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Chen Mo laughed, Yep, thats right. You must draw ten before you leave.

Jia Peng went to the store and tapped on the ten spins button, he was even slightly nervous.

As soone with extraordinary terrible luck, Jia Peng was very anxious when it cos to drawing chanisms like these. He usually struggled to handle luck based situations like these.

Im going in!

Prepared for the worst, Jia Peng hit the draw ten button.

Chen Mo snicked. No wonder you have terrible luck. You dont even have a ritual before drawing, not even simple prep like washing your face or hands, its obvious that you arent being sincere enough.

Swish swish swish

There were now ten cards on the screen, as the cards were flipped over, Jia Peng had his eyes focused on their borders.

Heavens bless with a purple

Blue, blue, blue, shards

The disappointnt in Jia Peng slowly crept up, as he felt like quitting the ga in the next mont. But on the second last card, he managed to draw a purple Brick card!

Ah! Purple! I drew a purple!

Jia Peng was about to tear up from his happiness. As soone with terrible luck, it was the first ti being on the sa level as Wen Lingwei in terms of luck.

Who did you get? asked Chang Xiuya and Wen Lingwei as they gathered around.

Jia Peng said, Brick, the human caster.

Weng Lingwei said, Tsk, not bad! Turns out youre able to draw purples too!

Heh heh. Its about ti that luck was on my side.

Full of happiness, Jia Peng looked into the description for Brick and checked out his abilities.

Blizzard? Sounds incredible, Im gonna level him up now.

Jia Peng also drew a bunch of useless monster cards, which he spent all to level Brick up, raising it to purple .

Mm, I need another Brick to get it to the next level. Guess Ill leave it at that.

Fully of glee, Jia Peng stared at his newly gotten card. He then adjusted his strategy and went to battle filled with hope.

The others also managed to gather enough runes to draw ten.

I got a purple MT. Uhh.. why does it feel kind of useless?

Purple rouge. Feels alright, I could try out an assassinating strategy.

I should probably raise the attributes of my purple cards right? Ill spend more of my resources on it then.

Everyone managed to draw a purple card, and swapped it into their strategy full of happiness.

Chen Mo had such a big smile on his face that he couldnt say anything.

In reality, these have been decided beforehand. The first ten draws guaranteed a decent purple character card. It didnt matter how lucky or unlucky you were.

However, subsequent ten draws would definitely be lucked based. Although there was a certain guarantee for purple cards, it was possible to draw Ambasador, Baron Rivendare, The Mayor, or other purple monster cards which didnt have too much value in raising.

However, once you do a certain amount of draw tens, a rare card must appear, such as Cannon Lady, or Nosuke Shinsuke.

These were all traps.

If they players didnt get good cards from the first ten draws, the player would be more likely to quit the ga. Therefore adjustnts must be made to the probabilities, as well as guaranteeing a purple character card.

Afterwards, the amount of runes players will get will decrease, and the probabilities will return to normal in order for the cards to retain their values. If the players wanted better cards theyd have to top-up.

For the rich, there must be certain guarantees in place to make sure that every penny they spent would be worth it to prevent them from feeling cheated.

This was a hidden specification among Chinese card gas. Of course were more headstrong and wouldnt do that, such as Onmyoji.

Onmyoji didnt have any guarantees in place, therefore the ability to draw SSR would be entirely up to luck. This led to account selling in the early stages of the ga, amongst many other problems.

Of course, as Onmyoji was already really high quality, it had the rights to do so. Chen Mos current 3D art skill was still lacking compared to Onmyoji, therefore he didnt dare be as headstrong as Onmyoji when making I Am MT.

Jia Peng had hadded Brick into his team.

The monsters in the dungeon did not stand a chance against Bricks Blizzard. He progressed through the dungeons swiftly with the help of the others in his team.

This feels great!

Jia Peng won one battle after another, and every ti he beat one he would receive so rewards as well as chests, task rewards and achievents. When he got stuck, he would redeem the rewards and level up his cards. Afterwards he would continue going through the levels

Hmm, I think I can level up again, but I dont have enough monster cards yet. Whatever, Ill just go through one more battle.

Jia Peng navigated to the next level once again.

Chen Mo was looking at the expressions of everyone.

Su Jinyu was tense and unwilling to give in, but she was still playing on.

Jia Peng on the other hand seed infected by the ga, burying his head in his phone.

Wen Lingwei wasnt trying to push through the levels, but was looking through the cards gallery, evidently she was still deciding on her team.

So far, the effects of the one two punch of Chinese card gas were working well.

IP draws players into the ga.

High level cards demonstrating the abilities of the cards.

Clean and simple tutorial.

Many different playstyles to rid the player from getting bored of the ga.

Handing out runes to allow the player to draw good cards.

Good cards crushes dungeons allowing players to feel growth and satisfaction.

This combination of events would allow players to feel a great sense of satisfaction and allow the players to recognise the value of the in ga currencies.

With the satisfaction and recognising the value of the currency, it would allow the player to continue playing on the second day, chasing for another good card.

The IPs function in card gas was most important in the first step, attracting the players. The better the IP, the more players it attracts, the more loyal they are, the more players the ga will get.

As the numbers go up, profit naturally went up.

However, could the IP decide the fate of a card ga? Not necessarily.

Under a circumstance with about the sa attractiveness, the profit deciding second day retention, long term retention, and average spendage are all based on the quality of the ga, where the IPs dont add much to it.

Many would say that the IP was very important to the ga, and would be the point of comparison to other gas. What they an was that it would be easier to differentiate yourself among the ocean of other mobile card gas with an IP.

What if the card ga was compared to other mobile gas? In reality, without the IP, card gas would still co out on top.

At the later stages of mobile card gas, it eventually devolves into an AFK quest completing ga, as the playstyle of the ga would no longer be sufficient to keep the players interest, and could practically be ignored. However, with the nurical stimulus, luck based card drawing, and virtual currency makes it difficult for the player to detach themselves from the ga in fear of losing it, which in turn keeps the player in the ga.

Nurical stimulus: new levels every day, new rewards, upgrading main character cards, and leveling them up

Luck based card drawing: gathered enough money to draw ten tis, Ill probably receive a good card this ti

Virtual currency: Ive already spent hundreds in the ga, the perfect strategy, you want to quit now?

At this stage, the effects of IP were basically negligible.

These three points would keep the player attached to the ga, as well as a top-up promotion which would continually entice you to pull out money.

Its fine if you dont take money out of your wallet. As long as you are playing, that day will arrive soon enough.

You are reading Almighty Game Designer Chapter 66: One Two Punch of Card Games on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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