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[The player originally assigned number 10, regardless of whom they pair with, will always result in 10, but if player number 10 doesn’t pair up, it will be considered a 1.]

[Players may check their points at any ti within the room, and the players in the sa room can also see them.]

Everyone beca serious, as this was another set of cooperation rules. Although there was the pitfall of having player number 10, most still needed to find teammates since having the lowest number would an losing points.

And points, without a doubt, were linked to rewards.

How co this ga was forcing them to cooperate everywhere? They had co to find enemies and fight, but obviously, the organizers didn’t like them getting into direct conflicts.

It didn’t matter anyway, aside from the Japanese at the start, everyone else had concealed their identities, most even wearing masks.

For the ti being, it was impossible to distinguish who was the enemy or who ca from opposing forces.

In other words, the military conflict ga also carried a hint of identity mystery.

Conveniently, the ga still revolved around answering questions, and they could figure out each other’s identities through the process of cooperation.

It was entirely possible they would be cooperating and laughing one mont, and the next, without a word said wrong, soone would find out the other was their enemy.

Truly a life-risking cooperation...

Raguel continued to explain the rules.

[Once the results of the tacit understanding quiz are published, players may re-enter the room to start the second round of the quiz.]

[The interval rest ti between the current round and the next round of the tacit understanding quiz is arbitrary.]

[During the rest ti, any player may initiate a duel with any opponent. The challenged player cannot refuse, and both must step into the Duel Arena within three minutes; failure to comply will result in a kill on the spot.]

[The dueling parties must fight without rules and can end the duel in only two ways: the first is if one of the players is killed, the victor claims all the points of the deceased. The second way is if the duel exceeds thirty minutes, the result is a draw. Regardless of the outco, players must leave the Duel Arena within one minute after the duel ends; failure to do so will result in a kill on the spot.]

[When a duel is initiated, all players have three minutes to place bets on the roundtable, wagering their points on the outco of the duel: win, lose, or draw. Those who bet correctly will split the entire prize pool. If no one wins, the pool rolls over to the next duel.]

[The points wagered by players must be equal; if a player cannot make up the bet, they are considered to have withdrawn from the betting, and the points they have placed go into the prize pool.]

Many people started laughing; here ca the dueling rules.

Whoever had higher points, just duel and take out the other person, seizing all their points.

Besides, others could also join in the bets to try their luck.

A ga where strength and strategy were equally important, alliances and betrayals intertwined—this ga wasn’t complicated, but it was difficult because there were too many possible outcos; no one could control the whole situation.

Raguel finally said, [The tacit understanding quiz can be played for up to five rounds. If the questioner in the fifth round fails to order correctly, then all players are killed on the spot.]

[After the ga ends, players with negative points are killed. Players with points will have each point converted into ten thousand redemption tickets.]

[Now, the ga officially begins.]

Gao Xin observed everyone and noticed that nobody seed too shocked or nervous; quite a few were even smiling.

Without question, there were no rookies in this ga; the weakest might have died before the rules were even announced...

Everyone had instantly grasped the rules, and even those who hadn’t fully understood them would likely catch on quickly during the ga.

So trying to create an advantage through a deeper understanding of the rules seed difficult.

In terms of strength, all the players were probably similar; it was impossible to discern any difference on the surface. Those confident about killing others might very well end up being preyed upon themselves.

Without actual combat, who knew the real strengths and weaknesses?

This was a competition of raw power and strategy, as well as interpersonal skills, compounded with the enmity between the players; Gao Xin found it even more confusing.

He didn’t recognize anyone, nor did he understand the grudges between their powers. Human hearts are fickle; perhaps even the basic motives and goals varied among them.

And in this ga, with a slight shift in people’s hearts, the situation could spin out of control. Anyone who fantasized about dominating the whole ga would et a tragic end.

Being low-profile might actually yield greater benefits.

With that in mind, Gao Xin suddenly smiled mysteriously, "Then, I might as well add one more rule for everyone."

...

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