——"The crystallization of a Dinsional Hound, a very rare extraordinary relic."
The knowledge was stirring, not yet exerting its full force.
——"An extraordinary relic not belonging to the real world, knowledge discovered the spell of [Dinsional Jump]."
The knowledge was cheering.
It flowed around the extraordinary relic before them, attempting to decipher more information.
——"Dinsional Jump, Second Ring spell. Gate Sequence."
——"The caster opens a small invisible spatial gate, disappearing directly from the original place, appearing in any area within sight, the distance of the dinsional jump is affected by the Extraordinary Level."
Flash!
Shawn’s expression changed instantly, and his gaze towards the extraordinary relic beca fervent.
One of the signature spells on the Wizard Path.
However, extraordinary relics are very rare and difficult to find in the real world; creatures with such extraordinary essence can usually move across spaces and mostly appear in planes outside the real world.
Normally, it’s difficult for Shawn to obtain such a rare extraordinary relic.
It should be sowhat related to his ability to use Sealed Object No. 1, as he contributed a lot last ti, so this extraordinary relic was specially brought from elsewhere.
From both the investigator’s and caster’s perspectives, Shawn is a key cultivation target.
Low sequence wizards prioritize survival first.
"You can hold the ritual right here."
The woman next to him signaled others to leave and closed the door, saying, "Captain Benjamin is waiting for you outside."
With the experience from last ti, Shawn was already quite skilled at extracting extraordinary relics.
Ten minutes later.
Shawn’s figure suddenly disappeared from where he stood, appearing directly in the corner of the room in the next second.
"Dinsional Jump."
"This should be my strongest survival ability at the mont." Shawn realized how powerful this spell was after just one use.
If the spell were to be rated, Dinsional Jump would definitely be an SSS-level rare spell.
The key is that it rely consus the energy of a Second Ring spell.
Shawn began testing the effects of this spell.
"The cooldown ti is very short, less than ten seconds."
"The casting speed is a bit slow, taking about a second, but it’s acceptable. With skilled spellcasting and swift spellcasting in the future, the speed should be faster."
"The range of Dinsional Jump is only about four ters, probably because my current power isn’t enough, but it should transmit farther upon advancing."
Shawn’s figure instantly appeared on the table ahead.
"It can cross obstacles, as long as there are no visual issues."
"It can be from any angle."
"It can appear directly in mid-air, as long as I don’t fall to my death. Thus, directly blinking to the second floor should be no problem either. If used well, the angle difference in teleportation has quite the magical effect."
"This ability is too powerful!"
This should be the strongest spell Shawn currently mastered, suitable for both attack and defense.
With the ability of Dinsional Jump, Shawn’s combat power has instantly soared, even facing berserk out-of-control entities with the capability to put up a fight. Of course, his damage output might still be lacking, as firearms must aim for the head, and the Blast Fla Technique hasn’t been field-tested to determine its true power.
In Hecate’s library records, the Blast Fla Technique’s power ranks in the first tier of Second Ring spells, with the greatest drawback being its lack of discrimination between friend and foe.
"Flight, teleportation, beyond-visual-range combat."
One of the three elents of explosive combat power on the Wizard Path, Shawn has already obtained the most crucial teleportation ability.
"If it can be transford into a Specialized Spell, my Dinsional Jump should have an even shorter cooldown ti."
Teacher, I miss you.
.........
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