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If the IP was the soul of card gas, the numbers would be its lifeline. If the numbers system crumbled, the ga would follow.

Conversely, if the nurical system was very well done and complete, the ga would have very strong survivability.

A good example would be a card ga from his previous life, OMG! Kingdoms. It was still making tens of millions in profit two years after its release, an incredible result in the card ga world.

Despite it being a card ga, its IP was terrible and could be compared to not having an IP at all. When it entered the market, the Three Kingdoms had already been driven into the ground. There would be several gas with a Three Kingdoms the every month. If it was solely on the basis of IP, OMG! Kingdoms would have no chance of differentiating itself from the other gas.

There were many gas with Three Kingdoms that were quite successful, such as OMG! Kingdoms, Junior Three Kingdom, Immortal Conquest, and Gong Cheng Lue Di. These gas gave players a misconception that Three Kingdoms was an alright IP.

If they actually tried to make a Three Kingdoms ga themselves, they would realize that this IP was a trap.

As there would be a few Three Kingdoms gas every month, it was completely overdone. If the gaplay was average, they would have no chance of making a break in the market. IPs like ani or popular novels would blow Three Kingdoms out of the water.

For example, if he made a One Piece ga now, there would be a large number of players playing it, but if he made a ga with Three Kingdoms in its title, would anyone play it?

There were many companies using Three Kingdoms in their gas who intentionally excluded the words Three Kingdoms from their titles. For example, Rivaless Thrashing, Beating Wei Shuwu, Immortal Conquest, and Gong Cheng Lue Di had emphasis on warring and sieging in their titles in order to reduce the bad taste the players would have surrounding that the.

A feature of a good IP was it being able to make money and differentiate itself. If you had an IP like One Piece or Naruto, even if the ga was just a reskinned first generation card ga, it would still be raking in money.

But what about Three Kingdoms? If you reskinned a ga using Three Kingdoms, not only would you not be making money, you would look bad doing it too!

That was proof that the IP of Three Kingdoms didnt add anything to the ga.

Then why was OMG! Kingdoms so popular? It wasnt because of its the, but its ga quality.

The system functions, playstyle, and nurical settings of OMG! Kingdoms were the top among card gas. Its success was entirely on its ga quality, and not the IP.

Even if it was called Let Go of Water Margin it would still be popular, albeit slightly less.

If it was able to get One Piece or Naruto as its IP? It would probably hit the moon, doubling or tripling its monthly inco.

This was what many players neglected, the charm of the playstyle itself.

Why were Chinese card gas done over and over again, despite there being so many more other gas on the market? Why did the players continue coughing up money, despite it all being based on the sa genre?

For example, Onmyoji was very popular, a ga that managed to perfect its artwork. Ignoring how well it did in the art departnt, it was still a card ga at its core.

Chen Mo was working in the direction of OMG! Kingdoms and Junior Three Kingdom, replicating anything he could. Even if the ga didnt reply on the IP of I Am MT, it would still be a fun card ga!

Two weeks later

It had been a whole month since the start of the developnt of I Am MT.

Other than making the video ga project, Su Jinyu continued drawing. So far the art had progressed almost halfway, and the ga was almost finished.

The only thing left was continuing to improve on the number system, finalizing the attributes of each card, and wait for the remaining artwork.

The developnt of the ga progressed quite quickly, as the ruleset of the ga was quite simple.

Everyone other than Chen Mo, including Su Jinyu, was feeling lukewarm towards the ga. Su Jinyu was just doing it solely because it was part of her job.

However, everyones interest in the animation was growing.

I think this concept of achievents is quite good. Just imagine, after doing sothing, a pop-up appears with a ping; wouldnt that make you feel you accomplished sothing?

Did you guys think that the rules of that world would be so fun? After the characters die, all they have to do is to move their soul to their bodies to be revived.

Yeah, that setting is quite forgiving. The characters in other series could never die, but in this one they can die again and again. This allows for more creative freedom in so scenes.

I think this rune thing is quite interesting, too. They just have to use a rune to get back to the Inn. This feels like sothing from a ga, which probably makes it quite an interesting series to watch for gars.

Ive actually done so research on that. Apparently it cos from the Middle Ages, where they would take a piece of stone from their fireplace at ho if they were to leave on a journey. When they get hosick, theyd look at that stone to ease the sickness. In the end, the series sohow made it into sothing useful. Thats quite interesting!

I really dont know how the manager manages to think up things like this. However, wouldnt these creativity juices be better spent on making gas?

I dont really understand what the manager is thinking, but this world is way too expansive. I think youd need to be an A or S-level videoga designer to be able to handle it. Could it be that it was too far out of reach for the manager, which is why he chose to make a mobile ga instead?

But you can really tell that the effort the manager spent on the animation and the world was way more than the ga itself.

What is he trying to do? Even if he made an excellent animated series, what does it have to do with the ga? Is everyone who liked the series going to play the ga?

Who knows However, I really want to see the world of Azeroth being made into a VR ga. Just imagine being a Tauren running around on the endless plains.

-

Chen Mo had been paying attention to their chatter.

At the start, everyone was waiting for the next episode to co out solely because it was a cool new the. However, they were slowly becoming more and more curious about the world behind it.

There were many interesting settings going on on Azeroth, such as returning to the Inn using a rune, travel speed was increased while mounted on a wyvern or a griffin, reaching your body with your soul after dying would result in resurrection, leveling up after completing tasks, and getting achievents for doing special tasks

So of these settings were very reminiscent of gas, but they were quite easy for everyone to understand, as everyone there was a gar. They wouldnt feel weird about it, but might even find it quite interesting.

On the other hand, Chen Mo had gained another task on hand; creating the Universe of Azeroth!

You are reading Almighty Game Designer Chapter 62: The World of Azeroth on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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