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The following is the entirety of Zeth’s Status, including the Skill descriptions of every Skill he has purchased or unlocked in the story. There are so Skills in this list whose descriptions have not yet been revealed in the story, but they are written here. So if you’d like to see what they do, feel free to scroll through the list to find them.

[CLASS

Class Slot 1: Blood Magus - Level 11

Class Slot 2: (Locked)

Skill Points: 8

STATS

Strength: 3

Endurance: 39

Dexterity: 50

Awareness: 11

Poise: 22

Influence: 0

Shaping: 77

PURCHASED CLASS-EXCLUSIVE SKILLS

Sanguine Renewal - Rank 3

Otherworldly Excellence - Rank 5

Demonic Covenant - Rank 5

Vile Focus - Rank 10

Hellfire Ritual - Rank 10

Empowernt Ritual - Rank 6

Ritual Nexus Mastery - Rank 12

UNLOCKED CLASS-EXCLUSIVE SKILLS

Massacre’s Boon - Cost: 13

Epheral Bloodforge - Cost: 16

Hell Portal - Cost: 10

Unstable Anatomy - Cost: 12

Empowered Summon - Cost: 14

Friend of the Unhallowed - Cost: 7

Vascular Hypertension - Cost: 11

Incendiary Intensification - Cost: 13

Resonant Whispers - Cost: 9

Secure Rites - Cost: 12

Speedy Rites - Cost: 12

Compact Rites - Cost: 12

Forbidden Knowledge - Cost: 25

Unholy Strength - Cost: 18

PURCHASED UNIVERSAL SKILLS

Self-Destruction - Rank 0

Exercise - Rank 10

Steady Hands - Rank 10

Butchering - Rank 10

ditation - Rank 10

Prayer - Rank 10

Human - Rank 10

UNLOCKED UNIVERSAL SKILLS

Sleep Deprivation - Cost: 10

Heat Resistance - Cost: 14

Binge Eating - Cost: 16

(30 more)]

PURCHASED CLASS-EXCLUSIVE SKILLS

[Sanguine Renewal

Cost: 15 Skill Points

Requirents: Level 8 Blood Magus

When you are injured, as long as your body contains a healthy amount of blood, automatically consus 1% of that blood per second to rapidly recover those injuries, prioritizing life-threatening ones first. The rate at which your body is healed depends on your normal healing rate and the amount of blood being consud, and is increased by 1% per point you have in the Endurance Stat, plus an additional 1% per point you have in the Shaping Stat.]

[Otherworldly Excellence

Cost: 17 Skill Points

Requirents: Level 6 Blood Magus

The second Skill that is entirely unique to the Blood Magus Class. Sets the leader of all Blood Mages apart from the rabble by granting mastery in a Stat beyond what would normally be considered possible.

Upon purchasing this Skill, choose a Stat. Whenever this Skill Ranks up and whenever you Level up with the Blood Magus Class, increase the chosen Stat by 5.]

[Demonic Covenant

Cost: 15 Skill Points

Requirents: Level 5 Blood Magus

Uses a ritual circle to attempt to summon a demon from the Thirteenth Realm. The demon will be bound to the caster’s word, and can be dismissed at will.

Strength of sacrifice required: Moderate

Required ritual circle diater: 7.76 feet (originally 10 feet)

Ti required to draw: 3.88 hours (originally 5 hours)

Upkeep ti required each day: 3.11 hours (originally 4 hours)]

[Vile Focus

Cost: 8 Skill Points

Requirents: Rank 5 Ritual Circle Mastery

Your mind is sharpened and honed while creating ritual circles, allowing you to make fewer mistakes and beco less distracted during the art.

Decreases each of the required diater of your ritual circles, the amount of ti required to draw ritual circles, and the upkeep ti required each day by 2.5% per Rank in this Skill.]

[Hellfire Ritual

Cost: 13 Skill Points

Requirents: Level 1 Blood Magus

Uses a ritual circle to create a hellfire trap. Upon completion of the ritual, the trap will beco ard, and any being other than you who cos into contact with the circle will trigger it, causing it to burst into a powerful inferno.

This story is posted elsewhere by the author. Help them out by reading the authentic version.

Strength of sacrifice required: Low

Required ritual circle diater: 4.66 inches (originally 6 inches)

Ti required to draw: 46.6 minutes (originally 1 hours)

Upkeep ti required each day: 15.5 minutes (originally 20 minutes)]

[Empowernt Ritual

Cost: 1 Skill Point

Requirents: Rank 1 Ritual Circle Mastery

Uses a ritual circle to attempt to Level Up the Blood Magus Class. Required ritual circle size, ti required to draw it, upkeep ti required, and strength of the sacrifice required for a successful empowering ritual each increase as Blood Magus Class Level increases.

Strength of sacrifice required: Moderate

Required ritual circle diater: 5.82 feet (originally 7.5 feet)

Ti required to daw: 18.63 hours (originally 24 hours)

Upkeep ti required each day: 1.49 hours (originally 1.92 hours)]

[Ritual Nexus Mastery (II)

Cost: 5 Skill Points

Requirents: Rank 10 Ritual Circle Mastery, Rank 10 Vile Focus

Max Rank: 20

Replaces Ritual Circle Mastery

Allows you to draw ritual circles with mana and activate them using empowered blood.

For each rank in this skill, the amount of ntal effort required of you to draw ritual circles is decreased by 0.1% per point you have in the Shaping Stat.

While you are within 20 feet of at least one completed ritual circle, increases the natural effects your Stats have on your body and mind. This effect is intensified the more ritual circles you are near, and the more powerful those ritual circles are (minimum 25%.)]

UNLOCKED CLASS-EXCLUSIVE SKILLS

[Massacre’s Boon

Cost: 13 Skill Points

Requirents: Level 11 Blood Magus

Blood sacrifices provided to ritual circles that co from at least 10 different human sources are treated as though they were 100% stronger, plus an additional 10% for each Rank in this Skill.]

[Epheral Bloodforge

Cost: 16 Skill Points

Requirents: Level 10 Blood Magus

Grants you minor telekinetic control over your own blood, allowing you to draw blood from your body and shape it as you wish. At any point, you may turn a portion of your blood into a rigid object that can fit into a six inch cube. Objects created this way lt back into blood after one minute.

Your ability to exert fine control with blood telekinesis and the speed at which you can move your blood using it increases by 10% per Rank in this Skill, plus an additional 2% per 5 points you have in the Shaping Stat.]

[Hell Portal

Cost: 10 Skill Points

Requirents: Level 9 Blood Magus

Uses a ritual circle to forcibly open a realm portal connecting the First and Thirteenth realms. Anything can pass through in both directions, and the portal will stay open until the ritual circle is disturbed, or until its opener wills it closed.

Strength of sacrifice required: High

Required ritual circle diater: 15.53 feet (originally 20 feet)

Ti required to draw: 77.63 hours (originally 100 hours)

Upkeep ti required each day: 46.58 minutes (originally 1 hour)]

[Unstable Anatomy

Cost: 12 Skill Points

Requirents: Rank 5 Demonic Covenant, Rank 5 Hellfire Ritual

When demons under your control are killed, their bodies explode into an inferno with strength equal to the flas of your Hellfire Circle, plus an additional 20% strength per Rank in this Skill.]

[Empowered Summon

Cost: 14 Skill Points

Requirents: Rank 5 Demonic Covenant, Rank 5 Empowernt Ritual

Residual mana from the summoning process provides temporary power to your demons. Demons you summon have the natural effects of their Strength, Endurance, and Dexterity Stats increased by 50%, plus an additional 5% for each Rank in this Skill, plus an additional 5% per 10 points you have in the Shaping Stat. This effect decreases by 10% for every hour they remain outside of their ho realm.]

[Friend of the Unhallowed

Cost: 7 Skill Points

Requirents: Rank 5 Demonic Covenant

The natural fear-inflicting effects of the demon species have a diminished effect on you by an additive 10% per Rank in this Skill. By Rank 10, the effect will be completely nullified.]

[Vascular Hypertension

Cost: 11 Skill Points

Requirents: Level 7 Blood Magus

Allows your body to hold more blood in it than physically possible. Your blood compresses within itself so that your veins hold 10% more per Rank in this Skill, plus an additional 2% more per point you have in the Endurance Stat.

As the blood leaves your body, it decompresses, leading to you losing blood from injuries at a typical rate.]

[Incendiary Intensification

Cost: 13 Skill Points

Requirents: Level 5 Blood Magus, Rank 5 Hellfire Ritual

If rituals are conducted near a large amount of fire, blood sacrifices provided to ritual circles are treated as though they were 50% stronger, plus an additional 5% for each Rank in this Skill.]

[Resonant Whispers

Cost: 9 Skill Points

Requirents: Level 5 Blood Magus, Rank 5 Vile Focus

The strands of blood magic within your soul communicate more clearly with your mind, allowing the dark art to whisper in your ear.

Provides you with an inherent instinct for how effective any nearby blood will be at fueling your rituals.]

[Secure Rites

Cost: 12 Skill Points

Requirents: Level 4 Blood Magus

Improves your ability to make your mana sustain itself in the world through sheer force of will, decreasing the upkeep ti required each day to maintain your ritual circles by 5% per Rank in this Skill, as well as another 2.5% for each 25 points you have in the Influence Stat.]

[Speedy Rites

Cost: 12 Skill Points

Requirents: Level 4 Blood Magus

Improves your ability to quickly trace mana into the world, decreasing the minimum ti required to draw your ritual circles by 5% per Rank in this Skill, as well as another 2.5% for each 25 points you have in the Dexterity Stat.]

[Compact Rites

Cost: 12 Skill Points

Requirents: Level 4 Blood Magus

Improves your ability to tightly weave mana into the crevices of your circles, decreasing the required diater of your ritual circles by 5% per Rank in this Skill, as well as another 2.5% for each 25 points you have in the Awareness Stat.]

[Forbidden Knowledge

Cost: 25 Skill Points

Requirents: Level 3 Blood Magus

The first Skill that is entirely unique to the Blood Magus Class. If used properly and carefully, can be the strongest font of power given by the Class, but can also be what brings about the holder of the Class’s ultimate destruction.

Forms a tenuous connection between the holder of this Skill and the Eighteenth Realm, allowing gifts to travel between.]

[Unholy Strength

Cost: 18 Skill Points

Requirents: Level 2 Blood Magus

Uses a ritual circle to grant unnatural strength to the caster. Upon completion of the ritual, the natural effects of the caster’s Strength Stat are increased by 60, and Endurance and Dexterity Stats are each increased by 30, plus an additional 2 to each per Rank in this Skill, for 10 minutes.

Strength of sacrifice required: Low

Required ritual circle diater: 2.33 feet (originally 3 feet)

Ti required to draw: 3.11 hours (originally 4 hours)

Upkeep ti required each day: 46.6 minutes (originally 1 hour)

]

PURCHASED UNIVERSAL SKILLS

[Self-Destruction

Cost: 3 Skill Points

Requirents: Cause life-threatening harm to yourself.

Increases the speed at which you recover from injury by 300%, plus an additional 60% for each Rank in this Skill.]

[Exercise

Cost: 7 Skill Points

Requirents: Spend a significant amount of ti physically exerting yourself.

Decreases energy spent from physical exertion by 5%, as well as another 1% for each Rank in this Skill.]

[Steady Hands

Cost: 13 Skill Points

Requirents: Beco skilled at tasks that require you to move carefully and without waver.

Assists you in keeping your hands steady and calm when working. Your Poise and Dexterity Stats are treated as though they were 20 higher, plus an additional 2 for each Rank in this Skill, for the purposes of retaining fine control of your hands when physically tired or ntally stressed.]

[Butchering

Cost: 14 Skill Points

Requirents: Butcher an animal carcass

Increases your skill, finesse, and knowledge regarding the butchering of corpses. Each of your Stats are treated as though they were 10 higher, plus an additional 1 for each Rank in this Skill, when their respective benefits would help you with the profession.]

[Prayer

Cost: 6 Skill Points

Requirents: Spend a significant amount of ti and ntal energy in prayer

Helps your ability to find hope in tis of hopelessness. Your Poise Stat is treated as though it were 1 higher for each Rank in this Skill when you are sufficiently stressed.]

[diation

Cost: 6 Skill Points

Requirents: Spend a significant amount of ti and ntal energy in ditation

Helps your ability to shut out your environnt and focus inward. Your Awareness Stat is treated as though it were 1 higher for each Rank in this Skill when you are becoming more conscious of yourself.]

[Human

Cost: 0 Skill Points

Requirents: Be a human

As a human, you are the weakest of the intelligent species found throughout the Realms. Your strength must co from your ingenuity, determination, and cooperation with one another.]

UNLOCKED UNIVERSAL SKILLS

[Sleep Deprivation

Cost: 10 Skill Points

Requirents: Deprive yourself of sleep until your body begins to shut down on its own.

Increases the amount of ti you can operate at peak capacity without sleeping by 25%, plus an additional 2.5% for each Rank in this Skill, plus an additional 10% for each 25 points you have in the Endurance Stat.]

[Heat Resistance

Cost: 14 Skill Points

Requirents: Endure severe burns.

When you are dealt heat-based damage, treats your Endurance Stat as though it were 25 higher for the purposes of reducing said damage, plus an additional 5 for each Rank in this Skill.]

[Binge Eating

Cost: 16 Skill Points

Requirents: Eat two days’ worth of your average daily consumption of food in under one hour.

Increases the amount of food you can comfortably store within your stomach by 100%, plus an additional 10% for each Rank in this Skill.]

[(30 more)]

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