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Chapter 90: Chapter 89: Professional Players Enter the Arena

Translator: 549690339

The next day was Sunday, and the mobilization of old players showed no signs of slowing down.

If anything, more people were on holiday and more new players got their hands on the console, making the situation even more bustling.

Although the term “old player mobilization” did not rank high on the Spiritual Rhinoceros’s hot topic list, it remained in the teens and could not make it into the top 10.

This was because players spent their ti playing the ga rather than browsing posts on Spiritual Rhinoceros.

Lincoln could see the detailed backend data.

From last night to now, there had not been less than one million players online at the sa ti, and the peak on Sunday reached a staggering 1.6 million concurrent users!

Thankfully, the advanced distributed virtual world construction technology they adopted ensured that the more players were online, the more abundant the computational resources beca.

Otherwise, their rented computational resources would have collapsed the server a long ti ago.

During this process, a large number of old players were randomly matched together, sotis resulting in two white-robed veterans with complete collections eting each other.

When this happened, most old players would chat for a while, and if the conversation was just average, they’d scatter, log out of the ga, and wait to be matched with a new player again.

But if the conversation went well, they might even forget their original goal and start chatting after adding each other as friends.

This greatly enhanced the social aspect of the ga.

Of course, the group most affected by this mobilization event were the new players.

Both on Spiritual Rhinoceros and in the revamped “Traveler of the Wind” player community by Lincoln and Xiaong, new players were posting everywhere.

They talked about the people they encountered in the ga, the interesting and moving monts during their journey together, and marked the ti of their eting and parting very precisely, hoping to find their gaming partner.

Although theoretically, it should be much easier to find an encountered player due to the targeted nature of this event compared to random matching of the past, the sheer number of posts made it as challenging as finding a needle in the ocean. Only a handful of players managed to locate their travel companions in the end.

However, the influx of a large number of players quickly livened up the player community.

Among the new players during this event, a special group also erged.

Strictly speaking, they were all very standard heavy-duty players, even more dedicated than ordinary heavy-duty players, and could be considered core players.

These were Esports professional players.

However, the professional players in this world were completely different from what Lincoln rembered.

It was still due to the short developnt ti of gas and the rapid advancent in technology, so there was no truly dominant ga in the market.

Early Esports competitions were small-scale events for amusent, and there was no such profession as a professional player. Everyone was an amateur, and competitions were for socializing and entertainnt purposes.

However, the promotion and maintenance of ga popularity through competitions proved to be very effective.

Soon, ga developers began to take notice of this and started organizing competitions for their gas, offering substantial prize money.

With prize money on the line, players began to study gas and train their skills more seriously.

At this point, the competitive nature of the competitions beca more intense.

However, the prize money at the ti was not much, generally around 100,000 to 200,000.

While it may seem like a lot, it was not worth the effort to organize teams and travel long distances to compete in another city.

Moreover, these competitions lacked consistency. They might be held once or twice when a ga was popular, but once the popularity died down, the competitions would naturally stop.

So players at this stage took a more casual approach to competitions. If there were competitions in nearby cities, they would form a team with friends and participate in them for fun.

Competing players still saw it as an opportunity to earn so extra money; if they won, it was a big payday, if they lost, it was just for fun.

This situation lasted for several years until VR ga manufacturers, backed by strong capital, entered the field and began organizing their own competitions, gradually changing the status quo.

The iconic event was Wild Island Ga, organizing a competition for their top ga “Gunfire”, raising the prize money for the champion to 2 million, a leap of several orders of magnitude!

More importantly, they explicitly stated that the competition would be held on ti in mid-June for the next five years!

It was these stable competitions and the high prize money for the champions that gave birth to the embryonic form of eSports clubs.

Later, more powerful ga companies followed suit, announcing their own competitions.

As a result, clubs could participate in over a dozen different competitions each year, with the prize money for champions continuing to climb.

Thus, eSports clubs found the soil to survive.

They gathered talented, capable players to form clubs.

They provided them with a better training environnt, stable salaries, high bonus incentives, and sent them to various different venues to win more championships and generate revenue for the club.

It started like this.

Until so managers discovered that the champion’s prize money pales in comparison to the money earned from endorsents?

After successfully securing a clothing endorsent for the club’s ace player, the operation of the eSports club began to step onto the path of full comrcialization.

Nowadays, eSports professional players have already beco a very formal and widely recognized profession.

After all, to beco a professional player, the standard is insanely high.

You need not only to have superb gaming talent but also to have an extraordinary physical fitness, being able to train for 6 hours a day on an omnidirectional treadmill at a high load!

What’s even crazier is that, for comrcial value considerations, you must also be handso!

Here, there are no disheveled, greasy-haired eSports players with acne and dark skin, because they can’t get endorsents and thus have no comrcial The professional eSports players here could be pulled out and directly ford into a boy group!

Lance is such a talented, hardworking, and young yet wealthy professional player.

He is the sa age as Shuihua, has been in the industry for less than three years, and already has 17 endorsents, with booming popularity and an annual inco of over a million.

At the sa ti, he is also a pursuer of Princess Camille Victoria’s close friend Patricia.

Previously, Shuihua took the princess and used connections to visit the eSports club where Lance was to experience “Blaze 3”.

Her acquaintance was Lance.

Unfortunately, even though Lance has great conditions and good looks, Shuihua simply isn’t attracted to him.

Camille Victoria once gossiped why Shuihua feels that way?

As a result, Shuihua said: “He is too familiar; just thinking about being together feels like a moral pressure.”

It’s only because the two had grown up as neighbors, and their parents had been friends for half a lifeti that Shuihua could continue to have the nerve to bring Camille Victoria to borrow VR equipnt to play gas after explicitly rejecting Lance.

Even though Lance sighed, he could only agree to help, otherwise Shuihua dared to complain to his parents when she went ho.

The two families were just too familiar! Both sets of parents treated the other’s child as their own.

It’s just a pity that Shuihua simply doesn’t feel anything for Lance.

Before Lance confessed to her, she even seriously helped Lance connect with her girlfriends.

Of course, not Princess Camille Victoria.

It’s not because of status or anything; Shuihua simply thinks that Princess Camille Victoria is too outstanding. And Lance…. he’s not worthy!

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