatar staring at him from outside the elevator. Unlike an actual elevator, this one’s doors had remained obediently open for him while he’d been lost in thought, drooling over possibilities. Embarrassed, he coughed, updating Empire of Drive to show as maxed before dismissing the windows and stepping forward to greet himself.

The mory synchronization process wasn’t jarring, not like he’d expected it to be when he’d first started experinting with splitting his mind. Between one footfall and the next, he discovered everything he’d written in the report for the council as well as Ascension’s status, which Snek had checked through Detection. ’Discovered’ was perhaps the wrong word. It was more like rembering sothing he’d been deliberately not thinking about than getting new information. He didn’t need to digest it. He already had.

“Speaking of digesting, any chance you feel up to reading the zone codices?” Rain asked.

Snek, who’d floated up to his shoulder and was busy wriggling under the blanket-cape, took a mont to settle himself, then shook his head, his tongue flicking out to tickle Rain’s neck.

“I know; they looked so dry,” Rain replied, his boots clomping on the white deck plating as he made his way down the well-lit hallway.

The atmosphere here felt electric. Charged—as if with possibility. He’d co to believe it was the invisible potential of his unspent skill point lingering in the air, not having found a physical manifestation. Doorways on either side of the hall were labeled with the nas of his skill trees in golden text, but the skill cradles within were blocked from view by heavy security bulkheads.

The Warden had stopped him from using his abilities once. She’d also told him that the mind followed the soul. Bolstering the station’s security was a step to stopping such funny business.

Like everything else, it was a work in progress.

Passing the last labeled room and reaching the end of the hallway, Rain stopped in front of a doorway that was as yet without a door. One of his essence-tank backpacks rested nearby, still partially full of potential leftover from yesterday’s construction. Drawing so out, he ford a simple naplate bearing the word’ Miscellaneous,’ then fixed it above the entryway using black text. While the other rooms were threaded through with system stuff coming from his specializations, this one was not. It was built of plain, low-rank essence, colored a flat white. The two skill cradles inside was dark, though not empty. The scant shards of aning within the glass orb were very much there, just inactive. The plates below read ’Ice Bolt’ and ‘Silent Steps.’

There was also a small table to one side, upon which sat a tal fra holding a skill shard under a magnifying lens—a shard that liked to light up when he talked to Dozer.

“Right,” Rain said, clapping his hands, then rubbing them against each other. “Let’s get ready for so Unity.”

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