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Chapter 770: 245. “Teammate” assists_2

He sketched a route map in his mind of the pirate ships rising to the sea surface one after another, and advanced his thunderclouds towards the ascension points of the enemy ships.

About 20 minutes later, the dark clouds were hovering high above Treasure Sea Region No.149.

During this ti, Noland Lee finished the preliminary reconnaissance to force the pirate ships to rise.

He placed more than a hundred “Tracking Marks” on 10 pirate ships at once.

These “Tracking Marks” were evenly distributed in the interlayer of the external armor, closely attached to the critical nodes of the diving magic array.

One Array Node corresponded to one “Tracking Mark”.

The Array Nodes didn’t have any spirit.

However, Noland used the “Tracking Mark” to transform the node into a selectable target for ntal magic.

Noland’s Plan C was simple.

He intended to force the pirate ships to rise above the surface by destroying the magic array, and then bring down thunder on the sea monsters on the ships.

So, would Noland use the “Psychic Bombardnt” to destroy the Array Nodes?

No.

Noland would use the “ntal Group Attack” spell.

This spell was a variation of “Psychic Bombardnt”.

Only by choosing “Option 3” in the extra reward at every ten levels, can “Psychic Bombardnt” be transford into “ntal Group Attack”.

“Psychic Bombardnt” was a one-on-one spell.

“ntal Group Attack” was a one-to-many spell.

All targets selected by Noland would be damaged by “ntal Group Attack” at the sa ti.

The AOE target number of “ntal Group Attack” was large, but the damage was shared among all targets.

That is, the 529 points of damage dealt by a single “Psychic Bombardnt” would be shared among 100 Array Nodes by the “ntal Group Attack”, and each node would receive about 5.3 points of ntal damage.

Although the damage was more superficial, it allowed all Array Nodes to be scrapped at the sa ti, catching the enemies off guard.

Noland’s “Psychic Bombardnt” skill was 100-level, while the magic ring he held had the record of 30-level “ntal Group Attack”.

He was going to use the 30-level “ntal Group Attack”.

At first glance, this low-level “ntal Group Attack” would definitely cause insignificant damage, but that was not actually the case.

After preparing, Noland didn’t hesitate to activate the Magic Ring on his finger, initiating the first round of “ntal Group Attack”.

[System ssage:]

[You will launch a 30-level “ntal Group Attack” on “100 Array Nodes”.]

[Your “Spirit” is 40 points.]

[The target’s “Spirit” is 0 points.]

[Your “Spirit” is infinitely higher than the target’s!]

[Spell’s judgnt is a great success!]

[The effects of the “ntal Group Attack” are increased to 200%!]

[You’ve activated the “Mind Infusion” of “ntal Group Attack”!]

[The spell’s consumption is increased tenfold!]

[The spell’s effect is increased by 300% again!]

[The final effect of the spell is increased to 500%!]

[The total damage of this “ntal Group Attack” is 2270 points!]

[Every Array Node is subjected to 22.7 points of ntal damage!]

[A single Array Node’s Construct Value is reduced by 22.7 points, and is now 149,977.3/150,000 points.]

The first round of “ntal Group Attack” had over 2,000 points of total damage!

It far exceeded the failed 100-level “Psychic Bombardnt”!

This was the unique charm of a successful magic judgnt, all thanks to the Array Nodes having no “Spirit” attribute values.

“Crackle, crackle, crackle…”

In Magic Vision, faint cracking sounds ca from inside the armor, barely attracting the attention of the sea monsters.

Most of the sea monsters entered a bloodthirsty state, concentrating on the approaching oceanic fleet.

Their minds were filled with the desire for slaughter and plunder, and they didn’t care about the strange sounds in-between the layers.

Only the Tide Guards, who were responsible for guarding the ships and were not enhanced by the Totem Pillar, maintained a relatively sober mind.

These trident-wielding Tide Guards twisted their scale-covered tails and ca to the security position near the interlayer, listening to the movents inside.

Crackling sounds ca from the narrow and cramped interlayer, causing continuous hissing from the Tide Guards who paid attention to it.

They waved their tridents, following the source of the sound in the corridor, running around in a panic.

On the matter of how to deal with the abnormal sounds of the array, the Tide Guards were at a loss.

Clearly, the person who set up the diving magic array on the pirate ship was soone else, not these sea monsters playing the role of pirates.

Noland ignored all this.

He was fully imrsed in using his full power to trigger “ntal Group Attack.”

15 “ntal Group Attacks” per second.

Every second, the Construct Value of the Array Nodes decreased by approximately 340.5 points.

The Array Nodes had a Construct Value of 150,000 points.

340.5 points of damage per second could only be considered a drop in the bucket for an Array Node with 150,000 Construct Value.

But the continuous wear and tear by Noland did the job!

In just half a minute, each Array Node lost more than 10,000 Construct Value points.

By persisting for another seven minutes, Noland could destroy 100 Array Nodes.

Seven minutes was enough ti for a lot to happen.

Noland was fully engaged in using “ntal Group Attack” and couldn’t spare any energy to block the Tide Guards who had discovered the abnormal sound, let alone use “Psychic Bombardnt” to get rid of them.

However, Noland wasn’t flustered.

There must be a reason why the Array Nodes were called “nodes”.

Touch a hair and it affects the whole body.

At the mont Noland reduced more than 10,000 points of the Array Nodes’ Construct Value, the magic power transmission of the array started to fail!

A large amount of Deep Sea Magic Power uncontrollably poured out from the damaged Array Nodes, quickly spreading in the cramped armor interlayer.

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