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Chapter 65: Life-Saving Casket

After being discovered by players, the “Azrael’s Tomb Of Death” Dungeon was also listed in the list of Dungeons that players could choose from, and it was one of the higher-level Dungeons.

This ant that the challenge level of the “Azrael’s tomb of Death” Dungeon was above level 100, belonging to the kind that players, after breaking through to beco Gold-tier, were qualified to form teams to raid.

Of course, there were players who did not believe in evil and imdiately organized a group of top experts to start raiding this Dungeon.

As one might expect, the outco was clear—total annihilation, professional players included! According to the information posted in the forums by participating players, “Azrael’s Tomb Of Death” was actually a maze located deep underground, with a harsh, gloomy, and terrifying environnt.

The monsters wandering in the dungeon were mostly zombies, ghouls, and skeleton soldiers, with challenge levels between LV110~120. They did not even see the final BOSS before falling.

Only after reaching the Gold-tier, enduring countless hardships and nurous team wipes, did players finally conquer “Azrael’s Tomb of Death.”

The difficulty of this hidden Dungeon was ridiculously high.

The monsters roaming in the maze were manageable, although they had relatively high challenge levels and were unintelligent undead creatures, appearing mostly alone, making them not too difficult to raid.

However, the BOSSES of this Dungeon was sowhat outrageous, totaling three.

They were the LV130 Dullahan Lawrence, the LV150 Vampire Angela, and the LV170 final BOSS, the Lich Azrael.

Liches were mages in life, influenced by dark and necromantic energies, and were transford into undead with magical abilities after death.

So liches were transford after death, these liches practiced necromancy in life, and due to their own sins, heavy resentnt, and the influence of their spells, they turned into liches after death. Others were living mages who voluntarily sought eternal life and beca liches.

According to research by knowledgeable players, Azrael was likely a Gold mage in life, who chose to transform himself into a lich, a being with eternal life, as his life was coming to an end.

This maze was the place Azrael chose for his lich transformation ritual.

Regrettably, Azrael’s lich transformation seed successful but was actually a failure.

His body was successfully transford into a lich, but there might have been so problems during the transformation ritual, completely destroying Azrael’s consciousness.

In other words, after successfully transforming, the Lich Azrael has been slumbering in this tomb for an unknown number of years without awakening any self-consciousness.

This tomb maze has also been absorbing and gathering dark and necromantic energies due to the super magic array set up by Azrael, gradually spawning various undead monsters. The two mini-BOSSes, the Dullahan Lawrence and Vampire Angela, were born thereafter.

The “Necromancers Forest Realm” Dungeon is likely located above the “Azrael’s Tomb Of Death” buried deep underground.

For so reason, the super magic array operating in the death tomb gradually affected the surface above, eventually forming the Dungeon “Necromancers Forest Realm.”

So, the forest from before was still in the process of forming the “Necromancers Forest Realm,” and since the necrotree demons had not yet been born, it led to the failure of recognition.

After all, besides the presence of necrotree demons, it was really just an ordinary forest.

William was sowhat depressed, gradually sorting out the cause of this anomaly.

The teleportation array in the tomb was probably what transported him and Jason and others in, after all, the tomb deep underground could only be entered through the teleportation array.

Trouble! If he were still the fully-ard, level 180 Gold mage from his previous life, he even had the confidence to solo this Dungeon.

After all, clearing this Dungeon could obtain a quite precious and powerful feat; in his previous life, he had charged various bosses to clear it, earning a good amount of money.

But now, he was just a pitiful, frail Bronze mage, and when he could rise to his forr glory was still unknown.

William was unsure where Jason and Nichole had been teleported within the tomb, which was giving him a headache.

With their strength, they could survive encounters with the wandering undead creatures, but finding them in this complex and intertwined maze was exceedingly difficult.

Except for the few players who entered for the first ti in their past life, players who later entered the Dungeon directly from the system interface were not teleported randomly, so they didn’t have this problem.

In the darkness, William silently massaged his temples, realizing he had to rely on himself now.

In his past life, there were two strategies for raiding this instance. The first was to defeat the Dullahan Lawrence and Vampire Angela separately, then kill the awakened Lich Azrael to clear the instance.

But now, William clearly lacked the capability, and even with Nichole, it would likely be the sa, so they had to abandon this most direct and forceful thod.

The only remaining thod was to destroy Lich Azrael’s phylactery! This was another strategy discovered by raiding experts in his past life. Although more complicated, it was the only thod William could think of.

He was not in a ga, however, and wondered if he could replicate that kind of operation.

Taking a deep breath to calm his emotions, William stood up from the dark corner, took out his erald staff, and began casting a series of spells.

Second-circle spells “Grace of the Cat, Wisdom of the Owl”!

Third-circle spell “Invisibility”!

Third-circle spell “Conceal Scent”!

Third-circle spell “Arcane Sight”!

Third-circle spell “Keen Hearing”!

William didn’t spend his magical energy on protective spells because the lowest monsters in “Azrael’s Tomb Of Death” had Gold-tier strength, and he couldn’t withstand any attacks.

Fortunately, these undead creatures had very weak perception and no intelligence to speak of. In his past life, so people chose to conceal their own scent to avoid engaging with the monsters wandering in the tomb.

“Grace of the Cat, Wisdom of the Owl” enhanced his agility and intelligence attributes.

“Invisibility” and “Conceal Scent” hid his form and scent, reducing the chance of being discovered.

“Arcane Sight” and “Keen Hearing” enhanced his perception, allowing him to detect wandering monsters in advance.

After preparing, William touched the “Lucky brooch of Arcadia” still on his chest, feeling a bit more confident.

After making all necessary preparations, William cautiously left the stone chamber he was in and entered the labyrinthine corridors outside, not knowing where they led.

Unlike the pitch-black stone chamber, the corridor walls were embedded with crystals emitting a blue glow at intervals, allowing William to see about twenty to thirty ters ahead with their faint light.

The priority was to determine his location in the tomb, as only then could he proceed with further actions.

William carefully advanced through the corridor, stepping as lightly as possible to avoid making any sound.

Suddenly, William stopped, intently staring ahead.

In the shadows, a tall, gaunt figure was moving in his direction.

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