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Chapter Fifteen

Another five days passed without too much strangeness and Joe quickly settled into his new found fa as people seed to continue greeting him and interacting with him. The oddness of it soon passed and Joe simply accepted it as the uniqueness of a new culture and the basic culture of small villages where everyone knew each other and that closeness necessitated politeness and acknowledgent. The mornings and early afternoons were spent in the hunt, clearing out slis from the neighboring forest, but as each new job increased his learning, he was coming ho earlier to find more people greeting and interacting with him.

After the training, Joe ended up getting to know 'sli-guy' quite well and found him to be quite a nice guy nad Marcan. Turned out he was a single guy, from what he could make of it, just recently co into his own farm and was doing decently for himself. It seed that he had even recently begun 'courting' a young local girl. Joe thought of it as basically dating, and he seed certain that was what he was getting from the poor communication he was getting from the two guys, but they seed to insist that there was sothing a bit more serious to the whole affair. He wondered if they were engaged, but the sense he got was there seed to be four stages to the whole process, instead of the typical western earth three of dating, engaged, and married. It seed to fall sowhere in between dating and engaged, following so kind of ritual that he just couldn't wrap his head around from the descriptions the two were giving him. The story played out over the last five days during their evening bathing ti, and Joe found the camaraderie enjoyable, if a bit strange over a bath.

The five jobs he had gotten up to level five were fisherman, miner, baker, cook, and tropolitan. None of them proved very amazing, although he did find a couple of nice extras from them. Fisherman and miner both gave him a small amount of luck. Only a quarter per level, but since nothing else was giving him any luck, he noted them in a small 'luck stat' page he had at the back of his notebook which listed all the jobs he had currently found that gave him luck. This was right next to the recent page on 'learning' that he had created which, sadly, remained empty since every job he had so far was only giving him a single learning point per level. Only two of the jobs gave any resistances: miner and cook. The cook got a very small increase to crush, slash, and fire, while the miner got a whopping three crush per level! Joe felt the nicest boost he got out of the five jobs was the three strength from the miner job!

In contrast, he was deeply disappointed with tropolitan which turned out to be even more useless than the commoner job, not even having so minor resistances as commoner did. Despite that, he had the highest hopes for tropolitan because he felt that it was the most likely to unlock other jobs. His villager job had unlocked a good dozen common villager jobs, as they appeared to be, and he could only hope that tropolitan would do the sa in unlocking a bunch of city jobs. Maybe I can be a hair dresser! Yeah!

Status

Current Job

Available Jobs

Current Skills

Available Skills

Log

Joe McConnell

Magical Resistances

Status

Physical Resistances

HP

5.00

Physical:

MP

5.00

Piercing

0.00

Attack

5.00

Crushing

0.00

Defense

5.00

Slashing

0.00

Magic

5.00

Magic Defense

5.00

Strength

5.00

Dexterity

5.00

Agility

5.00

tropolitan

5

IQ

5.00

Wisdom

5.00

Learning

5.00

Luck

0.00

Status

Current Job

Available Jobs

Current Skills

Available Skills

Log

Joe McConnell

Magical Resistances

Status

Physical Resistances

HP

5.00

Physical:

MP

5.00

Piercing

0.00

Attack

5.00

Crushing

15.00

Defense

5.00

Slashing

0.00

Magic

5.00

Magic Defense

5.00

Strength

15.00

Dexterity

5.00

Agility

5.00

Miner

5

IQ

5.00

Wisdom

5.00

Learning

5.00

Luck

1.25

Status

Current Job

Available Jobs

Current Skills

Available Skills

Log

Joe McConnell

Magical Resistances

Status

Physical Resistances

HP

5.00

Physical:

MP

5.00

Piercing

5.00

Attack

5.00

Crushing

0.00

Defense

5.00

Slashing

0.00

Magic

5.00

Magic Defense

5.00

Strength

5.00

Dexterity

10.00

Unauthorized duplication: this tale has been taken without consent. Report sightings.

Agility

5.00

Fisherman

5

IQ

5.00

Wisdom

5.00

Learning

5.00

Luck

1.25

Status

Current Job

Available Jobs

Current Skills

Available Skills

Log

Joe McConnell

Magical Resistances

Status

Physical Resistances

Fire

2.50

HP

5.00

Physical:

MP

5.00

Piercing

0.00

Attack

5.00

Crushing

1.25

Defense

5.00

Slashing

1.25

Magic

5.00

Magic Defense

5.00

Strength

5.00

Dexterity

10.00

Agility

5.00

Cook

5

IQ

7.50

Wisdom

5.00

Learning

5.00

Luck

0.00

Status

Current Job

Available Jobs

Current Skills

Available Skills

Log

Joe McConnell

Magical Resistances

Status

Physical Resistances

Fire

2.50

HP

5.00

Physical:

MP

5.00

Piercing

0.00

Attack

5.00

Crushing

0.00

Defense

5.00

Slashing

0.00

Magic

5.00

Magic Defense

5.00

Strength

10.00

Dexterity

10.00

Agility

5.00

Baker

5

IQ

5.00

Wisdom

5.00

Learning

5.00

Luck

0.00

One strange thing he did notice was that tropolitan did have a unique unlock. It appeared that people could only unlock the tropolitan job if they lived in a city. He didn't really notice it until he had taken the ti one night to go over the available jobs tab and studied each job and clicked on each one, studying what was shown there. He was quite certain that there was no information there until he had actually unlocked and leveled up the job at least one level. This certainty increased when he looked at and saw the sa notice for the villager job, except it specified needing to live in a village. None of the other jobs had this caveat and he had been certain that he had studied the job listing carefully when he was choosing his first new job after reaching twenty with commoner. Huh… they keep things hidden until you figure it out… What's the point of a help system that won't show you any help until you actually do it? Joe fud with so frustration when he realized this but then let it go. There was little he could do, but he did learn a valuable piece of information. So jobs only opened after the person completed a specific task. I hope there's a way to figure it all out!

Despite all these new pieces of information, the only unique thing about today to mark it any different from the previous days was simply that he now had to make a decision. Every currently available job to him was now level five. He had to decide what to do next. It seed obvious to him that tropolitan would reveal many more jobs, but he wasn't sure how high he had to get it. If commoner needed twenty to open up villager jobs, Joe could only assu that tropolitan would also need that, at minimum! Playing with the numbers he had now, he ca out to needing thirty three days to go from level five to level twenty, which was much better than the forty days he needed just to level the final five levels to twenty for commoner!

Thirty three days to hit twenty excited him, but he didn't want to waste so much ti only to get what amounted to as a base two points per stat. Thirty three days to do that seed foolish, especially when he ran the numbers and learned he could take a little over twenty four days to level all of his current level five jobs to level ten, and gain another half a point per job: another eight points per stat just for the stats which were only getting the basic one per level anyway! Several of them, like miner, were giving quite a bit more points in so stats, and he wouldn't be surprised if he would get around another ten points or more. With that boost, leveling to twenty on tropolitan might turn out to be even faster and he would have a better spread of stats as well. His base stats were quite significant now, especially considering what they were originally, and Joe felt like he was on the right path. His growth was substantial in the last few days, and he really couldn't deny it.

Even now, he could feel the days had beco longer and a bit warr, and Joe didn't feel comfortable wasting the longer days he gained from sumr. His calculations showed him taking about one and a half days to get from level five to ten, a far cry from the five or so days he originally needed. He was pretty sure a part of that was his much greater skill in sli killing, but the biggest part of that was the fact that his learning was now starting in the double digits; a significant boost. It would be a lot faster if I could get out more slis… we lose a bit of ti hunting them down… they all seem to be coming from the sa place… hmm… Maybe find the source?

Joe considered his options and decided that making it to level ten in his current jobs would be worth it, giving him a stronger foundation for his stats and a much quicker trip through the next jobs that would co along. He ran the numbers, guesstimating what he would have for learning if all his jobs were level ten, and he realized that making it to level fifteen would only take five days for his jobs, and the final push to twenty would only take twenty three days, or a total of around twenty eight days. Huh… really not a lot of difference. Maybe I should… No! I've got to rember… I need the stats. That's what I need. What would I have if… Joe ran the numbers again really quick, extrapolating out everything to ten and was shocked to see many of his noncombat stats approaching thirty and with the addition of any jobs basic level ten stats, he was over a third of the way to what he saw as the minimum one hundred points for his stats. Incredible! Even if I just got about forty or fifty jobs to level ten, I'd be done! Right? Of course, if I wanted to start a new level zero job, I'll be in trouble… hmm… for future growth, I think I need to stick to my original plan. Get my stats to around a hundred, although with how easy this is turning out to be, I think I'll push to at least equal my current Earth stats!

Status

Current Job

Available Jobs

Current Skills

Available Skills

Log

Joe McConnell

Magical Resistances

Status

Physical Resistances

Wind

1.75

HP

10 (138)

Physical:

Water

1.50

MP

10 (100)

Piercing

1 (48)

Fire

.25

Attack

10 (181)

Crushing

1.625 (132)

Ice

1.38

Defense

10 (158)

Slashing

1.25 (39)

Magic

10 (100)

Magic Defense

10 (100)

Strength

14 (148)

Dexterity

13 (112)

Agility

11.5 (133)

IQ

12 (132)

Wisdom

11.75 (105)

Learning

10.00

Luck

0.63

With seeing the outco of his stats, Joe decided that taking the ti to hit ten in these jobs wouldn't be aningless. They really didn't offer much, but their ten percent bonus was as big as he had expected it to be. Besides, I uncovered a new skill! Making flour! Yeah! Bah… Joe snorted with so frustration over the job skills that were currently available to him. Or, more correctly, the absolute lack of almost any useable or available skill. It was quite depressing. He had to be a level five baker before he could even make flour. How do these people even live? What do they eat? Even the cook can't do anything yet!

Decision made, Joe decided to at least have a semi-backup plan and decided to level tropolitan first to ten, despite its overwhelmingly useless stats. He figured that it might be possible that more jobs opened up even at level ten and could only hope so. With the ti necessary being about one and a half days, Joe hoped he could trim that down to only a day after another couple of jobs reached ten, giving him a couple more points in learning. If possible, he might even run back at lunch ti and swap a job with the priest before heading back out again, but right now, it seed that he wouldn't finish out reaching level ten until he had co close to mid-afternoon on the second day. Or, that's what his numbers seed to be implying. He hoped he could fiddle with them a bit because of the extra sumr hours, but he wouldn't know until he tried tomorrow.

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