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Adam’s Sheet [1083]

Na: Adam

Race: Half Elf

Level: 8

XP: 16 500

STR: 20 ( 5)[ 8]

DEX: 12 ( 1)

CON: 18 ( 4[ 7]

INT: 16 ( 3)[ 6]

WIS: 12 ( 1)[ 4]

CHA: 16 ( 3)[ 6]

SKILLS: Athletics, Perception, Arcane Lore, Investigation, Persuasion, Intimidation

TOOLS: Smithing, Alchemy, Enchanting

LANGUAGES: Aldish, Elvish, Dwarven, Drakken, Iyrspeech

WEAPONS: Simple, Martial

ARMOUR: Light, dium, Heavy

INVENTORY:

Puthral plate, Vengeance, Strong Shield, dagger, wizard’s die (spell focus), spellbook, obsidian holy symbol of Baktu,

Blanket, backpack, bedroll, ss kit, waterskin, (50’) hemp rope, thick clothes, (2) clothes, (2) pouch, soap, brush, teethleaf

Steel Tag: 6

CURRENCY

PP: 1

GP: 100

SP: 10

CP: 10

Obsidian (20), Tiger Eye (10), Amber (5), Diamond (5)

FEATURES: Darkvision, Fey Blooded, Multicultured. Battlecaster, Slasher

MARTIAL FEATURES:

Martial Arts. Strikes = 1d6 str damage, 2 if no weapons or shields.

Tough Spirit. BA, heal 2d6 lvl, 1/SR

Onward Soar. Extra Action and BA, 1/SR

Bonus Proficiency. Extra language (Iyrspeech)

Warrior Spirit. BA, 5hp, advantage on all attacks for 1 round, 3/LR

Improved Criticals. Critical hits now apply on a 19 or 20.

Fighting Style: Defence. 1 DEF when wearing armour.

Fighting Style: Dueling. 2 damage when wielding a weapon in only one hand.

Elegance. WIS Save (or INT/CHA Save). WIS to Persuasion.

MAGICAL FEATURES:

Spellcasting, Spellbook, Arcane Recovery

Diviner. (1/2 price and ti for Divination spells).

On. Roll 2xD20 to be used per day.

Divine Smite. 2D6 1D6 for each additional Mana.

Lay on Hands. (Healing 5x Level), Divine Health (Immune to Disease)

Blessing of Forgia. Once per LR, 1 to mundane weapon or armour.

Weapon Bond. Forge bond with a weapon. Connected to wielder on the sa realm. BA to summon.

Artisan Blessing. Create items which have so tal up to 100gp.

Soul of the Forge. Resistance to fire damage. 1 to Def when wearing heavy armour.

Forge’s Magic. Gain access to the prepared Forge Priest spells.

Passive Enchanting. Enchant passively. 10 Modifier.

Multi Enchanting. Enchant as many weapons equal to your trained bonus.

Expert Diviner. Casting spells of Second Gate or higher returns back half Mana, rounded up.

TRICKS: Stabilise, Guidance, Fla Bolt, Tricks, Frostbite, Control Flas, Mould Earth, Shape Water

Forge Spells:

1: Identify, Searing Smite

2: Heat tal, Magic Weapon

3: Elental Weapon, Protection from Energy

4: Fabricate, Wall of Fire

Prepared (10): Thunderous Smite, Shield, Spiritual Weapon, Sending, Adam’s Tower, Counterspell, Revivify, Fireball, Healing Word, Hex

1st Gate

Comprehend Languages, Healing Word, Hex, Identify, Shield, Summon Familiar, Cure Wounds, Sleep, Thunderwave, Bless, Chaos Bolt, Thunderous Smite, Wrathful Smite, Heroism, Alarm, Create or Destroy Water, Detect Magic, Detect Poison and Disease, Expeditious Retreat, Feather Fall, Goodberry, Hunter's Mark, Inflict Wounds

2nd Gate

Mirror Image, Suggestion, Blur, Spiritual Weapon, Find Steed

3rd Gate

Adam’s Tower, Revivify, Counterspell, Fireball, Fly, Tiny Ward, Sending

4th Gate

Divination, Dinsion Door

COMBAT

Health: 112/112

DEF: 21/25

Mana: 25/25

Vengeance: 10, 2d6 9/10

Unard: 8, 1d6 5/7

LS/WH/BA: 8, 1d6 1d3 7/8

Dagger: 8, 1d3 7

Handaxe/Mace: 8, 1d6 7

Fla Bolt (120’). 6, 2d6 Fire

Frostbite (60’). DC14, 2d6 Cold

I wonder what Vengeance does?

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