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The specifications of the ga were also written with great care. Players will receive tickets for driving offenses, fines for jaywalking, and in the event when the player gets hurt, theyll have to pay hospital fees too.

Of course, one good thing about the ga was that players couldnt die, but could faint and recover in the hospital.

This ga was designed with helping players feel the void they have in real life, as well as to utilize the biggest advantage VR gas have.

Chen Mo left the room and walked around and indeed, everything looked really realistic, and the flaws suggesting that it was only virtual were barely noticeable.

For example, the bodies of the players arent as detailed as in real life, similar to high quality CGI from his previous life. Although it looked incredibly realistic, you could tell it was computer generated.

This included the walls, tables, cars, street lamps Although they were also very detailed, it was possible to tell that they were computer generated.

However, it still shocked Chen Mo that it was this detailed.

Of course, despite being nad Earth Online, it was just a na, the developers didnt recreate the entire Earth.

Earth Online was just placed in a city, similar in size or slightly larger than GTA 5 in his previous world.

But the resources required to render one virtual city was incredibly eye watering.

After trying out so more features, Chen Mo exited Earth Online.

He didnt exit the ga pod however, instead going into another VR ga.

This was Zen Entertainnts poster child, and was one of the best performing VR gas in China.

Chen Mo also tried it out a bit. The ga was essentially a Wuxiao world in a VR environnt. Other than the great feeling of being able to walk on air, its combat system as well as playstyle was fairly average compared to other MMORPG.

Chen Mo tried out another seven popular VR gas before getting out of the VR pod.

Chen Mo felt tired after having played for around four hours, but at least he didnt have a headache or felt dizzy afterwards.

This was one of the problems of VR gas. The players must be completely imrsed in the ga, aning that all their senses are cranked up to eleven to take in all the information. Therefore VR gas are as tiring as working a day job.

Players might even have to focus even more during key battles or quests.

Therefore, VR pod manufacturers recomnd that players play for a maximum of eight hours at a ti, taking a break afterwards. The players will face a test to test their cognitive abilities every ti they log in. If they were considered to be tired, they would not be able to enter the VR world.

This was designed with the health of the players in mind.

However, this also exposed another flaw of VR gas, they are much more taxing on the body than PC gas.

Many would be able to play PC gas through the night, and many teens would play over ten hours in one setting. They would also completely recover after those sessions after a good nights sleep.

However, you couldnt do that in VR gas as it will forcibly close connections. It would most certainly affect the health of the players if they were allowed to play twenty plus hours in one sitting.

This was also a problem that wasnt addressed with current technology, severely impairing the expansion of VR gas.

Many of the players would be working a day job, and after their job, they would go back ho and do so chores, not to ntion the need for a good nights sleep. They might only be able to squeeze out two or three hours for VR gas during a workday.

They might have more ti on weekends, but not by much, as it gets more and more difficult to have a calm relaxing weekend.

This was another reason people would choose PC or mobile gas as their source of entertainnt during their free ti, because VR gas were more physically demanding.

The rich and carefree would have much better things to do, such as planes and yachts, or beachside parties. They wouldnt be spending their ti in a virtual world in a VR ga.

There were various reasons VR gas replacing PC gas would still be a long ti away.

In other words, with current technology, its impossible for VR gas to replace PC gas.

Basically, when VR gas ca out it was groundbreaking, but everyone slowly got used to it.

Just like when the first triple A titles were released, drawing much attention from gars. But as triple A titles got more common, they didnt even bat an eye.

According to Chen Mos research, VR gas could compete with PC gas in these Genres.

First, action gas, shooter gas(FPS), or fighting gas.

These gas had a strong emphasis on realism, and were basically extinct on the PC ecosystem.

After all, shooting a gun in a VR ga compared to a PC was a completely different ball ga.

Second, adventure gas.

There wasnt much to talk about, looking at views on PC compared to VR, or rock climbing or surfing on PC vs VR were completely different.

Third, RPGs. These were also quite significant, but with different reasons from the previous two. As RPGs didnt rely on being realistic at all, but rather the social aspect as well as the composition of the world.

A key point of RPGs was the roleplaying aspect, which is why the world they live in were hugely important as well. VR gas took a huge amount of resources. Using the sa resources, a PC could render a world ten tis bigger than the VR world. In terms of richness, VR gas couldnt keep up with PC gas at all.

Moreover, many developers would release PC versions of their VRRPG gas to test the waters, only continuing developnt if it was well received. This ant that many RPGs were available on both VR and PC.

Therefore there were quite a few RPGs that were doing quite well on PC.

Fourth, strategy gas, and business simulation gas. These types of gas werent affected much by VR.

Because there was too much micromanagent required by the player, requiring them to play from birds eye view. Adapting them to VR only made it more satisfying to play, and didnt add much to the gaplay unlike the aforentioned genres.

Moreover, because of how big the investnt was to develop a VR ga, it would be wiser to make the first few genres rather than strategy or business strategy gas.

Therefore, despite being challenged by VR gas, PC gas still remain competitive, and would likely remain so for quite so ti.

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