Ar'Kendrithyst Chapter 301 183, 1/2

Novel: Ar'Kendrithyst Author: Arcs Updated:
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After Bright Tea at the White Palace, Erick felt lost. So he went to bed.

It had been a good decision, though he didn't actually get to sleep for a while. His mind was too full of thoughts.

The people at Bright Tea had not asked if he was a Wizard, and it was only now that Erick realized why. They didn't ask because they did not want to know. Their stance had mirrored that of Poi's, back when Erick finally thought to bring up the subject with him back when they were at the grass travelers. Poi already knew, but he did not want to talk about it because talking about the issue would make it real. And so, just like with Poi, the wrought of Stratagold did not want to consider that Erick might be a Wizard.

Because if Erick were a Wizard, then they would be obligated to commit certain acts of violence, or magical neutering, or whatever it was they did to a newly-discovered Wizard. So they chose to forgo that specific question. And what was worse, is that if they would have asked, Erick would have lied, and Kromolok's white [Zone of Truth], or whatever, would have called him out on the lie, and then things would have gotten very ssy, anyway. So they had chosen to ask instead after Erick's goals and character. What they found there was acceptable…

But then Erick had told them that he was likely immortal, now, thanks to Rozeta…

And that was a big deal for them.

It was like a switch had been flipped in the royals and in everyone else in that room.

That Erick was now immortal put him into a whole different category of interactions. What sort of interactions? Erick had no idea at the mont.

Eventually, as his thoughts rounded and he went over them for the tenth ti, he found nothing new to consider. No new angles. No new unexpected threats.

He slept.

When Erick woke up the next day he did his usual business behind a Privacy then walked out to the front room of his [Fairy Stronghold], and saw the proof of his new path of interaction with the wrought sitting on the kitchen table. It was so herbal food sitting under [Preservation Ward]s to keep one cold, one warm, and one of them dry on a little plate. It was breakfast made by a health nut whose ideas of health were from another world. Which, Erick supposed Tasar was. Or if he wanted to be truly technical, Erick himself was.

One bowl of green slop. Pasted herbs, or sothing. Slled okay. Cold, which was… It was a cold slop. It wasn't Erick's best idea of a good breakfast. But… Cereal was cold? So maybe this was fine.

A tea of bitter black root. Did not sll good at all. It stank, actually. Like herby dung, or sothing similar.

A few cubes of so sort of— Ah. Soul balm palm cubes. Little hard-and-waxy tan things; the dried sap of the soul balm palm trees. Erick at least knew the reason for that particular health food; it helped to speed up the healing of the soul. Was Erick's soul broken, though? He didn't think so. He rembered drinking soul balm palm tea back in Treeho, courtesy of Syllea, and it was rather good tea. This stuff looked vaguely more… Hoy? Expensive? Both, actually. This version looked different than the one Erick had already had; it was a tea that had been distilled into candy form, probably.

There was also a thin book next to the 'al'. The book was handmade, with a red cover and no outside writing. Erick had already glanced inside through his mana sense, though, and saw it was a prir on acquired immortality. Erick just blinked at that.

Of course the wrought would have so sort of… Not a mass-produced prir, but of course they would have a prir of acquired immortality. Sitnakov had said sothing about helping Erick ascend to immortality if he threw in deep enough with Stratagold. This was probably an extension of that.

And over on the other side of the house, Erick saw Tasar blipping stuff from one end of the large empty room to the other.

She stopped a few monts after Erick entered the kitchen, tripping a purposefully-left puddle of green shadows she had left on the wall. She stepped out of that section of air, into the kitchen, smiling brightly, "Good morning!"

"Good morning." Erick asked, "So what's all this, then?"

Tasar got right to it, saying, "I suppose you're keeping your immortality under cover, but I got to talking with everyone else who was in that room with us yesterday and the King and the Queen sent over so supplies for you. A welco-to-eternity gift. All of them are good supplies to have on hand for the type of immortality you seem to now possess, but it's clearly different from what Stratagold was offering to help you learn how to cast. Still, though, the supplies are useful for all people with enhanced natural lifespans. They don't do much for normal people, unfortunately; The Script already pulls up mortals as high as baseline biology will allow, but immortals need sothing a bit extra."

"Yes…" Erick said, "Stratagold tried to offer immortality spellwork to tempt to side with them… But I know for a fact that Phagar has said that true [Immortality] magic is not a thing under the Script. So what was going on there?"

"Ah. Okay. Well." Tasar said, "It's all in the prir, but I would rather explain it all to you if you are anable. It seed like a lot of things happened yesterday, and I wasn't sure if you were ready for this sort of talk yet."

"Thank you for the concern. I'm ready, though." Erick pulled out the chair to the side of the 'breakfast' and sat down, saying, "I'd like you to explain all of… There's a lot, actually."

Tasar pulled out the chair opposite Erick and sat down, saying, "Gladly. Where would you like to start?"

One series of questions rocketed to the front of Erick's mind and would not allow any other thoughts until it was satisfied. "What were the other types of immortality on offer? What does it all an?"

Tasar nodded, then said, "Before we begin, a warning.

"Mortals don't like dying, as you are well aware. But these spells are self-cast only, by the designs of the Script, and they're not truly [Immortality], either, since Phagar locked that up tighter than a Ban, as you already know. Not many people actually know that, but I should not be surprised that you do. Anyway.

"All of these magics are functional immortality. And as such, they all have drawbacks.

"But mortals don't care about drawbacks when they're dying. The powerful ones will go through any danger if it ans living a longer life. Sotis the weak ones do, too. This desperation always leads to problems. Killing and sacrifice. Generalized disruption which leads to more death and… A lot of bad things happen if these thods to immortality were to be explained to the general public, because they would want them, and they can't cast them anyway, so this is my warning:

"Don't go telling people what I tell you right now." Tasar said, "That way leads to death. Maybe not now, but eventually. It always does. Without fail."

Erick nodded. He left the rest of that whole discussion for another ti for he did not feel like digging too deep into the ethics of immortality-for-so right now. "I understand."

Tasar continued, "There are a handful of major ways to achieve functional immortality.

"The first is [Polymorph]. Almost everyone knows this way, and I'm not talking about killing and eating a younger person. We'll execute you for that if we find it happening. What we wrought can do, is grant you the use of our neighborhoods to allow you to blend in as one of our people in one of those neighborhoods. It'll take a year or three, but if you can follow the programs set down and the routine, then you can eventually [Polymorph] into one of the types of people in those neighborhoods. Using this thod, if you lived in an orcol community you would beco a flesh and blood orcol. You won't beco a wrought, though; that never happens, no matter how much so people might want it to.

"This is the easiest thod as it requires almost no actual magical skill, beyond learning the intricacies of [Polymorph]. A whole school of magic unto itself, but still just a single spell.

"After the first three transitions you should be able to do this anywhere in the world, in any community.

"The second way to achieve functional immortality, and also the reason for these items here today, is to be able to cast the high-tier Blood Magic spell [The Rite of Ancient Blood]. The higher tier the better. At eighth tier, which is the one you want, it costs a million and a half mana and has to be cast in ritual, once per year. If you cannot reach the eighth tier and you are forced to go for a lower tier, this still works, but it is an inferior thod; the usual result is the spell [Blood Renewal]. [Blood Renewal] needs to be cast every month for a million mana, in the sa sort of ritual.

"This is the thod which requires the most upkeep, in the form of sagetree soup, bitterblood tea, and soul balm palm tea." Tasar gestured to the items on the table. "Every ti you cast this type of magic on yourself you need to do this health regin, which ans [Blood Renewal] will have you eating these things 12 tis a year, as opposed to [The Rite of Ancient Blood]'s once per year.

"Sagetree soup is a blend of herbs gathered from a sagetree, which so Blood Mage created in the year 150 Post Sundering in order to make all his Blood Magic work better on himself. Sagetree soup actually heightens all beneficial magic you cast on yourself, granting a small but noticeable multiplier to things like [Personal Ward]. It's only about 5% to 10%, where you spend 100 mana and get the effect of spending 110 mana, but the effect lasts a long ti if you don't stress it; nearly a month!

"It will be used up within three days if you use Blood Magic's path to immortality.

"Bitterblood tea is the exact opposite, as it strips away harmful effects of spellwork cast from any source upon you for the next month. If sothing is supposed to deal 100 damage, it might actually only deal 90 or 95 damage.

"Sa deal there with a month-tifra reduced to days in the case of major Blood Magic.

"Together, these two effects eliminate the dangers of an unchecked [Blood Renewal] or [The Rite of Ancient Blood].

"And then you have the general panacea for magical ailnts; soul balm palm tea. It helps to speed along the healing of the soul which is always necessary after large body-altering magic.

"And finally, the last thod to immortality is to cast the spell [Tilessness] on yourself." Tasar said, "That is very much a double-sided spell. You no longer age, but you also no longer naturally heal, or tire, or get less-tired after resting. You also no longer take damage from any damage over ti effects, and you don't need to breathe. You can cancel the spell at any ti, and there are no side effects from canceling it, but there's also no turning back the clock once you allow ti to flow forward. You can only ever stop ti; you cannot reverse it.

"[Tilessness] also doesn't run down the clock on improperly-created magic. You must still break the magic and then wait days or months without [Tilessness] active in order to gain the creation powers of the Script once again.

"And the fourth thod… It's not really immortality." Tasar said, "It's lichdom. Learning enough soul magic to beco a self-summoned creature, creating your body as necessary. Lot of drawbacks to that one… Really too many to na in any short amount of ti. The short version is you lose your senses and you have to beco a creature of mana sense and otherwise, and also you lose the pleasures of the flesh, which include sleeping and understanding humor and love. You can regain a lot of those pleasures if you beco very good at Soul Magic and Blood Magic and Summoning Magic— Necromancy is a very large field of magic. But otherwise… you beco an unfeeling, uncaring husk of a person.

"There's technically a fifth thod, too, but that requires you to beco a dragon." Tasar shook her head a little, saying, "I don't think you want to beco a dragon."

Erick sat back in his chair and took that all in. "Immortality is a lot more difficult than I thought it would be." He glanced at the three bits of 'food' on the table. "Those seem like they would allow to use [Bloody Ward] without issue."

Tasar instantly narrowed her eyes and shook her head. "You should still not use that spell. The effects from sagetree soup and bitterblood root tea are extensive, but also minimal, and they will get used up if you actively stress them. These foods probably won't even do anything for you, depending on…" She seed to want to hold her tongue, but then she could not, "Depending on what exactly happened between you and Rozeta; the nature of your specific immortality. But the Blood Magic route is the one that Stratagold was most ready to present to you, and so there is no need to deny you the items that they had prepared for you, anyway." She rapidly added, "You don't have to tell what sort of immortality you gained, and I am specifically not asking you to tell …" She paused, then decided that those words were enough. Then she nodded.

Erick looked at the green slop…

It wasn't actually slop. It did look like green tomato soup, though. And it was cold.

"I'll try it." Erick asked, "I assu it's expensive?"

"Ruinously. Magical herbs and other items are among the most expensive in the world because you can't simply [Duplicate] them." Tasar said, "I understand that Stratagold has three groves of sagetrees and two fields of bitterblood root and they're all guarded like a king's bedchambers. I'm not even sure where those places are, but they're certainly not anywhere near Stratagold itself. The soul balm palm is much, much less expensive. I know where that grove is. That stuff you can harvest every year."

"This all seems very useful." Erick frowned a little, muttering to himself, "Maybe I should look into alchemy as a hobby."

"Oh yes." Tasar said, "With your penchant for [Grow]ing new things you should look into long-harvest high-potency alchemical ingredients. Even if you don't use any of it yourself, so of these things —bitterblood root especially— only get more potent and powerful with age. I think this tea was harvested on a 3 year cycle, which is at about the minimum tifra for it to beco useful."

Erick breathed deep, then asked, "Why does it take so long for magical plants to grow, anyway? I heard it was because they beco monstrous if you try to force their growth, but that doesn't seem any worse than monster cows, and I know people raise those all the ti."

"It's sothing to do with a shift in potency; a dilute effect grows stronger as the plant ages and naturally matures, but once monsterfication occurs all that potency is subsud into the growth of sentience and malfeasance. That's about all I know on the subject, though." Tasar said, "I've spent a few decades here and there playing around with plants, but— My biology is different from yours, so this stuff is not my focus. I do grow magic crystals, though. Those are pretty useful as a wrought. Like sagetree soup; a long term buff to all spellwork."

Erick decided that he had enough of immortality talk for now. It wasn't like there was any pressing need to learn the ropes, anyway. He had eternity if everything went right.

… And suddenly eternity seed like a very long ti.

Erick pulled away from that sudden abyss of thought and focused on the present as he changed the subject. "To change the subject: I've been trying to understand a specific type of spell that I don't know if it actually exists, but you would know. [Spelleport]; [Teleport] but targeting other people's spellwork, to shift it to so other space or direction." He added, "Specifically, the moving of very, very strong magic. Like— Did you hear of the Red Dot that so mage threw at Spur? That sort of magnitude 9 sort of spell. I want to be able to redirect that sort of thing."

Tasar brightened at the subject of Spatial Magic, or maybe at the specific subject, Erick wasn't sure. And then she focused, and said, "This is a very simple answer, but for very complicated reasons.

Unauthorized duplication: this narrative has been taken without consent. Report sightings.

"No.

"That doesn't work.

"You cannot [Teleport] magnitude 9 spellwork cast by another, in any way, shape, or form. You can only mitigate it." Tasar happily said, "But! Anything below mag 5 you can [Teleport Magic] to so other location or aid in a different direction. Anything at or below mag 7 you can [Spatial Domain] to so other location. Mag 8 and 9 spellwork can only be altered by other mag 8 or 9 spellwork, or mitigated by a lot of lower level spellwork.

"In almost all scenarios where facing high magnitude magic, you should simply run the other way, or if you must try to counter it then you should use as many layers of defense and mitigation as you can. Transmutation from one Elent to another works best, if you got it. Reflection broadly does well in all scenarios. Simple Force can mitigate a lot, if it's thick enough and ablative enough.

"The reason you can't do much against high mag spellwork is because high mag spellwork alters the very nature of the manasphere in an area." Tasar said, "It's almost always Domain-based, first of all, which ans you have to break that to alter the spell, but secondly, high mag spells are almost always very, very high mana cost—" Tasar waved a hand, saying, "It gets complicated. We can speak on that if you wish but—

"But if you want to learn [Teleport Magic] anyway, I can certainly teach you that! It's a lot less useful than you might think, but it's surely useful in so scenarios." Tasar added, "A [Spatial Domain] is much more useful, though."

Erick said, "I want to learn [Teleport Magic], if you are willing, but before we get there: What about using [Gate] to move a Red Dot?"

Tasar gave a small smile. "This tactic works. One of the many, many reasons to get [Gate]."

"… Okay." Erick said, "Lower mag spellwork has a hard ti affecting higher mag spellwork."

"Broadly true, yes," Tasar agreed.

"Does that an that [Gate] is mag 10?"

Tasar jerked as if slapped. Slowly, she spoke, "… Noooo… ooh?" She shook her head. "No. I an… [Gate] is already out there and we know the functionality of the spell. There are historical records of [Gate] being used to move mag 9 spellwork around— Okay. So. I don't know the reasoning why it works, but I never imagined it worked because [Gate] is mag 10. [Gate] is probably not mag 10. It just looks that way because of the effect, which is to seamlessly connect two parts of the world together and to allow free movent between those two points."

"Yes." Erick said, "But if, as my current Worldly Path suggests, [Gate] is actually just a Fae Domain and a Spatial Domain and so existence inside the mana connecting two places together, maybe [Gate] just looks like it seamlessly connects two places together." He added, "Plus, we already know that back in the Rage Wars the Raging orcols tried to capture the Gate Network. They did this by breaking open a [Gate] to get at the space between the seemingly-solid ring of magic that is [Gate]'s magical manifestation. The records of that are spotty, but this is what I gathered from Archmage Tenebrae's books on the subject."

Tasar frowned a little. Erick could tell that she did not like Tenebrae; no one did, it seed. But she said nothing.

Erick continued, "So this might an that [Gate] is mag 10. Maybe that is what a Wizard is ant to do to the Walker's [Spatial Domain] or [Fae Domain]. Maybe a Wizard is not ant to actually combine those two Domains into one, but to heighten the power of a Domain all the way to mag 10."

Tasar scowled, but Erick could tell it was directed at herself. She muttered, "I suppose a direct-increase of a spell's power is one of the easiest things for a Wizard to do… But this would break the magnitude limits set by the Script..." She said, "But then again this is what Wizards do, so… I don't know. It's a theory..."

As her voice trailed off, Erick threw another idea out there, "How about this idea then:

"[Teleport] works in this way: A physical space spreads out between multiple endpoints in the mana, and then the user decides to be at one of those different end points.

"So maybe [Gate] is the opposite. I am partial to my idea of a construct existing in the mana, so maybe [Gate] is mana moving into this side of reality and deciding it wants to be two places at once, and people can step through this hole in reality." Erick added, "I don't have that idea fully fleshed out, but the bare bones are there; sothing in the mana that is multiple places at once."

"… Maybe." Tasar said, "Let's go back to the magnitude stuff for a mont: You can throw antirhine through the center of a [Gate] and the [Gate] is not disturbed. This ans that the two areas at either end are truly connected, and that there is no 'tunnel' inside the mana. In this way, what is happening is not an overriding of reality with a high magnitude spell, but more like Tricking Magic. It might be that [Gate] is mag 10, but I doubt it."

Erick shrugged. "I knew that extre-light materials could go through a [Gate] and not break it, but I didn't know that about antirhine, too… But: What happens when you touch the ring of the Script-enabled [Gate] with antirhine?"

"… Ah." Tasar said, "It explodes, actually. Very large explosion. Only a mag 5, though."

"Defensive asure against tampering, then? The explosion disallows entry into the base workings of the [Gate]?"

"Unknown, but highly likely—" Tasar froze. She frowned. She said, "If you throw antirhine at a mag 9 spell you will break that spell down to a lower magnitude. I an… Effects vary depending on the spell you're trying to break with antirhine. The most common decrease in power is from mag 9 to mag 7 or 6."

For a long mont both of them just sat there.

"Whatever the case, we're not solving this mystery just sitting here." Erick asked, "I'm going to eat that food and then I want your help with [Teleport Magic], if you are willing. I would also be willing to help you with making your own [Fairy House]."

Tasar smiled a lot, then said, "Sure! That sounds great."

Erick reached over and grabbed the bowl of sagetree soup, asking, "Could I get a seed from a sagetree?"

"I don't foresee that being a problem; I'll look into it. Maybe I can get you one by this afternoon."

"Thank you." Erick reached over and picked up the immortality prir, too. "After magic making."

Tasar stood up, saying, "Then I'm going back to the Domainwork. Let know when you're ready."

She walked away and Erick had breakfast in private.

The soup tasted like grass.

The black tea tasted pretty great, actually. Like a durian fruit; horrible sll, great taste. Acquired taste, of course, but that was fine.

The soul balm palm sap worked well as a candy. Erick sucked on the caral/buttery/coconut-like hunks of dried and prepared sap while he read the prir on immortality.

It was a pretty boring read from a culture that had a specific view of immortality. There were a lot of rules and guidelines to 'follow', or to at least be aware of, as a new immortal. There were actually different levels of immortals, as most immortal-capable beings did not live past 25, if they chose a life of monster fighting, or 150, because catastrophic events happened pretty often around the Geodes. Once you got past those hurdles of ti then you were considered a 'real' immortal.

But even before that, there were rules to follow, because no one planned to die at 25 or 150; everyone tried to live a whole lot longer than that, and thus they followed comnsurately longer-view ideologies.

'Don't get too close to mortals, but as this is likely your first hundred years of life, you will likely not want to follow this guideline; do as you will.' 'Do place more emphasis on courtesy and propriety than you have before.' 'Don't worry too much about money between fellow immortals, though there are exceptions and the young immortals value money quite a lot. Favors are more valuable to the old immortals.' 'Don't get too involved with mortal affairs such as comrce, unless you can handle the disappointnt of needing to explain the sa thing over and over; to train up yet another person every 20 years, or however long you wish to be involved in mortal affairs.' 'Do help out mortals, but stay away from them as well; their society might seem like your society, but it is not.' 'Don't put yourself in a position of power over mortals, for one of them will eventually co along and try to replace you, and they will likely use violence and ruin everything you have tried to make.'

And then, in big bold red letters near the middle of the book:

'Do keep your word. Don't lie. Don't lie through obfuscation. Don't lie through misinterpretation. There are always new mortals who will know of you, but if you break your word or a promise with a fellow immortal, this news will spread and remain rembered, forever. You will be looked down upon for this transgression. Depending on the severity of your lies and possible betrayal, you may not ever be trusted again.'

Well, shit.

Erick had fucked that guideline pretty hard.

Oh well.

Erick felt he understood a lot more about the Geode wrought and their brand of immortality after reading the book, but this collection of words was obviously not the full story.

Wrought lived everywhere on Veird, though it was usually hard to find them out in the open like you would a dragonkin or a human or incani. According to this book, this arrangent was by the design of their culture, or at least this was the design of the primary culture of Stratagold, from which this book was created.

Co to think of it… The only wrought Erick ever really saw on the Surface were Silverite, Killzone, Liquid, Anhelia, and a few others, but all of them were inside Spur. There were a few more here and there out in the world, but not nearly as many as there were in Spur. Spur's immortal wrought were all around 600 to 1000 years old, too, if Erick had those numbers right. No one really knows how old Silverite or Killzone were but there was a lot of speculation.

Erick put the book away and went to Tasar.

It was ti to learn [Spelleport]! It would likely not solve his Red Dot worries, but new magic was great, anyway. In Erick's opinion, it was both better to know a bunch of esoteric magic and never need it, than it was to potentially find oneself without the proper spell in any given scenario.

And, even if [Spelleport] turned out to be a dud, as Tasar said it was, it would still be incredibly useful when it ca to shutting down lower-level mages. Now Erick wasn't one to gloat, but the fact is that most other mages are lower-level mages. And all the warriors out there were even lower than that!

… Not that Erick would ever say those unkind words. But truth was truth. [Spelleport] might even be more useful than Elental rcy.

- - - -

They practiced magic upon a tangle of Yggdrasil's bright white roots that arced above the water about half a kiloter away from the trunk. The first thirty minutes went rather well, as it was basically just a reiteration of how Spatial Magic worked. There were also so various experints where Erick manually blipped a whole bunch of stuff, from fish to Ophiel, to prove he could. Tasar was quite surprised by his manual magic dexterity, but then she got over that and told him how he could do better. He used [Greater Lightwalk] to enact his manual Spatial Magic, as his aura control was still rather shoddy, so there was a lot of room for improvent there; he should learn how to do this with aura control, as soon as his aura was actually under his control completely.

There was no need to show that he could blip people, for Tasar had seen enough.

And then they started talking. Tasar had a lot more depth to the subject of Spatial Magic than anyone Erick had ever encountered before, but that was to be expected. She was a Spatial Mage before she transitioned to a Summoner, back when she tried to make [Gate] centuries ago. She was still a Summoner these days, mainly because—

"Spatial Magic only really does one thing very well," Tasar said. "It alters the position of a currently-existing object in reality, through the stretching of the caster's personalized Reality. Spatial Magic doesn't harm, unless putting sothing into a specific place would then cause harm, but even then, Spatial Magic works best when you're working within certain rules.

"Broadly, those rules are 'where would this item be if its past had been slightly different'.

"Spatial Magic allows us to skip all the steps necessary to actually move sothing from Point First to Point Last, even if such a transition would have required a hundred Point Middle steps. For instance: you are trapped in a cage suspended over a chasm, and you want to go ho. No need to summon sothing to go grab the keys off the guard, while simultaneously hiding that magic from the [Scry] eyes all around, and then, when you pass that point, you're still dangling over a chasm. I'll leave it up to you to decide what other steps there are to getting out of this situation.

"But with Spatial Magic you can just— Pop! Back ho. Like the people that captured you had never captured you at all.

"The Script streamlines this action to rely cost 250 mana every single ti you work [Teleport].

"But when you're manually casting Spatial Magic, the more steps you need to overco from moving to First to Last ans the more mana you have to spend to make this Reality a reality. There are a lot of nuances to this. In the cage-scenario, traveling ten ters with a [Blink] to a cliffside you can reach, but where you never would have normally been, is a lot cheaper than traveling all the way back to the point you were captured days ago and then thrown into the cage; ten mana to reach the cliff, 350 to go all the way back ho..." Tasar asked, "I see you have a counterpoint?"

Erick did. "Practically all my manual blipping costs nearly nothing. Just normal [Greater Lightwalk] costs. Thousand kiloters each ti."

"That's because you're very skilled with [Greater Lightwalk]. Can you honestly envision anything barring your path, anywhere you go? In lightform, you can do this. The fact that you have an Elental Body at all ans that movent is very easy for you, therefore all further steps on the path of your past into the future are easier." Tasar added, "Though I'm sure… 'blipping' in the Underworld has been a tad difficult."

She wasn't comfortable with Erick's word for [Teleport].

"Then that explains that. Thank you."

Tasar nodded, then said, "I can set up so Spatial Magic trials for you to overco if you wish. You'll need to use aura control, though. You should be able to experience a bit of what a normal mage goes through that way. Still, though… probably best to wait until you get a clear aura."

Erick nodded.

"And so: onto [Teleport Magic].

"[Teleport Magic] is more like [Teleport Other] than it is like [Teleport Object]. But it is different.

"This is because magic has intent. A [Force Bolt] will want to hit what the caster directed it to hit. But, looking at another magic, a [Force Bomb] will just explode at the end of its path, or if it is disturbed. In this way, it is about the sa mana costs to [Teleport Magic] a [Force Bolt] as it is to, uh, 'blip' a [Force Bomb], even though the Bolt costs 5 mana and the Bomb costs 50. Mana costs an more intent, but the manner of the intent matters as well."

Erick was realizing sothing. "[Teleport Magic] will usually cost at least as much mana as the spell costs, doesn't it." He added, "Not much better than a [Dispel], then."

"The power and intent behind the spell you are targeting matters a lot for costs, but! If you fail to correctly guess the mana cost of the opposing magic, [Teleport Magic] might still work, a little. This is not a failed [Dispel] situation, where failing to properly guess the opposing mana check ans you fail. Actual results of a failed or minimal success ans that the spell you have targeted probably moves a little, or maybe the trajectory is off." Tasar said, "It's not too useful of a spell, like I said. Still, it might be good for you to learn it, just so that you have it."

Erick nodded.

Tasar continued, "Now, how this magic works is to target the intent inside a magic, and to change that intent through a Spatial Magic alteration, so that the spell was either aid away from you, or aid to the side, or sothing. If you spend a lot of mana, you might even be able to completely reverse the trajectory of the incoming [Grand Fireball], though this tactic usually fails. It is usually safer to try and influence the intended target of a [Grand Fireball] to anywhere not near you, or sothing like that.

"[Teleport Magic] is very limited in scope." Tasar finished with, "As I said it was."

Erick nodded again. "Okay. Sounds reasonable."

"Let us try, then?" Tasar gestured to the side and began conjuring floating, stabilized balls of black-green Force. Erick assud they were shaped [Force Walls]. "These are Shaped [Force Wall]s. I put a rather minimal amount of intent into the casting, so you should be able to [Teleport Magic] them if you try—"

Erick reached over with his lightform and flicked a bit of his normal Spatial Magic thodology through that first orb.

Tasar went wide-eyed and quiet.

The force orb had blipped upward three ters.

A few blue boxes appeared. Aside from the ones that congratulated him for remaking a basic spell, there was the spell itself.

Teleport Magic, instant, touch variable range, 25 mana Variable

A magic within close range shifts around at your variable discretion.

With surprise in her voice, Tasar said, "Ah. So. You're good at this, then."

Erick laughed a little. "I still haven't figured out how to [Teleport] people between Yggdrasil's bodies, yet. Admittedly I haven't put much effort into that; there's only so much ti in the day."

Tasar's surprise gave way to cold reality. "I haven't realized how to do this yet, either. The best I could do is what eventually beca the t-station network. Would you like to work on that?"

"Nope. Let's get you [Fairy House]. You have [Fairy Item], yeah?"

Tasar brightened. "I have [Fairy Item] and..."

Tasar eventually summoned so chalkboards with a lot of math on them.

Erick countered with Ophiels singing songs of Elental Fae.

They spent two hours talking on the subject, but Tasar wasn't willing to commit to a 100 day spell creation tir if she failed her tier-four [Fairy House]. They tabled the discussion for now, and would pick it up again later.

"I think it's ti to move on, anyway. Ti for an inquiry." Erick said, "Let's go to the embassy and set that up."

Tasar blinked a bit. "Uhh— Yes. Okay."

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