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Chapter 899: 281. “Where is death?

[System ssage:]

[You have obtained the following deconstruction results:]

[Deconstruction Result One: “Duplicate Clint ‘Windhawk’s'” partial panel information:]

[Na] Clint “Windhawk’s” Duplicate

[Type] Wind Magic Avatar of the Sacred Level

[Identity 1] Hotams’s Hidden World Wizard

...

[Identity 2] Duplicate of Transcendent Wizard, Clint “Windhawk”

[Identity 3] Proxy of Hawkwind Territory

[Character Level] Level 95

Character level is related to the average value of attribute values.

[Combat Level]

system prediction:

In a gas environnt, the combat level is Level 95.

In the underwater environnt, the combat level is Level 72.

In a vacuum environnt, the combat level is Level 55.

[Feature]

1. Wholehearted Magic Doppelganger

This magic avatar possesses a full set of ntal faculties independent from the original.

Before rging with the original, all its actions are decided by itself.

The mories and mind of this magic avatar are strictly limited by the original and contain no information related to Hawkwind Territory.

The magic avatar is an energy body without flesh and blood components and has special skills related to being an energy body.

2. Plane Traversal

This magic avatar has the ability to traverse between the natural world and sub-dinsions.

Without restrictions, it can travel back and forth between the natural world and Hawkwind Territory at any ti.

3. False Eternal Being

Immune to all negative effects related to aging, but not immune to death, disease, disaster, or pain.

4. Remnant Soul Creature

This magic avatar contains one-twelfth of the original’s soul.

5. Extraordinary Traits: Wind Magic Proficiency (Incomplete)

This extraordinary trait originates from the original.

The magic avatar can easily understand most wind magic.

(The rest of the features are omitted.)

[“Basic Attributes”]

Toughness: 52

Vitality: 0 (The magic avatar lacks flesh and blood components.)

Power: 15

Agility: 153

Spirit: 285

Willpower: 112

Charm: 23

[Skills]

-Active Skills:

“Summon Sub-Dinsional Plane,” Level 115, Low-level Plane Spell:

Summon a small piece of Hawkwind Territory’s plane space to replace the space of a specific location, creating a combat environnt that is advantageous to yourself.

“Rhythm of the Wind,” Level 90, Wind Magic:

Use up to 90 strands of wind rhythm to detect targets that cause dium vibrations within a specified range. The detection limit is 90 targets.

“Avatar of Wind,” Level 95, Wind Magic:

Transform oneself into pure wind energy, immune to most control and damage, gain the ability to teleport short distances continuously, and significantly enhance all wind magic.

(The rest of the active skills are omitted.)

-Passive skills:

“Lesser Plane Rebirth,” highest level, passive skill:

This magic avatar rebirths in Hawkwind Territory after being killed. Only by killing it in Hawkwind Territory or by the original can this duplicate be permanently eliminated.

“Voice of the Wind,” highest level, passive skill:

Passively listen to dium vibrations within a 4.5 kiloters radius.

“Wind Energy Absorption,” highest level, passive skill:

This magic avatar, an energy body, can quickly recover injuries and energy depletion by absorbing wind mana.

(The rest of the passive skills are omitted.)

[Weaknesses]

(The weaknesses will appear later. They are omitted now to prevent padding the word count.)

[Deconstruction Result Two, you have obtained the target’s mory Fragnt:]

[mory Fragnt One: “Experiencing Magic Backlash Caused by Thunder and Lightning Energy Explosion,” 100% completion]

[mory Fragnt Two: “Interactions with Lonco and Benjamin Jelani,” 100% completion]

[mory Fragnt Three: “Using ‘Rhythm of the Wind’ to Detect Seabed Process,” 70% completion]

[The rest of the mory fragnts are omitted.]

“This is the magic duplicate of a Transcendent-level Wizard. The magic avatar possesses Saint Tier strength, and its original is Transcendent-level. In addition, this magic avatar is a pseudo-eternal creature, not only immune to aging but also capable of rebirthing in sub-dinsions…”

Noland Lee frowned slightly as he reread the panel information that he had just received.

According to “Magic Plane Studies”:

Habitable sub-planes are generally divided into four types: Small, dium, Large, and Superimposed.

Small Habitable Sub-planes usually end with “Court,” “Garden,” “Valley,” and similar terms.

“Professor Erica’s” Court of Silence has “Court” in its na and is a Small Sub-plane.

If a Small Sub-plane is akin to an urban area, then a dium Sub-plane is like a city.

dium Habitable Sub-planes’ nas end with “Domain,” “City,” and similar terms.

Large Habitable Sub-planes have at least the area of a province or county and are referred to as “Boundary.”

Above the Large Habitable Sub-planes are Superimposed Sub-planes.

The habited sub-planes stack vertically upwards are called “Towers.”

Stacked vertically downwards are called “Abyss.”

The interlocking stacking of different habitable sub-planes, with each containing elents of the other, are called “Circles.”

There are many more designations like these.

Scholars in plane studies enjoy fiddling with these concepts.

If Noland hadn’t guessed wrong, the Hawkwind Territory behind Clint “Windhawk” is a standard dium Habitable Sub-plane.

Moreover, this sub-plane is located in the Inner Cosmos.

Additionally, Clint “Windhawk’s” magic avatar has exceptionally strong combat capabilities; a look at the skill panel and basic attributes is telling.

Going head-to-head with such a wizard is definitely not wise.

Noland estimated:

If he wasn’t wearing a Ulnas Ring Wizard façade, protected by the Ulnas Ring Law,

It’s highly likely that the other party would have co directly to him and used force to resolve the dispute between him and the Deep Sea Branch.

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