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As for many people who felt that the battle royale mode was unpresentable, and many large FPS manufacturers would not do it It was obviously nonsense.

It wasnt just dostic ga manufacturers that were competing to imitate this model, but foreign ga manufacturers were also learning the big escape model.

EAs CEO, Andrew, praised PlayerUnknowns Battlegrounds for injecting fresh blood into the industry. He was very impressed with the R & D team. He also expressed that the future battlefield might have a similar escape mode.

In response to the questions during the companys financial conference call, the CEO of Ubisoft, yvus Guillemot, also said that the big escape ga was currently a very interesting ga mode, and they might also launch such a mode in future ga downloadable content.

If even these classic FPS players placed so much importance on PlayerUnknowns Battleground, it was clear that this model was an unprecedented success.

To Chen Mo, PlayerUnknowns Battleground was the most cost-effective ga, especially since it was a VR ga, and its resources were controllable.

In terms of ga chanics, PlayerUnknowns Battleground was a ga where 100 players parachuted to every corner of an isolated island, found weapons, vehicles, and supplies with their bare hands, and survived to the end.

There were nearly thirty types of guns in PlayerUnknowns Battlegrounds, but they were still within Chen Mos acceptable range.

As for the various props and vehicles, they had already been made in many FPS gas, just for the sake of adding so more variations.

The most difficult part was the replication of the entire map.

Unlike League of Legends, PlayerUnknowns Battlegrounds maps were not sothing that could be morized. The size of the entire map was 64 square kiloters, and there were various complex terrains and buildings on the map. It could be said that most of the work was done on this map.

Luckily, Chen Mo had done so research on this ga in his previous life. So websites like SNF VR had the full picture of the map, so he should be able to restore it with mory playback potions.

It didnt matter if there were so deviations, as Chen Mo could make up for them with his level abilities.

Of course, it didnt matter even if he couldnt rember it at all. Level design was sothing that could be polished over ti. With the design ideas and basic rules already clear, it was nothing more than a matter of how the terrain was divided, how the houses were placed, and how the resources were fard.

The second was about the basic settings of the ga.

In terms of actions, PlayerUnknowns Battleground had a certain survival aspect to it. Therefore, the actions were definitely richer than those in traditional FPS gas. It even included actions such as tilting ones head to the left and right, jumping over walls, and so on.

Chen Mo was considering adding more actions to a VR ga to make the experience more realistic.

On one hand, it was to add the find cover operation. At this ti, the players would lean their backs against the cover and could shoot out of the cover at any ti. After shooting, they would automatically return to the close to the cover state.

(There is a similar operation mode in GTA 5 and mysterious sea.)

On the other hand, it was to add in the blind shooting operation. When the player was hiding behind cover and was unwilling to reveal his head to shoot accurately, blind shooting could be used, which ant that the gun could be extended outside the cover to shoot. Of course, under such circumstances, the accuracy of shooting would be greatly reduced.

In addition, it could also add a butt attack operation. When the player was very close to the enemy, he could use the butt to hit the enemy, causing a relatively short hit recovery effect and a small amount of damage to the enemy.

In terms of movent, the climbing system was further enhanced, allowing players to climb steep slopes or walls of houses. However, during the process of climbing the system, the player would be in a state of withdrawal, and when falling, they would receive damage according to their height. There would also be physical limitations when climbing, and once ones physical strength was exhausted, they would fall.

Moreover, not all places could be climbed. Only a few Hills with relatively soft soil and walls of houses where the climbing force was present could be climbed.

Obviously, this climbing system was to allow players to choose more routes. It was a high-risk, high-reward behavior.

In addition, players would receive more tactical movents, such as rolls, pounces, and so on. These movents would also consu the players stamina system, and they had a certain cooldown that could only be used at critical monts.

These actions could be combined with physical triggers. For example, when a player was sent flying by a fragnt grenade, or when they fell from a high place, they could roll to avoid falling damage while adjusting their position.

Jumping down from a vehicle and rolling could also avoid so damage, but if the speed was too fast, he would still die.

In addition, the ga would also use so classic settings, such as the different recoil force of the gun when the player adopted different postures (standing, squatting, lying), and the drop of the bullet when flying, etc.

In the end, there were two main purposes for the changes.

The first was to make the battle situation in the ga more complicated, so that the players who liked to use their brains had more winning strategies. In addition, it made the whole ga closer to real combat. At least, when the enemy found you first, you could roll for cover and wait for an opportunity to counterattack.

In terms of the audit, there was actually no big problem.

Not only were the policies in this world different from his previous life, they were also more lax in their checks. Chen Mo was also an honorary mber of the committee, and even killing prototype had passed the checks, let alone PlayerUnknowns Battleground. On the other hand, even if the card was approved, it was nothing more than a change of packaging. The background of the story would be changed to a simulated military training, and at the beginning of the ga, it would be explained that the ga was virtual and people would not die.

If it really did not work out, they could also pull out a banner in the ga and write slogans like train hard, protect the country, strive for excellence, keep improving. They could do whatever they wanted to do. Anyway, it would highlight positive energy

Of course, Chen Mo didnt have to purposely set up mines. PlayerUnknowns Battleground was still set on an isolated island, and the character models had features of different races and regions, trying to reduce the gas background as much as possible.

Very quickly, the design concept for the ga was completed, and the eting began.

It was obvious that everyone was looking forward to it. After all, this was Chen Mos first ga for the new year, and no one could guess what Chen Mo was going to do.

Most people would have guessed that Chen Mo would continue with Dark Souls and super Mali Odyssey, focusing on bigger classics. After all, Chen Mo had just won TGNs Ga of the Year award, and his goal was the sea of stars, so making money was his secondary goal.

Chen Mo smiled at everyone. The projection screen hadnt shown the concept draft yet,Our next main research and developnt mission is PlayerUnknowns Battleground.

Everyone present was stunned.

Qian Kun asked weakly,uh, manager, didnt we already do excavating the earth for Ascension ? Youre going to release a sequel?

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