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Chapter 901: 281. “Where is Death?”_3

This could be a good thing, or it could be bad.

He might leap to beco the master of the “Ascension Fortress,” or he might be erased by the System and the “Ascension Fortress” for accomplishing his mission.

Noland Lee had once heard this saying:

When I know where I will die, I will never go to that place in my lifeti.

Noland Lee felt precisely that way now.

Before thoroughly investigating the “Ascension Fortress,” he would never expose his System to the other side.

...

Uh…

Although he also didn’t know where the so-called “Ascension Fortress” actually was…

Noland Lee scratched his head and dismissed all the distracting thoughts from his mind.

Being overly absorbed in illusory matters can make one feel empty; it’s better to enrich oneself with busy work.

“Nolin, how is the situation?” Noland Lee asked, turning his head.

“Report, Sir, everything is proceeding smoothly.”

Nolin’s hands tapped a few tis on the Access Instrunt, and a table filled with numbers erged on the light screen on the wall:

“Please look at the dynamic combat data I have compiled for you.

“Lonco Pomida has already led more than 3,000 Combat Wizards to Subsea No.13. Over 2,000 Ice Wizards have joined forces to cast the range spell that ice-seals the Sea Zone…”

As Noland Lee listened to Nolin’s report, he glanced at his Magic Vision and muttered to himself, “Aweso.”

During the ti Noland Lee was reading the Deconstruction Results, more than 2,000 Ice Wizards ford a circle around Subsea No.13.

They hovered more than two thousand ters above the Sea Surface, joining forces to unleash Frost chills that blanketed the entire Subsea Region.

The frost-white Mana descended from the sky, crashing toward the sea surface like an avalanche.

The overwhelming snowstorm not only swept away the “Deep Sea Banishnt Spell” above the sea, but also froze a large expanse of Sea Water.

Noland Lee switched his Magic Vision to look below the sea surface.

The Frost Mana hadn’t frozen the Seabed.

Below the water, it converged into hundreds of massive white ice cones.

Like the stalactites on the Ceiling of a cave, these ice cones plunged toward the kiloter-deep Seafloor.

The ice cones fell rapidly and contained terrifying Frost Power.

They froze the Sea Water along their path, forming long icicles.

They withstood the imnse Water Pressure, dragging the icicles down with them.

At a depth of hundreds of ters above the Seabed, the ice cones and icicles exploded together, scattering ice debris and chill in all directions.

Just a few rounds of ice cone bombings later, ice crystals visible to the naked eye appeared in the Sea Water near the Seabed, and thick frost had also ford on the Seafloor and boats.

The Sea Monsters, without the Queen’s Barrier for cover, clearly had their Combat capabilities affected.

The Frost Mana made the Sea Water cold and viscous, greatly increasing the difficulty for the Sea Monsters to use magic with the sea.

The Sea Serpents called forth by the Dreadscale Priestess beca stiff with white frost, losing their agility.

The Dreadscale Vanguard was indeed strong, with a body length approaching ten ters that radiated power.

However, unfortunately, their resistance to frost was as low as their resistance to thunder and lightning.

In the cold waters, they brandished their tridents, unleashed underwater Poisonous tornadoes, and fought fiercely against Lonco and a thousand other Deep-sea Wizards in the water, but they inevitably shuddered from the chills.

The Queen’s Devotee, not to ntion.

The mont the Queen’s Barrier was destroyed, they fell heavily wounded or even died on the spot due to the backlash of the magic.

With a continuous supply of Frost Mana, only two kinds of Sea Monsters posed a lethal threat to Lonco and the others on the scene.

One kind was the Wildtide Casters who could control large expanses of Sea Water.

The other was the Dread Scale Nobles whom Noland Lee had once encountered.

The Wildtide Casters could raise a surge of waves in the sea with a simple gesture, forming fast-moving currents above the Seabed.

The currents summoned by these Sea Monsters swept away many ice cones and icicles and brought in the normal-temperature Sea Water from nearby areas, diluting the local cold.

The ability of the Wildtide Casters wasn’t limited to just controlling water movent.

They thrust their tridents into the Seafloor and with a forceful heave upwards, a Spire ford from Sea Water and Sand and Gravel erupted from the ground.

According to the feedback from the Deconstruction Technique, this kind of Spire was a toxic spraying device, capable of dousing an area with Sea Monster Venom.

Sure enough, as soon as the Spire took form, thick Dark Green Venom began spraying out from the Conches arranged on the Spire.

The Dark Green Venom t with the Frost.

While the Frost froze the venom, the venom corroded the Frost; their battle seed to have no end.

The Deep Sea was ultimately the ho field for Sea Monsters.

With currents sweeping away ice cones and icicles and venom spreading on the ground,

Several hundred Wildtide Casters, with Combat Levels around 70, reclaid the Seabed occupied by the Frost using bona fide Sea Monster Spells.

Unbeknownst to them, the tide of battle was beginning to tilt towards the Sea Monsters.

And that wasn’t the worst of it.

The Dread Scale Nobles in the Sea Monster Army were absolute weapons of destruction.

They used their Trident Scepters to pierce Sea Monsters that served as sacrifices, using their foul Dark Green blood and fresh flesh as casting materials as they scread their incantations.

“Chachacha! Chachacha!”

Huge chunks of at more than ten ters high undulated swiftly and then exploded with a loud pop, transforming into countless fragnts that landed on the Dreadscale Vanguard.

Every Dreadscale Vanguard who got touched by these fragnts grew enormously in size, turning into Giant Leviathans nearly twenty ters in length.

Their eyes flushed red, leaking a bloodthirsty Radiance, and the Scales all over their bodies stood erect like sharp spikes.

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