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Alex's breath hitched as the notification flashed before his eyes.

Godhand.

The na alone carried weight. But the description…

This wasn't just telekinesis anymore.

This was dominion over matter itself.

His fingers twitched. A strange sensation prickled through them—like the air around him had suddenly submitted to his will.

"10,000 kilograms... per object?"

His mind raced.

That was the weight of an entire truck. A boulder the size of a building.

And he could control multiple at once?

Alex exhaled slowly, his smirk stretching wider.

But that wasn't even the best part.

"Disrupt enemy movents…"

Alex muttered the words under his breath, feeling the weight of what they ant.

His lips curled into a slow, deliberate grin.

He could make his enemies float, their feet leaving the ground against their will.

He could make them sink, dragged down as if the earth itself had swallowed them.

He could make them feel like they were wading through wet cent, struggling against invisible forces.

And energy-based attacks?

Fireballs. Lightning. Pure mana blasts.

He could stop them.

He could throw them back.

The realization settled in, heavy and exhilarating.

For a second, he just lay there, absorbing the sheer scale of his new power.

Then, his smirk stretched wider.

Now this… this was broken.

Alex continued.

The next skill on the list—Earth Stomp.

As the na implied, it made the ground tremble when he stomped. Simple, but effective.

But simple wasn't enough.

Alex activated [Attribute Converter], exchanging stat points for an Upgrade Stone. The glowing stone appeared in his hand, pulsing with raw energy.

He pressed it against the skill.

[Upgrading...]

[Upgrade Successful]

[Earth Stomp (C) is now World Breaker (S)]

Alex's eyes glead.

World Breaker.

Now that was an intense na.

[World Breaker (S)]

Effect: The user stomps with godlike force, triggering a miniature earthquake that devastates the battlefield. The ground violently fractures in all directions, engulfing enemies in an apocalyptic upheaval. Even airborne foes feel the aftershocks, throwing them off balance. The force spreads across a 100-ter radius, fracturing the terrain so violently that massive chunks of earth collapse into deep crevices

Cost: 150 Mana per use

Cooldown: 1 minute

A single stomp.

Just one—and the battlefield would be torn apart.

Nice.

Alex exhaled, his excitent growing. But he wasn't done.

Next skill: Farsight.

He repeated the process, exchanging stat points, summoning the Upgrade Stone, and used it on the skill.

[Upgrading...]

A strange pressure settled over him.

His vision blurred—then sharpened.

The world around him stretched. Every detail—every grain of dirt, every flicker of movent—beca crystal clear.

[Upgrade Successful]

[Farsight (C) is now Omniview (S)]

[OmniView (S)]: The user transcends human perception, gaining absolute vision. They can see up to 20 kiloters with perfect clarity, perceive the flow of mana, and even glimpse fate-bound events monts before they unfold.

Effect: Can see through most illusions, invisibility, and deception-based magic. Can observe objects 20 kiloters away as if they were right in front of them. Can see through solid objects, except for enchanted barriers or dense materials. Can follow even supersonic-speed objects in motion.

Alex's breath hitched as the new description unfolded before him.

But he didn't stop.

Next skill: Blur.

[Upgrading...]

[Upgrade Successful]

[Blur (B) is now Surge (S)]

[Surge (S)]: The user's speed transcends normal perception. Moving at blinding velocity, they beco a blur of motion, appearing to teleport short distances. Their afterimages solidify for a mont, allowing them to briefly act independently, further confusing foes.

Effect: The user moves at 300% speed, making them almost impossible to track with the naked eye. When dodging, faint afterimages linger, tricking opponents into attacking the wrong spot.

Instant Dash: The user can vanish and reappear up to 10 ters away instantly (short-range teleportation). Instant stops, midair pivots, and acceleration feel seamless.

Cost: 1 Mana per second.

Instant Dash Cost: 10 Mana per use.

Alex grinned.

"Oh… hell yes."

With this and Godspeed Rampage, there was no catching him. No stopping him.

Next up was Multiplicity.

The skill that had turned the tide in his battle against the final boss.

Without it, he still would have won… but the others?

They would've died.

Even now he was using it.

And he was about to make it even stronger.

[Upgrading...]

[Upgrade Successful]

[Multiplicity is now Doppelking (S)]

Doppelking (S): The user transcends normal cloning abilities, creating an unstoppable legion of themselves. Each copy possesses a significant portion of the original's power and can fight independently. The user's mastery over this ability allows for instantaneous tactical repositioning, making them nearly untouchable in battle.

Effect: User can create up to 10 Clones – Each clone now possesses 50% of the user's strength, making them formidable on their own. The user can ntally issue commands instantly or let clones act on their own. The user can switch places with any clone instantly, even mid-attack. Clones now last indefinitely, unless destroyed or dismissed. Upon a clone's destruction, it explodes in a shockwave.

Summoning Cost: 50 Mana per clone.

Cooldown: If all clones are destroyed, the skill enters a 3-minute cooldown before reactivation.

One Alex was deadly.

But ten?

That was just unfair.

And now—his clones didn't just fight, they exploded on destruction.

A walking, talking ti bomb.

He could already picture it—one of his clones, smirking at an enemy, voice dripping with mockery:

"I may die... but I'm taking you with ."

Chee!

Before, his clones had been useful.

Now? They were monsters in their own right.

Each one carried 50% of his strength.

That ant ten clones, each as strong as half of him.

Alex nodded, impressed.

With this boost, he was now confident that a single clone could go toe-to-toe with a Beast Lord.

The next skill in line was Danger Sense.

[Upgrading...]

[Upgrade Successful]

[Danger Sense (C) is now Sixth Sense(S)]

Sixth Sense (S): The user's awareness reaches an inhuman level, bordering on precognition. Instead of just reacting, they now perceive all incoming threats in real ti, allowing them to position themselves before an attack even happens. Their body acts on pure instinct, dodging, parrying, or countering with absolute efficiency.

Effect: Attacks that should hit will instead barely miss, as if fate itself bends around the user. The user senses everything hostile within a 100-ter radius, including traps, sniper fire, and even hidden killing intent.

Limitations: Stronger enemies with domain abilities or reality-altering skills can suppress its effectiveness.

The next skill was a powerful one.

And only one upgrade stone was needed for this one.

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