Translator: 549690339
The Blackbone Hermit’s patrol team is about to approach the Steam Boiler Room.
Noland Lee retreated from the Boiler Room one minute ahead, restoring the alchemy array, chanical lock, and chains on the tal Gate. He hid in the cave leading to the bottom of the cliff before the patrol team arrived.
In the dim tunnel, Noland Lee used the heart-controlled spider to monitor the Machinery Factory whilst working on upgrading his skill levels.
He had to prepare for the upcoming battle.
The first step was to check his Soul Strength and Energy Points.
[Soul Strength] 510 points
[Energy Points] 28812/22 points
“The resource reserves are sufficient. It’s ti to upgrade my skills in bulk.”
Noland Lee previously believed that the Deconstruction Core System is not suitable for combat.
After talking to Denise Green about Wizard levels and Magical Power, he suddenly realized his mistake.
The Deconstruction Core System is suitable for combat, but its power is not so obvious.
According to Denise Green, a Wizard’s level determines what power level of spells can be cast.
The level determines the upper limit of a Wizard’s magical power.
A First-Rank Wizard cannot cast Second Ring or Three-circled spells.
But this common sense in the Realm of Wizards was broken by Noland Lee!
He can upgrade the spell levels by consuming energy points and completely ignore the restrictions of the Wizard’s levels on spells.
The main attribute of Wizards is “Spirit.” Wizards can only permanently increase their ntal Attribute Value through ditation.
The ntal Attribute Value determines the level of a Wizard.
The ntal Attribute Value corresponds to the Wizard’s level.
15 points of spirit are the threshold for becoming a Wizard Apprentice.
Divide the ntal Attribute Value by 3 and round down to get the Wizard’s Level
15 to 29 points of spirit are Wizard Apprentices, corresponding to Level 5 to Level 9 Wizards.
30 to 59 points of spirit are First-Rank Wizards, corresponding to Level 10 to Level 19 Wizards.
60 to 89 points of spirit are Two-Ring Wizards, corresponding to Level 20 to Level 29 Wizards.
And so on.
For ordinary wizards, ntal Attribute Value corresponds to the size of the Spiritual Ocean.
1 point of spirit is equivalent to 1 ter in width in the Spiritual Ocean. The more points of spirit, the wider the Spiritual Ocean.
Noland Lee’s ditation thod is incomplete, so he has never seen the Spiritual Ocean and can only determine his level with Panel Information.
His current ntal Attribute Value is 20 points, making him a standard Wizard Apprentice.
Denise Green’s ntal Attribute Value is 91 points, corresponding to a 91-ter wide Spiritual Ocean. Her Wizard Level is 30, which ans she has just stepped into the Three-circled Wizard stage.
According to the grading thod of the Ulnas Circle, without using any Magical Items or Elixirs, her magical power level would not exceed the ntal Attribute Value divided by 3 and rounded down, which is 30 levels.
After repeated confirmations by Noland Lee, the “Magical Power Level” ntioned in the grading thod of the Ulnas Circle is the “Spell Level” in the Panel Data.
It is not difficult to draw the conclusion:
If Noland Lee were a proper Wizard, his Spell Level would not exceed the 6th level.
But this is not the case.
He can upgrade his Spell Levels by consuming Energy Points, easily raising them to Level 10 or even Level 20.
This is the greatest help that the Deconstruction Core System provides in combat!
Ignoring the restrictions of Wizard levels, he can upgrade Spell Levels at will. Noland Lee thus has the confidence to challenge High-Level Wizards as a Wizard Apprentice.
“System, consu 1690 Energy Points and upgrade ‘Magic Shield’ from Level 7 to Level 20!” Noland Lee silently recited.
[System ssage:]
[The level of ‘Magic Shield’ has increased by 13 levels, and is now at level 20.]
[The shield strength of ‘Magic Shield’ has increased by 13 points, and is now 30 points.]
[You triggered the additional rewards for breaking through to level 10 and 20 in skill level. The two additional rewards are combined and granted.]
[Please choose ‘two’ of the following three options:]
[Option One:]
[Increase the shield strength of ‘Magic Shield’ by 20 points, up to 50 points.]
[Option Two:]
[Add the ‘Cycle Casting’ feature to ‘Magic Shield.’ After the current shield is shattered, a new shield will automatically be cast until your energy and energy points are insufficient.]
[Option Three:]
[Add the ‘Energy Saving Casting’ feature to ‘Magic Shield.’ The casting consumption is reduced by 50%.]
Noland Lee thought for two seconds and chose options one and two.
After repeatedly breaking through skill levels to the whole ten levels, he sumd up the pattern.
The options that appeared in the previous additional rewards will also appear in the next additional rewards.
So there is no need to regret missing so magic features in the past; there will be plenty of opportunities to choose them later.
He currently has enough resources and should focus on shield thickness and self-protection for now.
‘Option Three,’ which provided ‘Energy Saving Casting,’ would be considered later.
Noland Lee estimated his energy consumption and then silently recited:
“System, upgrade ‘Fear Charm,’ ‘Cripple Technique,’ ‘Enslavent of Deceased,’ ‘Death Finger,’ ‘Soul Shield,’ ‘ntal Shield,’ ‘Bone Spirit Flight Technique,’ and ‘Life and Death Tracking’ to Level 20.”
[System ssage:]
[You consud 14000 energy points and upgraded 8 skills to Level 20.]
[Please choose additional rewards for these skills in turn:]
A large number of system ssages appeared in Noland Lee’s mind.
Noland Lee cald down and carefully selected the additional rewards.
After a series of operations, the Panel Information for these eight skills changed dramatically.
The number of “Fear Charm” targets increased to 10, and the duration increased to 30 seconds. The “Double Casting” feature was added. Each ti a Fear Charm is cast, two Spell Lightnings will be sent out, effectively launching two Fear Charms at once. Unless both Spell Lightnings are blocked at the sa ti, the target will be hit by the Fear Charm.
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