Ar'Kendrithyst Chapter 391 229, 1/2

Novel: Ar'Kendrithyst Author: Arcs Updated:
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Erick glanced toward the guildhouse-like structure sitting at the southern side of the main courtyard, opposite the ironcrystal castle that held the dungeon entrance. Except for the construction material, which was a facade of ironcrystal over normal grey stone, the guildhouse was a rather normal space ant for gathering and coordination. There weren't any normal guildhouse structures, like a library or adventurer clerks, or all of the normal accoutrents, but there were a few large leaderboards, and a large restaurant and bar space that took up most of the main floor. So offices in the back looked like they were for dungeon guides and other paperwork spaces, but there were only two actual clerks working right now, and they were both arguing with a team about their place on the boards. It looked like a complicated argunt about depth versus 'decoration'.

'Depth' was easy enough to understand, but 'decoration', in this context, seed to an the amount of tiron and tamonds that a team could field, in full. The very fact that 'decoration' existed as a stat ant that there was so sort of limit to the amount of power a person could wield on the field, which was good to know.

That was very different from Veird, where everyone had access to their full Status whenever they wanted.

Erick glanced at the leaderboards again.

There were actually a few leaderboards, and looking at the argunt between delvers and guides, Erick realized that they wanted to add another leaderboard to the mix. Which was whatever, Erick supposed. Anyway. The two main leaderboards were Depth and Decoration.

A team called the Iron Bandits was down to depth 191, and Erick disliked their naming imnsely. Bandits? Seriously? Well whatever. The closest team behind them was at 159, with a bunch of people at 149. One of the 'teams' at 149 was actually an individual delver nad 'Clarice Icewind'.

Was there a 10 floor breakpoint? Or sothing? Probably.

The Decoration board was listed by individual na first, team na second, if applicable. Clarice Icewind was in the lead there with no team na, and with a 'tiron cap' listing of '3450' and a 'spells known' of '239'. The next person behind her was from Iron Bandits, with a '3250' and a '108'. A big drop off in spellwork, for sure.

A few other team nas popped up, but there was no repeat from Iron Bandits, and most people on the Decoration board had numbers similar to the guy from Iron Bandits, but lower. The guy from the Iron Bandits was nad 'Bob Woodvale', and since he was the highest decorated Iron Bandit, and that team was at the top of the depth board, Erick made a ntal note of his na, and moved on.

Erick rapidly deduced a few things.

Clarice was probably an archmage, or equivalent. Everyone on the Decoration board was probably a mage of so sort, with a focus on spellwork.

And the 'tiron cap' was the amount of mana that a person could draw upon; the amount of tiron bits and bobs they had on their person. So like their mana well. 3000 mana was about the top range for a delver, for whatever reason. Erick suspected most people were far below that number.

The 'spells known' was rather clear; it was the number of tamonds a person had on themselves. Probably.

For comparison, Erick glanced at his Status, here on Veird. Mana comparisons were easy to find. Erick's current mana well stood at a maximum of 55,800 mana. His spells known was a tric that was a bit harder to suss out of his Status, because Erick knew a lot of spells.

Well over 450.

According to the basic numbers, Erick was a lot more learned than the top delvers, but Clarice Icewind, which was probably not her real na, was either an archmage or a wizard or a dragon, and she was rather competent… Probably. Erick wasn't sure how the Gem Dungeon worked, exactly, but Clarice was rather far up there… Or 'down there'. Hmm.

Whichever!

Erick furrowed his brow, and suspected he was probably wrong about sothing to do with 'Decoration', because the people in the courtyard, under the morning light, did not have hundreds of little colored-gems stuck into their ironcrystal armor. The most Erick saw was…

Ten.

Quite a few people had ten gems stuck into their gear here and there, and none had more than that. A few people had seven or even four gems. Many had none; they looked like first ti delvers, ready to get into the dungeon for the first ti, just like him.

Hmm.

The most impressive display of ironcrystal was on the woman with the large shield and the ironcrystal tunic, who was surrounded by people. She was not, as Erick had first suspected, talking to her team, for her 'team mbers' each only had a few tiron and tamond pieces to them; they were rookies. She was instructing the lot of them on this and that, but mostly on various tactics for fighting a boss on floor 5, and for progressing fast through the first floors, and she was doing it with a beer in her hand. Day drinking, this early in the morning. She was truly enthusiastic about her instruction, but her charges were not. They were ready to get in there and go.

Erick was ready to go, too, but there was just one more piece of information he needed before he stepped into the dungeon. Now where could he find... Ah. There. That conversation.

"I'm at my limit and I told you this already. I said what I said before we even went in there!" said an exasperated woman, coming out of the dungeon castle. She and her younger male partner had co out of the dungeon itself not two seconds ago. Both of them only had two tairons apiece, each with a single gem stuck in them; they were rookies. "I'm not dying in a dungeon. I hit my 10 saves, and I'm done."

The younger man was exasperated, but he tried to keep his voice even as he said, "This is the easiest dungeon we've ever done and we can live here if we can get past floor 5. We can brute force the boss with a few more tries."

"No, Jono. I'm done with this place."

"Please, Kerri. We can…"

Their conversation turned into a quiet quarrel, and Erick stopped paying attention because he had heard enough. Based on that conversation and a few more conversations across the courtyard, he suspected that there was a special system to prevent the need of [True Resurrection] all the ti. A 'saving' system.

He wouldn't need to [Ti Stop] or [Return] when he was in there, which was good.

And that was enough information gathering for now.

Erick strode forward with confidence, right into the open doors to the ironcrystal castle.

Beyond the large, thick open doors, the black [Gate] into Darkness lood in the center of the otherwise-empty-looking, shadowy space. The castle doors could be closed and the main entrance locked down in case of a dungeon break, but a quick check through the manasphere revealed that the doors to the main castle hadn't been shut in at least the last week. They probably hadn't ever been closed, since a properly maintained dungeon never broke, and the Gem Dungeon was a Grand Dungeon and therefore incredibly stable.

A much more thorough check of the manasphere and a flexing of his [Water Domain] revealed a monster hanging in the shadows above and all around. It was not an amalgamation moon reacher, like Quilatalap had at the entrance to his Grand Dungeon of Candlepoint, but instead a massive spider of a hundred legs, standing over and around the interior space of the dungeon gatehouse, with the shadows acting as its web. That unseen monster held above the black [Gate], unmoving, waiting for sothing untoward to happen below, and then it would strike.

Erick ignored the massive not-monster, but he did note the perfectly-ford core within the center of its head. The 'monster' itself was hidden through a bunch of magics, but that core was definitely a core, and not a grand rad. So it wasn't a monster at all.

The spider was either a person, like a dragon doing a job, or a sacred beast.

Probably a sacred beast.

Sacred beasts sotis happened these days, since dungeons and their arcane rules allowed for the safe accretion of uniform mana. Dungeons were made (partially) in order to allow people to grow their own magical production, and eventually their own cores, so the advent of sacred beasts was a rather normal 'side effect' of that allowance.

Not many people had cores these days aside from shadelings and Shades, so there was still a lot of stigma about a person making their own core. Dragons didn't even have to have cores in their human forms; that was just an option for them. Erick always had a core, though. Anyone who had a core these days was either an extre xoatist, or one of the rarer cultists of lemizargo who didn't care about being open about their ties to the Cult. Or a shadeling.

… Reluctantly, Erick decided that 'Ashes' would be a xoatist, if his core should be revealed, and it probably would, if Script-based spellwork eventually eroded further down in the Gem Dungeon.

Erick glanced around.

People walked in and out of the dungeon without worry about anything snatching them up, and the sacred beast didn't move at all, even when people accidentally tripped the few shadow webs that lay across the path. Erick put his own worries out of his mind.

Beyond the black portal, the dungeon itself was grassland.

Erick stepped forward, into the dungeon gatehouse, under the spider.

The spider didn't move.

A few strides later and Erick stepped across the [Gate] threshold.

He was in the dungeon now, upon a dirt path where others walked in and out of the dungeon. Yet again, Erick was reminded of Quilatalap's Grand Dungeon, back at Candlepoint. Everywhere Erick looked was grasslands, but a forest held in the far, far distance, and beyond that lay mountains.

Down the dirt path lay what looked to be hillsides, raised up here and there. According to what a few people were saying around him, those hills were where he would find the entrances to the first floor, or whatever passed for a 'first floor' around here. So people were even talking about stepping into the hills and arriving directly at floor 5… Because that was a thing they could do? Well sure.

This grassland was simply the entrance zone.

He'd get to all that eventually.

First, though: Just ahead of Erick, about twenty ters distant and ringing the entrance like a low fog, lay a ring of shadows. That demarcation was the true separation point between the ever-safe entrance, and the unknown.

People stepped across those shadows without worry or care.

… And so Erick stepped to the side of the path and watched for a while. As people entered the dungeon from outside, their ironcrystal bits and bobs remained ironcrystal, until they were inside the dungeon space for maybe ten seconds. After that, those jagged crystals transford into almost-shiny, smooth iron. Going the other way, headed from the hills to the dungeon exit, it took people about three seconds of being in this safe space for their bits and bobs to transform the other way, from smooth, shiny iron, into jagged, hard grey crystal. The sa thing happened to their gemstones. Smooth gemstones turned into jagged twists of colored crystal, or jagged crystals turned into smooth gemstones of every color, filled with fractal light, depending on which way the person was walking.

A lot of people had spellwork on them, too, and the change there was perhaps stronger than the change taking place in their ironcrystal.

Going into the dungeon, nothing much happened; [Personal Ward]s remained.

For those stepping out of the dungeon, their spellwork gained inside the dungeon washed away like broken glitters, as people stepped back into normal, Script-based reality.

So the dungeon had [Personal Ward]s of its own? Looked like.

Physically, there were also changes.

Going from reality to dungeon, a lot of people seed to stand taller, and walk surer, gaining power inside the dungeon that they didn't have under the Script.

Going from dungeon to reality was much more pronounced, though. Many people seed to gain an inner strength in that transformation, with shoulders evening and eyes clearing and backs straightening. Just as many people had just as many transformations in a negative way, seeming to lose power and ability as they stepped back into reality.

Looked like the Gem Dungeon had systems similar to Strength and Vitality and otherwise. Going away from the Script would cause people to gradually lose Script power, but they would gain Gem Dungeon power.

Erick watched for a while to confirm what he was seeing, and yes, all his initial observations looked to be correct.

A few people looked at him, wondering what he was doing. A few of the more veteran delvers knew what he was doing; he was new, and he was checking out the dungeon, trying to see what was happening to everyone as they walked through.

A guy and his friend walked by, and the guy tried to be helpful, "The first floor is safe! Just go on in!"

Erick smiled, saying, "There's no way any dungeon is ever safe, but I get your aning."

That earned him a few chuckles from the guys, and from other people all around, but nothing more than that.

Erick rapidly decided at least one thing:

All these people are way too comfortable with dungeons.

… But this one seed safe enough. Erick even saw so people step off the dirt path, to head into the grasslands. And sure, that was one option. Just go out there and see what was what. Always a valid choice, unless 'what was what' was the emptiness of space which would lead to explosive decompression…

But then again, the first floors weren't that bad according to the guide back there; Blacksmith. This entrance zone was certainly fine.

Erick gazed across the inner world of the dungeon. Ophiel, on his shoulder, did the sa. Soon the little guy would need to step off, because he was a mana construct and this dungeon would kill him, as most dungeons would do to all ongoing magical effects. For now, though, Erick studied his greater surroundings, with Ophiel on his shoulder.

Grassland in every direction. A dirt road that went toward so hills. And then one more nearby thing that Erick didn't know about.

Behind the [Gate], on the other side of where people ca out, there was a squat fort over there. It sat about a hundred ters away from the backside of the entrance. It was off on its own, and Erick wasn't quite sure what to make of it, for no one was headed there for so bizarre reason.

Erick asked a passerby who looked competent, with all his silver pieces, "Pardon . Why does no one go to the castle over there?"

The passerby didn't even look back as he said, "That's the start of the Eternal Depths… Sorry, you look new and I'd love to help, but I gotta catch up to my friends. Good luck! Just do the tutorial!" The guy kept walking.

Erick pulled back from further interactions.

He people-watched for a while. Mostly, all he saw were people heading either into the hills, or away from the hills, where black shadows ford doorways leading elsewhere. Sotis so people stepped off the path, to hunt for what looked to be sli/lizard things, hiding in the green.

The amorphous lizards dashed across the ground, praying that the heavy grass overhead would protect them from the hunting delvers. Mostly, they got away.

People just kept trying to kill them, though.

One guy who was chasing a sli-lizard couldn't quite catch the darned thing, so he flickered through the air, almost like he was airstepping, his bracelet flickering with white light. The guy caught and killed the beastie, and the beastie shattered into light and mana. That mana then soaked into the man, and then into his bracelet. The man smiled.

Erick was rather sure he understood what was happening there, too.

The guy had a bracelet that was mostly dull iron, with a single white gem insert, and the gem had flashed when he did that airstep. When he actually caught the sli lizard, driving a sword through the thing and as the thing popped like broken magic —and not like a living thing at all— the animal vanished and the guy's bracelet turned almost cleaner. The gem was brighter, for sure.

And then the guy went back to his friends, who were waiting for him to finish.

Not many people were hunting the sli lizards, but those who were hunting all had so dull bit of tal on them. Successful hunts made their tal shiny again.

They were recharging their tals? Through basic monster kills? Maybe. Seed logical.

Anyway. Erick silently bade Ophiel farewell, and the little guy fluttered off of his shoulder. Intangible and invisible, the little guy hovered in the air on this side of the [Gate], outside of the way of others, while another Ophiel sat on the roof of the building on the other side of the courtyard, outside the dungeon [Gate] house. Ophiel had line of sight to himself, so if Poi or anyone else needed to send Erick an ergency ssage, they could. Erick wondered how valid this whole setup was, because Script magics failed deeper into the dungeon and if the mana got too thin… Eh. Erick would be fine for a few hours.

If Ophiel revealed himself, things would rapidly turn serious for a great many people here, and they could contact 'Ashes', for sure. Erick soundlessly told Ophiel that and Ophiel fluffed up, prepared for duty.

Erick smiled at that, feeling an inner warmth, knowing that Ophiel could do this task. For a mont, he lingered. Ophiel gave him a salute. Erick chuckled a little, and probably looked like a crazy person to those walking by, but whatever!

And then he turned and walked into the grass, prepared for death, and to fight death off.

And then...

He was in the grass.

No big deal.

Stepping off of the path would have caused so monsters to attempt to kill him over in Quilatalap's dungeon.

… Erick kept walking, right through the smoky line of shadows encircling the safe space around the entrance—

Erick almost jolted as words appeared in the air before him. There was no box; just words, untethered.

Hello, . Welco to the Gem Dungeon.

We see you are a new user. There are a great many differences between the Second Script here in the Glittering Depths and the Script out there on Veird. We suggest you try the tutorial, though it is not required. Do you wish to experience the tutorial?

If you have any questions or concerns, or if you wish to engage the tutorial, speak to the dungeon, and the dungeon will respond.

Well that was a change.

"No blue boxes," Erick said to himself, feeling so kinda way about that.

… He probably would do the tutorial. But first, he wanted to test out so things and he needed to be further out of sight of the traffic at the entrance. So Erick stepped deeper into the tall grass. The green ca up to his knees, and sli-lizards scurried around under the tall fronds, but only to get away; nothing attacked.

Out a good fifty ters from the entrance, Erick made sure of a few things before he selected 'yes' to the tutorial. First, he checked out his mana sense, stressing his ability to be 'one with the mana' to his current limit… and his range was about 400 ters. Less than usual, but not too much lower than normal. He couldn't mana sense beyond any of the nearby entrances to the first floor, though, and so people had so sort of weirdness on them that completely prevented mana sensing around them, but other than that, mana sense worked exactly how it should.

The mana sense blocking mostly pertained to those who ca out of the black doorway to the first floor, which ant that anti-sensing spellwork was probably necessary further down.

Erick supposed in a dungeon devoid of mana, that mana was the most important resource, and so monsters and people would need to learn how to cloak themselves from mana sensing, completely.

Erick suspected the range and usefulness of his mana sense was probably going to go way down, but not too much down, and not because of any actual dungeon restriction, either.

A dungeon could very much limit one's mana sense, like they did at the Pit at Storm's Edge, but that was not normal. The purpose of leaving mana sense alone, as Quilatalap had explained to him a few tis before, was to reward those people who actually learned that most basic of skills; not to punish everyone who had the skill, to make that learning useless. It seed the Gem Dungeon followed Quilatalap's guidelines more than they followed the guidelines of the Pit, at Storm's Edge, or other similar places. There were surely places inside the Gem Dungeon where mana sense was actually blocked; security places, and such. But other than that...

If the density of mana went way, way down, which it was supposed to do, Erick's mana sensing range would go down, too.

Moving on.

For the next test, Erick tried casting a [Force Bolt] through the Script, as he normally would.

Nothing. Not even a flick of mana and a premature spell break. Erick's mana felt dead to him; it was there, he could feel it, and he could also feel the mana he kept inside his core, but casting as he would with the Script was right out. Not happening.

To be expected, really.

A few people were watching him from over by the entrance, but not too intently; they were new, too, and they were watching everyone, everywhere that they could, just like Erick had been doing minutes ago.

Erick ignored it.

Next, Erick kept his [Water Domain] tight around his core as he flowed his aura out of his core, into the air, to use the mana he kept inside his core to manually cast a spell—

His Domain-enhanced aura ripped apart before he could extend it more than a centiter past his skin. All intent was… scrubbed from it? Whatever was happening, it was clear that manual casting outside his body didn't work.

Erick could still shape mana inside his body, where his soul fully encapsulated the area where he would work his spells. Interior magic would therefore work. Stuff like [Greater Treat Wounds] would even work, but since the Script was not here, then it would be a rather shitty heal job. Not sothing to rely upon for anything outside of ergencies, and trying to cast Healing Magic on himself would likely result in cancers. Erick knew he could flex his Domains a lot harder than he was and actually cast normally if necessary, for a spell like [Return], but for now, this was fine.

Erick tried a trick.

He conjured a [Force Bolt] in his mouth, where his soul fully encapsulated the space, and then spat the Bolt onto the ground.

So that was good. Manual casting worked if he could fully enclose the space. He could probably [Benevolence Breath] too, if—

Manual caster detected.

Congratulations! You have passed the test for floor 2!

But not really.

You have also found a known vulnerability in our Rules. This vulnerability exists here on the entrance zone, but it does not exist on floor 3 and below. We suggest you don't rely on this thod going forward, or else you will have a bad ti once the mana saturation falls below naturally fluctuating levels, and your soul covering a space will not protect that space from the Rules of the Glittering Depths.

NOTICE: All mana you attempt to exude into the air will be sucked away by the dungeon soon enough! Use the mana gained inside the dungeon to work magic inside the dungeon!

NOTICE: Since you haven't done the tutorial or gained any ta-irons or ta-diamonds, you will not be able to actually use any real magic beyond this entrance zone. Please try the tutorial to gain your first bits of casting iron and diamonds, to then brave the Glittering Depths!

Well okay then.

So 'mouth casting' wasn't going to get him through all of this, and eventually, even casting inside his body wasn't going to work, because all the mana he tried to flow from his core would be wisped away by the dungeon…

Soooo…

Erick still had his core and all of his mana therein, so he could use any of his Domains and create a space for his own magic to work, but that would be about as bad as trying to cast spellwork out in the middle of space…

Which had been horrific.

He'd save that for an actual ergency.

"Let's do this how they want," Erick said, "Let's do the tutorial."

The ground opened up.

Erick let himself fall.

- - - -

Erick landed on his feet in the dead end of a white hallway.

His mana sense ended ten centiters into the walls, floor, and ceiling, which was how it was going to be going forward, Erick thought. Whatever the case with that, the hallway was empty, and it led off into an open room ahead.

Words shimred into the air.

Welco, ! Please pick a unique na for yourself, and clearly speak that na to the dungeon, for the dungeon does not know what you are thinking or doing at all.

NOTICE: All commands must be said verbally to be understood by the dungeon.

"Ashes Woodfield is my na."

Accepted! Na is not taken. You are now Ashes Woodfield.

Your current status:

- -

Ashes Woodfield.

Mana Production (MP): 1 per day.

- -

That is your entire Status for now. More parts will unlock later.

Don't worry about having a low MP right now. 10 mana per day is the average mana production for a normal person on Veird, and you will reach that soon.

Your MP here in the Glittering Depths will increase rapidly as you complete challenges and reach new floors, and if you gain a [ditation] ta-diamond, you can turn that 'per day' into 'per hour', just as under the Script.

The current maximum mana production of the deepest delvers in the Glittering Depths is around 100,000 per day.

There is no Health until you get a tamond for Health and can channel Mana into Health.

Erick tried to ntally dismiss the ssages in front of him, but nothing happened.

So he looked away, and that did it. The ssages vanished.

Erick reconsidered the leaderboards he had seen before. That 'tiron cap' of 3200-ish was a mana well cap, but a person's mana production was personal… Which, yes, that's of course how it worked.

Another ssage popped up.

NOTICE: The tutorial has robust ssaging. Robust ssaging does not exist inside the actual dungeon, except in special locations. The quantity of ssages you receive will go down drastically beyond this tutorial.

NOTICE: Without an [Identify] ta-diamond, you won't get much information outside of this tutorial.

NOTICE: The robust ssaging of the tutorial will change based on your actions herein.

Do you acknowledge these notices?

The tale has been illicitly lifted; should you spot it on Amazon, report the violation.

"… I acknowledge these ssages."

Please continue forward into the main testing room. There is little lethality in the tutorial, but it does exist. This is mostly a asure of your own capability for violence.

… Erick did as he was told, he supposed, and walked forward into the large room ahead.

The large room was simply that; large and featureless and a do, about 20 ters in diater, with no exits except the one he ca in fro—

The wall behind Erick slid shut, and now the room was completely featureless.

A different wall opened up on the other side of the room and a standard green sli rolled out. The wall shut again, and then it was just Erick and the sli, each about 18 ters away from the other—

The sli rolled toward Erick, nacingly.

Erick almost laughed at the little guy. That little tilt of its tiny core, that little rumple on its front side where it was rolling forward too fast for its sli body to keep up, the way it was moving with purpose; everything about it spoke of nace. Rage and hate.

All that nace in a form barely the size of a toddler.

Erick let it co to him. He let the sli attack a little, but all it managed to do was climb onto his shoe and then flop off when it couldn't climb him at all. It struggled, oh how did it struggle!

"Sorry little guy."

Erick stomped it.

The sli beca a splat of green goo that rapidly turned to motes of mana, to vanish into the ether. It wasn't a real monster; just a facsimile of one, like the ones above ground. Erick wondered if there would be any real monsters going forward, or if the entire dungeon was filled with fakes.

Real monsters couldn't exist inside a mana vacuum, after all. If all of the Glittering Depths was a near-vacuum, then… Where were the monsters? Because there were surely monsters in a dungeon; that's just how it worked.

Erick filed away that query for later, because words appeared in the air.

Test 1 of 5 complete!

MP up! 1 mana production per day!

Erick furrowed his brow at the ssage. His mana production went up? Just like that?

Well okay then.

Another door opened up and a mangy dog launched into the room. The door shut behind the beast, and the beast yipped and squeaked at Erick. The dog was the size of a large toddler.

It attacked, as best it could, aiming right for Erick's groin.

Erick slapped the back of the dog's neck with the edge of his palm. The dog fell to the ground, limp and dead and rapidly turning into mana. A part of Erick was ashad for killing a dog, even if it was a summoned creature, but there was an instinctive reaction that happened when the beast went for his family jewels—

The dog vanished into motes of mana.

Test 2 of 5 complete!

MP up! 1 mana production per day!

Another, different door opened, and out walked a teenager with a big stick and grubby clothes. Erick's eyes went wide. A person? Well. Person-shaped. Probably not a person—

The skinny, 40-kilo-at-the-most teenager, rushed at Erick with his big stick. Erick caught the stick, took it from the kid's grip, hip checked the boy to the ground, and then stepped back, holding the stick; it was his weapon now.

He waited for the kid to attack again.

But the kid just sat there on the ground, and smirked. The kid turned into a splash of broken mana. The big stick remained in Erick's hands—

Test 3 of 5 complete!

MP up! 1 mana production per day!

Another, different door opened, and out stepped a full-grown man, the size and shape of Erick. He wore leather armor and had a stick big enough to be classified as a club. That club even had so nails driven into the head and out the other side. It was almost a morningstar.

The man did not rush at Erick; he took a asured walk—

He exploded into motion, crossing the distance in a matter of a second, his mace swinging down, aiming for Erick's head.

Erick casually raised his stick and adjusted the course of the man's attack, opening the man's side up to a punching counter, which Erick expertly delivered into the space just below the man's armpit. The man crumpled under Erick's Strength, his breath stolen from him, and Erick helped him down to the floor. The makeshift-mace skittered across the room, away from both of them.

The man vanished into motes of mana before Erick fully put him down.

Test 4 of 5 complete!

MP up! 1 mana production per day!

A small portion of the wall opened and a floating ball of mana drifted into the room. Without getting close at all the little cloud started throwing [Force Bolt]s at Erick, one right after the other. Multiple Bolts hurtled through the air before the first one even struck, which ant that the cloud-thing was manually casting.

The first Bolt never struck, because Erick raised his stick and intercepted every Bolt. Bolts always went toward center-mass, so it was rather easy enough to navigate those trajectories—

The little cloud adjusted its angle of attack, throwing Bolts wide to let them arc up and out before they ca at Erick from oblique angles.

Erick still slapped the Bolts out of the air with his stick, but his stick was rapidly failing him. The stick began to split after seven Bolts, and then outright broke after ten. Erick almost considered getting the nailed mace to fend off the attacks, but he could also just raise his palm and stop the Bolts that way, but neither option would stop the cloud from attacking, and the little cloud didn't seem to be running out of mana at all. In fact, it looked to be building up power—

A [Force Beam] lanced out from the cloud and Erick put his hand in the way of the beam so it wouldn't hit his head.

The Beam didn't do shit.

Broken Force spilled into the air; Erick's innate absolute damage reduction and his [Unbreakable Form] [Personal Ward] were more than enough to handle this level of threat. He could have let the Beam hit his face, directly, and nothing would have happened, but that would be taking a risk he didn't want to take.

The Beam continued to spill its attack directly at Erick for a full 15 seconds, before it sputtered out, and the cloud faded so.

One more Bolt ca for Erick, and Erick batted the Bolt away.

The thin cloud vanished into tiny motes of mana.

Test 5 of 5 complete!

Challenge room complete!

MP up! 5 mana production per day!

A chi echoed through the room like the singing of divinity, and then faded.

Tabulating results!

Results collected. Martial ability vastly exceeds minimal paraters. Defense vastly exceeds minimal paraters. Unknown magical capability.

Ashes Woodfield is accepted as a delver.

Current Status:

- -

Ashes Woodfield.

MP per day: 10

- -

Three different doors opened up on the other side of the room, each of them leading to a different hallway.

Beyond those hallways lay rooms exactly like this one. Erick wasn't sure what was supposed to happen, exactly. Obviously he needed to go through a door, but was this room done?

He didn't have to consider his options for very long, because words began to scroll down from the air, informing him of what was going on.

What you experienced in this room was a normal challenge for basic mana gains, and you gained the normal amount of reward for clearing the room, as everyone does who manages to clear the room.

NOTICE: You killed the smaller threats, hesitated to kill the people, and you brushed aside the damage of the force cloud instead of killing it directly. It will not be so easy to gain your rewards later. Later, you must actually kill the threats in a mana challenge room if you wish to claim the rewards.

NOTICE: Whatever personal power you have active now will fade when you go deeper into the Glittering Depths, and you will not be able to brush off a [Force Beam] as easily as you have.

Nothing you fight and kill in the dungeons is real, but the danger is real, and the outcos of those fights are very real. If this should change, you will be alerted before the change.

If you fail any fight that is stated as a fight, and if a monster looks to kill you, then you will be saved by Glittering Depths Saving Protocol 10 tis per month. If you go over this allotnt, then you will be killed, as you would be killed in any dungeon. Delvers killed by the Glittering Depths will be subject to a [True Resurrection] and deposited on the grasslands of the entrance.

There are ways to gain power that do not require killing, but you will need to seek them out specifically.

Look now upon your new status, and upon the choices laid out before you in the rooms ahead:

- -

Ashes Woodfield. (10 saves remaining)

MP per day: 10

- -

The words of the ssage began to fade away as words began to appear in the air above all three different paths forward.

The first pathway was labeled 'martial progression'.

The second was labeled 'magical progression'.

The third was labeled 'death this way'.

As far as Erick could mana sense, there was nothing in any of the rooms. That would probably change when he made his choice. Whelp! Not much to do except make a choice.

… Erick went through door 3—

The doors shut behind him and the door at the end of the hallway shut, too, trapping Erick in the hallway.

Spikes poked out from the walls, each of them aid at Erick—

The world flashed blue, and the spikes suddenly retreated.

Erick was prepared to fuck up this part of the dungeon or [Return], if necessary, and he was absolutely sure that a hallway of spikes could not kill him, but he didn't get the chance to prove himself in that way. The danger was over.

A ssage appeared along with an update to his status, and Erick realized what had happened. He had been 'saved'.

Lethal damage averted.

- -

Ashes Woodfield. (9 saves remaining)

- -

The door behind Erick opened and the spikes slid into the floor—

Erick almost taunted the dungeon to co at him for real. But then he decided that there was no need to do that yet.

With the way ahead of him closed and the entrance back to the previous room open, Erick turned around. Words hung in the air as he stepped into the previous room.

Danger is everywhere. Most of the ti it is clearly labeled.

... Erick went into door #2, the one for magical progression. This ti when the door shut behind him the hallway did not fill with spikes, and the door to the further room remained open. Erick walked through into the larger room, and the door shut behind.

Once again, Erick was locked in a featureless white room.

Six panels slid open in the floor in the middle of the room, and six motes of differently-colored light drifted up from the darkness below. The dots moved through the air, to form an octahedron shape. The top light was white, the bottom was black, and the four lights between those were red, yellow, blue, and magenta. It was the standard elental array shape and coloring code. Light on top, Shadow on bottom. Fire, Stone, Water, and Air forming four more points between them.

Words appeared.

The number of spells a person can have under the Script is unlimited.

Inside the Glittering Depths a person can also have unlimited spells, but you will find that every ta-diamond socketed into a ta-iron is a cause for weakness in that ta-iron. Mana leaks rather easily from that which is too holey.

Therefore, the maximum number of ta-diamonds anyone can have active at any one ti is 10.

Once you find the option, excess ta-diamonds can be stored within the Glittering Depths.

Once you find the option, excess ta-diamonds can be joined to each other in order to attempt to create new spells!

Try to create a basic spell now by joining together two ta-diamonds! Pick and choose and make a basic [Force Bolt]. If you put too many of them together, you'll get a spell that's too expensive to cast. Choosing just one ta-diamond will produce a pure variant of a Bolt spell, and be cheap enough to use repeatedly.

NOTICE: This is your only gifted ta-diamond in this tutorial.

NOTICE: Picking Light and Water will make [Rejuvenation] instead of a Bolt spell, which we feel might be what you want, based on your fighting style and actions previously.

NOTICE: The [Rejuvenation] you receive here is not like the one in the Script.

NOTICE: If you forgo this option now, and if you want [Rejuvenation] later, you will need to make [Rejuvenation] yourself. This creation will not be so easy out there in the real dungeon.

The floating bits of light broke away from their octahedral formation to form a line of floating gems, each of them floating about a ter away from each other and sparkling brightly, like beads filled with fractal dinsions.

Erick's choice was barely a choice at all, especially with that notice at the end; the Glittering Depths had him pegged rather well with his desire for Healing Magics, but not for the reasons it stated.

Undirected Healing Magic was perhaps so of the most dangerous magic possible, because it led to cancers, misalignnts, excess blood leading to dangerous pressures, and a bunch of other maladies. Erick had to know how this [Rejuvenation] was different, and exactly how different it was, and if it didn't cause cancers.

Perhaps this [Rejuvenation] was a simple touch of Elental Healing, applied to the soul and to the body, making for a generalized healthiness. A heavier touch might produce actual healing, but only if used sparingly, and perfectly.

The [Rejuvenation] of the Script was none of that. The Script version of that spell was a heal-over-ti applied to Health, to repair the 'shield' that was Health.

But since the Gem Dungeon didn't have Health…

Erick had to know how it worked. So Erick went and plucked Light and Water from the air. Both of them felt a little bit like hard gummy bears. Erick held the white and blue gems together…

And nothing happ—

Would you like to combine Light and Water together? NOTICE: the other choices will vanish.

"Yes. Make [Rejuvenation]."

The unused gems shattered like so much broken magic, and then there was a flash, and the solid, glowing gems in Erick's hands turned into liquid and flowed into each other. In a rapid mont the two liquid gummy bears beca one, blue and white swirling into a bright blue that remained rather dull. Two more monts later, and Erick held a single, marble-like gem made of pale blue crystal with fractals all throughout. It didn't glow at all; it had lost all power.

A divine chi echoed, briefly.

Words appeared in the air.

You have selected [Rejuvenation]!

This is a basic heal-over-ti and endurance-increasing spell, but it doesn't heal Health, like in the [Script]. As long as this [Rejuvenation] is empowered with a flow of mana, it will increase the body's natural ability to heal itself. It will not heal soone on the brink of death, but it will allow a person to fight at a low level for a rather long ti.

Think less [Treat Wounds] and more 'one week of sleep for every night's sleep'.

This is how basic, SAFE Elental Healing works without the Script, and without gods to help direct that healing. Later on, you will be able to make your own Healing Magics, but according to the statistics we have, whatever Elental Healing ta-diamonds you create beyond the tutorial, on your own, will simply cause cancers and other malformations.

Use of such disastrous Healing Magics on yourself will cause the dungeon to save you, using up one of your saves. You will be deposited in the entrance zone, and directed outside to receive proper healing.

Use of such Healing Magics on enemies inside the Glittering Depths will probably not cause enough damage, fast enough, to win any sort of fight, though don't take our word for it. Try it, if you wish!

NOTICE: When combined with a Health ta-diamond, [Rejuvenation] will heal Health instead of increase endurance, granting or supporting the Health that others or yourself might already have. Doing this sort of combination will consu the [Rejuvenation]. That ans that you can't use the original spell anymore. This goes for all ta-diamonds you find and seek to use with each other.

NOTICE: Unlike in the Script, when ta-diamonds are used to create a higher tier magic, the original is gone forever.

Well that was rather informative!

And it made Erick feel a lot better about choosing [Rejuvenation] as his starter spell. Erick grasped the dull gem in his hands—

Three doors opened up on the other side of the room. Writing appeared over the options. The first hallway led to 'offensive healing' while the middle hallway read 'support healing'. The third path read 'self healing'.

Other words appeared in the air.

Choose your ta-iron starter.

NOTICE: The form [Rejuvenation] takes will change based on your choice.

Well then…

Erick had no interest at all in causing 'offensive healing', and he was by himself, so… Third room it was.

Erick went through the third archway, into the next room ahead.

The door shut behind him and a hole opened up in the expansive white floor ahead. A thin stream of rcury-like tal flowed up from below, splashed upon so unseen ring-like object, and then settled down onto that ring, like iron filings falling upon a magnet. In a flickering second, the splash of liquid tal turned solid, and then expanded a fraction.

It was a bracelet. A dull, tiron bracelet.

Erick walked forward and took the bracelet out of the air and stuck the gem into the tal. Fascinatingly, the tal wrapped around the gem and then settled down, almost like an ooze, or a sli, but more like tal that felt like being not-tal when it encountered sothing interesting.

Erick was not surprised when a divine chi echoed through the room.

Words appeared.

Congratulations!

You have received your first ta-iron, your first ta-diamond, and you have joined them together!

You have created a Bracelet of [Self Rejuvenation]!

Upon placing the bracelet on your wrist you will feel a chill as the item takes your mana, both to store and to use. Since you only produce 10 mana per day, all of your mana production is going into the item, so this chill will persist until the item reaches saturation. Kill so slizards in the grasslands for a quick boost of mana to fill up your first bracelet and the drain and chill will vanish.

Your starter bracelet can hold about 100 mana, and the personalized [Rejuvenation] will always be active at a low level on you at all tis.

You can also activate the spell, for a quick, temporary healing boost, that will actually heal small wounds. Activating the spell is as simple as calling out the na, and the spell will activate, draining the power of the bracelet in order to power the spell contained therein.

This need to speak the na for the spell to activate goes for all basic ta-irons.

There are ntal-based ta-diamonds that can be joined to any existing spell to allow one to circumvent the need to speak the spell for activation.

Proper aura control can also be used to activate your paired ta-irons and the spells therein.

NOTICE: It will take about 10 minutes to heal from several small cuts or bites. Missing flesh will take longer to heal, and will require a second activation of this magic, preferably after an hour has passed since the last activation.

NOTICE: Overuse of the active healing function will cause the dungeon to save you before you start to develop cancers.

Well that was interesting.

Quite nice of the Gem Dungeon to have all that robust ssaging, too; it answered most of his questions about cancers and the like. Erick was rather glad that he went for the third door. This was all working out rather interestingly. Soon enough, Erick would be making his own magic, too, and that thought brought a smile to his face.

Erick put the bracelet on his left wrist—

The tal was cold, and it rapidly got colder as sothing slicked away from Erick's body and fell away into the bracelet. Erick had to pause for a mont to try and understand what had just happened, because the thing had not taken his mana directly. It had taken so mana that had overlapped his body without his noticing, until it was gone.

The dungeon had said that this is exactly what would happen, so… Erick wasn't worried. The other thing that made him not worry was that Blacksmith had explained earlier that the Gem Dungeon didn't operate on the mana a person actually produced; it operated on the mana a person had won from the Gem Dungeon's system.

And since all of Erick's Gem Dungeon mana was currently going into the dull gem, set into the dusty-looking bracelet, of course he was already 'empty' and 'cold'. But the bracelet seed to be doing great.

The gem began to faintly glow as so inner fire began to rekindle—

The bracelet turned pleasantly warm as a certain kind of heat flowed into Erick. It wasn't the warmth of his missing dungeon mana. It was more like he had taken a shot of espresso. He was already wide awake, but now he felt almost ready to move. He smiled as he inspected the bracelet.

"Well aren't you nifty," Erick said to himself—

Congratulations!

You have completed the tutorial!

As you explore the Gem Dungeon, you will find rooms filled with all sorts of challenges to overco, with most of those places labeled beforehand. Sotis the challenge is labeled, and sotis the reward is labeled instead. Sotis nothing is labeled at all, and you must find your own way through the thick of it all.

There are many secrets to be found in the more dangerous parts of the dungeon, but risk doesn't always end in reward. Keep in mind your own limits, but push them, too, and gain all you can gain!

SPECIAL NOTICE: In order to progress past floor 1, you must find a spell creation to and make your own spell, and then you must find the way down to floor 2. It's a lot more complicated to create your own spell than what you did here in the tutorial.

Good luck, Ashes Woodfield! Here is your new Status:

- -

Ashes Woodfield (9 saves remaining)

MP per day: 10

ta-Irons: 100, 0 in storage

ta-Diamonds: 1/10, 0 in storage

Bracelet of [Self Rejuvenation], 10/100

- -

We hope you enjoy the Glittering Depths!

SPECIAL NOTICE: Escape is always easy outside of dangerous situations. Just call out 'Ergency Upside Exit' and an exit to the entrance zone will be provided. Getting back down to where you were is not nearly as easy, for in escape, you might have given up everything that you might have gained.

Good luck!

NOTICE: robust ssaging is now off

A door slid open on the other side of the room.

A familiar grassland waited beyond; it was the entrance zone. In the far distance stood the hills, the Eternal Depths castle, and the black [Gate] entrance to the dungeon itself. People still walked up and down the road leading from that [Gate], headed off to wherever they desired. Erick took one more look around the tutorial area, the featureless white room…

And then he stepped out onto the grasslands—

The door behind him vanished, as though he had stepped through a [Gate]. All was grassland, all around him, knee-high and as dense as an unmowed lawn.

Erick smiled a little bit as he took in all that had just happened.

Overall, he liked that experience back there. It was simple, direct, and full of explanations. Erick's introduction to the Script of Veird all those years ago had been similar, but Irogh, the Registrar of Spur, had needed to explain a whole lot more to him than he had needed to explain to normal inhabitants of Veird. That conversation had taken hours, and Erick hadn't learned nearly enough in that conversation to do anything on his own until after a month had passed, and after he had beco familiar with the Script.

Erick suspected that he would acclimate a lot faster to the Glittering Depths.

Erick turned, and sought out a slizard, since those were good at replenishing mana. As he looked out across the land, he saw people killing ever-present slizards right now.

Erick went hunting, too.

He found his prey twenty ters away, having popped out of a hole in the ground that was not there until the slizard left it. The creatures 'respawned', as Jane would say, rather often. The small creature was at ho in the deep grass, slipping and sliding around and sotis passing directly through the thick undergrowth, but it was not nearly fast enough to escape Erick and a quick stomp.

As the facsimile of a creature vanished into motes of mana, those motes fell into Erick, warming him briefly, before that warmth slicked away into the bracelet on his wrist, leaving him chilled again. The [Rejuvenation] tamond glowed ever so slightly brighter, and the bracelet was a bit less dusty.

Erick checked his 'status' to try and see if there was a change…

Nothing happened at his ntal command.

"Right," Erick said, realizing what he had done wrong. "Status."

Words appeared to him.

- -

Ashes Woodfield (9 saves remaining)

MP per day: 10

ta-Irons: 100, 0 in storage

ta-Diamonds: 1/10, 0 in storage

Bracelet of [Self Rejuvenation], 20/100

- -

Verbal commands would take so getting used to.

It seed each slizard earned him 10 mana, through so sort of soul-resonance and flow system, and then that 10 mana flowed into the bracelet. Erick wasn't sure if that's what he expected to happen, but it made sense after the fact. There was probably so sort of [Renew] action happening in there, in order to make the mana adapt through three different systems without much loss… Or maybe sothing else was going on.

Erick would find out later.

After eight more slizard kills Erick's bracelet stopped absorbing mana from him and a warmth began to return to his body, though that warmth was already moving on. A person couldn't hold onto mana here in the Gem Dungeon, but tirons could.

The tamond was bright blue and filled with fractal flashes, while the tiron was shiny as silver. With that basic task accomplished, Erick turned his attention to the hills in the distance; where everyone else was going.

He walked that way to see what was what.

- - - -

By happenstance or fate, Erick arrived at the dirt path in front of the entrance just as the woman with the shield and sparkling tunic walked into the dungeon, her charges tailing behind her. As the woman stepped further into the dungeon, her tunic transford from sparkling crystal to shimring tal, the links so fine that it almost looked like fabric, while her shield beca a slab of silver on her back.

She was talking about what to expect in so part of the dungeon that Erick didn't have enough context to know, but when she looked at Erick she did a double take. She went right up to him, and asked, "You're new here, aren't you? And that's [Self Rejuvenation] on your wrist. Do you want to join a party?"

Erick paused a little, taking a mont to take in his surroundings again, and this ti with a lot more information. First thing he noticed was that a bunch of other people were now looking his way, after the woman had called out his bracelet. A few of the morning delvers heading in or out (perhaps so of them were very late night delvers, actually) perked up, and then they looked Erick over. Two people spied the bit of silver and sky-blue on his wrist, tsk'd, then promptly ignored him for whatever reason. Most simply opted to ignore Erick; he was too new, with too few bits of tiron on him, and he wouldn't get very far because most people didn't get far. Maybe. Erick could be misreading so of what he was seeing.

Only the tunic-wearing woman was truly interested in him, for she stood in front of Erick waiting for an answer. Three of her five charges seed to want Erick to say 'no' while the other two wanted him to say yes, but they didn't truly care.

The woman was eager, and she seed honest.

But Erick didn't want to go anywhere with other people right now.

So Erick said, "This is my first day here and I'm not looking for a party, but thank you for the offer. I do have a question, if you don't mind answering: Is Healing Magic actually rare enough to be called out like this?"

The woman gave a small, resigned smile. "Ahh. Well if you change your mind, just look up the Crystal Raiders in the delver's hall and leave a ssage for us with the clerks. We're a small but growing group of delvers looking to push far and raise others up to push far with us, because the Glittering Depths can more than support you if you choose to live here, and the only way to trade items between people is to use a grouphall, which is like a guildhall but for groups, like us, the Crystal Raiders." She explained quickly, "But anyway. To answer your question: Yes, Healing Magics are rarer than anything else down here, and the tutorial wouldn't have given you the option for [Rejuvenation] if it didn't think you knew how to manually use Elental Healing. It doesn't even matter if you chose the Bracelet of [Self Rejuvenation] right now, because the fact that you have Healing as your first item ans that you'll be able to use Healing Magic elsewhere in the dungeon without causing cancers and the like.

"Because you can manually make these items, you can find and make so more Bracelets of [Self Rejuvenation] and then sell them to others, making you a rich man— Well. Locally rich, in this dungeon.

"As another treat of information: you can turn the [Self Rejuvenation] into [Touch Rejuvenation] easily enough with the right tamonds. The [Aurify] tamond does that, but that's a damned mana-sucker once you get down to where the manasphere is thin. A better option is the [Bequeath] tamond, which will allow you to imbue individuals with [Self Rejuvenation] for a ti; it's more limited than the aurify version, but it's more mana-cost friendly.

"But if you're not up for partying, then there's no real need to go in those directions." She smiled brightly, with a faint hint of alcohol on her breath. "I know a lot more than that little bit of information when it cos to the Glittering Depths. You sure you don't want to join us? We could always use more skill."

Erick returned her smile. "I'm grateful for the explanation and for the hint of where to go next, but my answer is still 'no', for now. The na is Ashes Woodfield. It was a pleasure to et you…?"

"Veracity Speed," the woman said, without seeming to lie, but who the heck had a na like that? Crazy. Erick almost asked her about her odd na, but she noticed Erick's doubt, smiled a bit more, and said, "It's the na I'm using these days, 'Ashes'."

Erick laughed. " 'Ashes' is a perfectly valid na!"

"Sure sure sure," Veracity rambled as she winked. Then she moved on, saying to her charges, and maybe also to Erick a little, "Co along now! We're gonna get you all so real starter spells, and work on getting you the pieces to make the truly fun ones, like [Curse Bloom], [Mana Purge], and [Fireball]! I'm partial to [Fiery Corruption] over [Fireball], though, because single target touch-spells are much more mana efficient once you get past the early levels, where mana density is still high. Any spells that go wide often fail when the mana gets thin, because, like I said earlier…"

Veracity's voice drifted on the air, like all the other small conversations happening on the main dirt road, from the entrance to the hills. Her charges followed along, one of them muttering, 'she never shuts up'. A different charge elbowed the one who had disparaged the verbose Veracity, whispering, 'You stop that, Migh.'

Erick watched them go for a mont and felt that if Veracity's group wasn't so absolutely filled with teenagers, that maybe he would have gone with her. She seed like a nice enough person.

Erick gave a quick ntal look back at Ophiel, and a telepathic check-in. Thankfully, the telepathy-connection worked fine, even in the dungeon, since Ophiel was a part of Erick's soul; the dungeon didn't seem capable of blocking his omnipresent connection to his [Familiar]s at the mont, and it probably never would. He would probably lose his [Telepathy] connection as he got deeper into the depths, but even in the deepest parts of Ar'Cosmos and past the Edge of the Script, his [Familiar]s had remained intact.

Here, on the grasslands, where his actual [Telepathy] connection was strong, Poi inford Erick that nothing bad was happening out there right now. Just a bunch of paperwork, for now. They wouldn't even get a eting with a judge for another 14 days.

So Erick bid Poi luck.

Then he walked down the dirt road, toward the hills in the distance, where open doorways were set into the base of the hills, and shadows lay beyond. Half of the hills were entrances, and half were exits. People vanished into those shadows, in twos and threes, or as singles, and ca out in similar-sized groups—

Two people rushed out of an exit, calling out for a 'Jool', yelling their heads off.

Almost as fast as they called out, soone stood up from the grasses over in the field. Everyone who had looked their way during the yelling moved on, and so did Erick. 'Jool' had been [True Resurrection]ed, and so he ended up here, on the grasslands. According to the soft words of the group, that Erick couldn't help but overhear, Jool and his team weren't going to do any more delving here at all.

It was too hard of a dungeon.

When Veracity's group of six got to their hill, Veracity told them all to rush in quickly and together, otherwise they would get separated. One of the guys in the group, Migh, almost held back at that, but the one who had elbowed him gripped his hand tight.

Veracity went into the darkness first, followed rapidly by everyone else, linked hand in hand.

Erick picked a different hill and stepped into the darkness.

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