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The Mo Blade Team continued to push forward, while the rebels started to recoil in fear.

Clearly, countless headstrong rebels had charged at them, intending to teach the bare-chested giant and the Mo Blade Team a lesson, but all were slaughtered.

Therefore, the following rebels, before rushing forward, had to weigh whether they truly possessed the ability.

The tide of battle began to turn.

Finally, the fight neared its end.

The governnt troops had completed their encirclent of the rebels and began attacking from all sides.

Luo Ying, playing the role of Li Gaoling, and the Mo Blade Team remained at the frontline as the main attacking force.

The entire battle had lasted from the afternoon into the night, and by the later stages, Luo Ying was almost fighting solely on instinct.

However, the will to fight of the rebels had obviously reached its limits; amid the chaos, it didn’t matter anymore if Luo Ying no longer paid attention to his positioning, as the rebels were by now relying solely on their willpower to maintain their stand.

Finally, when Luo Ying once again raised his blade and slew another rebel, a line of text appeared in his field of vision.

[Humble Trial: The Rise and Fall of Empires]

[Trial Cleared!]

[Clearance Evaluation: After this simple trial, you may have a clearer understanding that even without the ability to gallop across thousands of miles or devise brilliant strategies behind curtains, as long as you have unwavering resolve and united determination, you can play a decisive role in the empire’s fate.]

[The "Commoner" affiliated identity selection has been unlocked!]

[Exclusive Talent for "Commoner" Affiliated Identity – "Commoner’s Bravery": In the state of being on foot and armourless, your movent technique, strength, endurance, and combat skills will be broadly enhanced, and you can completely ignore the first three injuries for a certain period, maintaining peak condition. In addition, your proficiency with slashing-type and polearm weapons is significantly increased.]

[Note: The exclusive talent for the affiliated identity is permanently active by default. As the affiliated identity levels up, further enhancents or special changes may still be available. Please consider the combination with selectable talents to maximize effectiveness.]

Luo Ying blinked, "That’s it, trial cleared?"

"I sort of wish there was more..."

The thrilling fight had ended too abruptly, leaving him sowhat unprepared.

But on reflection, he had indeed been fighting for a long duration, from the afternoon until the darkness of night.

It was just that he had completely imrsed himself in the state of battle, so much so that he hadn’t noticed ti passing.

He even felt so nostalgia for the exhilarating pleasure of swinging the Mo blade and killing decisively.

Now that he could relax, he felt the aches all over his body and was almost ready to collapse on the ground, unable to even hold the Mo blade.

Naturally, with the completion of the trial, the system quickly dispelled the fatigue from his body, restoring him to his initial state.

Although the phrase "a simple trial" ca belatedly, Luo Ying, being a new player but having watched so many clearance videos before, was no longer surprised by it.

At this mont, he was more concerned about the new affiliated talent.

"Commoner’s Bravery" could be summarized in three points:

First, one will be enhanced while on foot and armorless. Movent technique, strength, endurance, and combat skills will all be bolstered.

This ant that the glory of war horses and armor was out of reach for him, turning him into a true glass cannon.

Although many gas promote the idea that "light armor is like paper, and heavy armor is like folded paper," there is still an essential difference between wearing armor and not.

Commoner players sacrifice horse and armor for comprehensive enhancent.

Second, one can completely ignore the first three instances of damage for a certain ti, maintaining peak condition.

This was also quite useful.

Although those who could acquire the Commoner identity had undergone this trial and had the ability to fight undamaged, there’s always a chance of missteps. While in the instance one could try again and again, in the Return Order Expedition, there was only one chance for resurrection.

It would be too much of a loss to die from a stray arrow by accident.

So this exclusive talent gave Commoner players three opportunities for error, aning even if they’re struck, they could behave as if nothing happened.

Of course, it wasn’t invincibility, if the three chances were used up or the ti ran out, then these injuries would still be directly inflicted on the player.

Third, there was a significant increase in proficiency with slashing-type and polearm weapons.

Since Commoners couldn’t ride horses, they naturally had a shorter reach. Thus, the enhancent for these two types of weapons was both fitting and practical for Commoner players.

Moreover, the Mo blade fits both the definitions of slashing-type and polearm weapons, receiving a dual boost, making it practically a weapon tailored for Commoner players.

Looking at the exclusive talent, Commoner identity could combine well with the basic identity.

There’s no need to ntion Infantry players;

Assassin players could use the three injury-ignore feature for deadly strikes, greatly increasing their success rate;

Ranger players could also leverage their agile movent technique to execute nurous undamaged, spectacular maneuvers.

Of course, compared to the Cavalry and Divine Machine affiliated identities, the Commoner identity was not entirely superior, each had its advantages.

Cavalry could wear armor and share damage with their mounts, offering higher mobility and error tolerance;

Divine Machine players could fix things, carry cannons in their machine boxes, and reduce the malfunction rate of devices.

Overall, the Commoner identity offered another choice for those players who really didn’t want to ride horses or be craftsn.

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