Author’s Comntary on Broken Lands: Into the Maze
Well, we went into the Maze … and back out again.
This book had the sa pacing and breakpoint issue as Lost Ruins, only worse. It’s at least two books in length and I managed to overrun the maximum length of a gdoc. Again.
With that said, this ti I chose to run the book to the planned endpoint, when they’ve made it to the Tower and the Gateways (well, more or less). I just wasn’t expecting it to take so long. It didn’t seem like that much when I sketched it out - get in with the Arena, go into the Maze, investigate the deaths (mostly unsuccessfully), have a mber of the Arena staff take an interest in Sophia, get attacked by the bandits while inside the Maze (this didn’t happen at all because the Blade got interested in her), deal with all that, then have the interested Arena staff mber give them the clue they needed to find the Tower (or what was left of it), then finally deal with the Broken Lord and the Broken Blade. Apparently that’s too much for
to fit in a single arc.
Oh, a funny side note: the mber of the Arena that was supposed to get interested in Sophia was never actually introduced. It was supposed to be one of the mbers of the Artifacts division … but Arak got there first and his backstory was far too interesting to not use.
Arak didn’t exist in the original sketch of the plot. He popped up when it was ti for the first expedition because the original expedition leader (who was supposed to be terrible) took one look at the situation and decided that he was being set up and skipped town. This was unexpected, but made complete sense from his perspective. It did an I needed to find soone else and Arak stepped up and took charge.
He effectively had two votes for the next leader of the Arena: both the healers and the expedition wing got a vote, and those were locked in for him the mont he beca a candidate. The healers’ vote took on outsized importance, even greater than the normal influence of the bookies and schedulers, because of the way the investigation into the Blade was handled. The Arena staff (cleaning & maintenance) was happy with him as well, and the guards and monster handlers / summoners didn’t dare vote against him with the healers backing him … he was selected by acclamation, which was completely deliberate.
I’m definitely doing less art than I was earlier. It feels less necessary. I’m not sure if I’ve ntioned it or not, but one of the reasons I started doing the art was to push myself to describe things more (and hopefully more clearly). What does the room look like? What does the person look like? What do they see?
It was useful for the series and certainly made a difference for the way I handled Dav, but it was also a writing exercise, as odd as that sounds. I knew I needed to beco more descriptive about spaces; I don’t really SEE them that way most of the ti but I don’t want people to see a blank world with cardboard cutouts moving around; I want you to see a rich, vibrant place with distinct people.
I know I did so of that in Serenity, but I think I’ve done more of it in Broken Lands, even as I cut back on how many images I include. I’m planning to continue using art for the rest of this series, but it will probably be far more limited in future series. I think it’s served its purpose.
Moving on to the future, I think there are one or two more books in Broken Lands, even though they’re about to leave the Broken Lands proper (I don’t think that’s much of a spoiler). The next book is, appropriately, tentatively titled Beyond the Broken Lands.
See you there!
Oh, one more comnt before I go: No, Sophia paid absolutely no attention to the Threads she gained on her most recent trip into the Maze. There can’t be that many … right?
She also hasn’t paid much attention to the fact that two people are missing from her Status…
~Lillene
Latest Status
Sophia
Arcane Dense Abilities:
Attunents
Hallowed by the Wanderer
(Hoard of Plus, Anchor)
Contraceptive Amulet, 1
(Arcane Signifier)
Suras Arcane Hybrid
(Plud Knowledge)
Unbroken Link Bracelet, 1
(Feather Image)
(Plu of Perception)
Enchantnt: Shared Shield
Body: 30, Buoyant
(Translucent Aura)
Enchantnt: Send Mana
Core: 50, Luxuriant
(Plu Shift)
(Prismatic Plu Strike)
Coatl-Scale Reinforced Armor, 1
Shield: 450 (300)
(Aural Plus)
Enchantnt: Major Repair
Stunning, Soothing, Focused, Piercing, Binding, Reinforced, Disruptive, Warming, Rending, Corruptive, True Death, Translucent, Prismatic
Enchantnt: Major Resilience
Thread: 1,568
Enchantnt: Sweetfire Purge
Arcane Coatl Hybrid Abilities:
Enchantnt: Temperature Control
Spheres
(Arcane Scales)
Enchantnt: Cohesive Defense
Level: 12 - Third Upgrade
(Prismatic Wings)
Anchor: Aura
(Latent Lifeweb Link)
Icicle Wand, Third Upgrade, 1
Signature: Plu
(Child of Death)
Grand Talent: Dense of the Arcane Coatl
(Fleeting Foresight)
Force Splash Wand, Third Upgrade, 1
(Arcane Absorption)
(Scion of the Towers)
Recall Ally Wand, Third Upgrade, 1
Sweetfire Claw Gloves, 1
Enchantnt: Sweetfire Armory Manifestation
Sweetfire’s Sweets Ring
Enchantnt: Sweetfire Aural Induction
Ability Descriptions
Anchor: Aura
You are no longer limited to the body that was once your prison or your ho.
An Anchor is required for the first Upgrade. This may be modified by your Signature once it is discovered.
Signature: Plu
Plus of both feathers and magic form the outward manifestations of your style.
A Signature is required for the second Upgrade. This may be modified by your Grand Talent once it is discovered.
Grand Talent: Dense of the Arcane Coatl
An Arcane Coatl creates her lair not in space but in magic. You claim all of the magic that lies within your Aura as your Dense.
A Grand Talent is required for the third Upgrade. This may be modified by your Cardinal Facet once it is discovered.
Arcane Dense Abilities:
Hoard of Plus, Anchor Ability
Take control of plus’ mana to collect them. Release so or all to establish and extend your Dense. Plus form the points you can use to exert your will on your Dense.
Arcane Signifier
Place your arcane signifier of a plu on sothing or soone to affect them as if they were one of your plus.
Plud Knowledge
As your Plus gather knowledge for your partner from all within your Dense, you may relay your partner’s information to those marked with your Arcane Signifier so long as they are within your Dense.
Plu of Perception
See, hear, and know all that lies within your Dense as your Plus reach out to test it.
Translucent Aura
Your plus deflect and diffuse the magic imbued in attacks within your aura. You can concentrate plus together to enhance their effect. Attacks initiated by people and objects marked with your Arcane Signifier are ignored unless you direct your plus to stop them. Other attacks may be permitted by commanding your plus.
Plu Shift
You are your plus and your plus are you. Turn yourself into a cloud of Plus that you can spread across your Domain. So long as any Plu is intact, you may return to your normal physical form without injury at the location of that Plu. While using Plu Shift, your Shield is disabled.
Prismatic Plu Strike
Strike your opponents with the magic contained in your Plus. Plus can be combined to form a single prismatic strike or split into their constituent parts and targeted separately.
Aural Plus
Enhance Plus within your Aura using all of the different modifiers you have learned. Available Modifiers:
Stunning - Send a shock through the spirit
Soothing - Relax the spirit
Focused - Grants increased control of a particular Plu in exchange for less control of other Plus
Piercing - Strike the Shield
Binding - Slow mana movent
Reinforced - Adds cohesion and resistance to dispersion to the Plu
Disruptive - Break spell structures
Warming - Locally increase the physical temperature. Requires a compatible Plu.
Rending - Attack the body. Cannot penetrate Shield.
Corruption - Erode the core elent
True Death - Lay that which is not living to rest
Translucent - Move through unaffiliated mana with lower loss
Prismatic - Split affiliated magic into its components
Arcane Coatl Hybrid Abilities:
Arcane Scales
Call upon your Coatl heritage to thicken your skin into scales. Your scales provide unparalleled defense against magical damage but are weaker than those of other coatls when there is no magic present. Arcane Scales can be reinforced with additional mana.
Prismatic Wings
Lift yourself into the sky upon wings made of all types of magic splitting and blending to obey your will.
Latent Lifeweb Link
To be Suras is to be linked to the life around you, especially to those of your kind. You have never woken the link, but it aids you in what connections you find.
Child of Death
The child of a world of death and a man who is Death Itself, your touch carries both the finality of death and the hope for a new beginning … that will still end in Death.
Fleeting Foresight
The future reaches out to you yet you cannot see its full breadth. Only a hint cos through, questionable and lost, shaping your actions to reach the future you desire.
Arcane Absorption
You are mana and mana is you. You can absorb unaffiliated mana.
Scion of the Towers
You are linked to all Towers as though each was your ho Tower.
Attunents:
Contraceptive Amulet
Prevents conception of a child.
Unbroken Link Bracelet
Shared Shield - Creates a common Shield pool.
Send Mana - Mana may be sent along the link.
Coatl-Scale Reinforced Armor
Major Repair - Spend mana to allow the item to return to its undamaged state.
Major Resilience - Boosts the durability of the enchanted item.
Sweetfire Purge - Creates a small reservoir of sweetfire that may be used to purge negative effects. Purge is more effective on effects targeting the armor than effects targeting the user. The reservoir may be refilled with either sweetfire or unattuned mana.
Temperature Control - Adjusts the temperature of the armor to increase comfort and safety. Provides limited protection against temperature-based attacks.
Cohesive Defense - The armor defends its user as a single surface.
Icicle Wand
Throw small spears of ice.
Force Splash Wand
Push away your enemies.
Recall Ally
Teleport your ally to your side.
Sweetfire Claw Gloves
Create any weapon from sweetfire. Default: Fire Claws.
Sweetfire’s Sweets Ring
Aids in the control of sweetfire. Tinges all effects with the tang of sweetfire.
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