After escorting Guo Feng out of the experience store, Chen Mo retreated into his office once again.
So far Chen Mo hadnt made any progress on the design docunt. However, he was not worried, as the ruleset for a mobile card ga was extrely simple. Only the combat system, coding, and level designs were a little bit more troubleso.
He prioritized finishing the scripts and storyboards for the animated series.
It was only through the popularity from the series that the mobile ga was able to make money, therefore the series had to be live much earlier than the ga itself, as it would take ti for the series to gain montum.
The ga would spend four months in developnt, which Chen Mo had planned out.
First week: finish everything related to the animated series, such as character design, scene concept drawings, script, and storyboards, and organize the production of it.
It would likely take a week to finish an episode, each being ten minutes long.
As each episode was about half the duration of other animations, Chen Mo was worried that it wasnt going to attract enough viewers, therefore he decided to release the first three episodes together, aning they would be released a month into the plan.
After that, there would be an episode released a week, and the first season would be wrapped up in three months. It would be decided when the ti ca if the second season would be continued seamlessly.
As the animated series was produced, the ga would also be under developnt. However that schedule was a bit more lenient, as adjustnts would need to be made on the code.
If everything happened accordingly, the art for the cards and the other graphical resources should go pretty smoothly.
Chen Mo was aiming to finish the ga in three months, leaving the rest of the ti for testing and adjustnts.
In short, the first step was still to work out everything for the animated series in a week.
Chen Mo would be taking up the role of an artist for the next couple days, jotting down notes on scripts and scenes while under the effects of the mory Playback Potion.
Other than that, Chen Mo had also drawn concept art for the settings of the scene, as references for the production.
Chen Mo didnt plan to use the Super Accelerator, as he still felt bad from the side effects the last ti he used it.
A week later
Guo Feng made another trip to the experience store. This ti Chen Mo was able to show him the finished scripts, shots, and storyboard.
Guo Feng gave it a quick flip through, and was shocked to see that what Chen Mo had provided was very complete and up to par. He was able to get the gist of the story just from the storyboard!
Moreover, the character design was very new and fresh, and apparently the main character was a cow!
Umm Guo Feng scratched his chin. He initially thought that this was just fooling around like a rich person, and Chen Mo was just doing it for the fun of it. But after looking through the storyboard and the script, although it wasnt perfect, the story was a good idea and had great potential!
If this was a personal project of their studio, Guo Feng would assign their best resources to it!
Moreover, the script and storyboard provided by Chen Mo were extrely detailed! There were even remarks on the design intent for so of the dialogue, and areas that needed to be paid attention to during dubbing.
What Guo Feng didnt know was that Chen Mo had already made a few minor changes to the original script and removed a few of the more obscure gags, which would help the audience in this world better understand its contents.
As Chen Mo had his first level of plot writing skills maxed out, making changes like that were quite simple.
If you have any professional thoughts on the script of the storyboard, feel free to ntion it to . Its not entirely concrete.
Guo Feng noded, Alright, well let you know if we have any better ideas. However, Im quite surprised at how well done the script is. In my opinion this series definitely has the potential to gain so popularity.
Chen Mo snickered to himself. -So popularity? Youre underestimating this animated series!-
However, this was normal. In his previous life, even though I Am MT was praised when it ca out, who wouldve thought it would get that popular?
There were many who thought that whoever made the decision to buy the rights to I Am MT with three million RMB was nuts.
Looking back, a huge number of people underestimated the potential for the animation and the ga.
Chen Mo was initially worried that Chen Mos scripts and storyboard would be unorthodox, but his doubts were cleared upon seeing the script.
The negotiation went pretty smoothly, and both parties decided to sign contracts at the start of next month, then officially start work.
Zhao Zihao also assigned one of the employees from his law departnt to co over and take a look at Chen Mos contact. After making sure it was alright, Chen Mo signed the contact and paid them.
Plants vs Zombies managed to rake in 2.6 million RMB in the second month. 1.8 million of that was spent on the production of the animated series, the rest would be spent paying for the artwork for the cards and other graphical resources.
With matters related to the animated series settled, all Chen Mo could do was to wait and see what the results would be.
Next, Chen Mo had to start planning the rules for the mobile ga.
The early stages of I Am MT the video ga, its playstyle and various systems were quite simple. However, after subsequent updates, its functionalities continued to grow, and even beca bloated.
Chen Mo didnt plan to migrate everything over from that system. As updating mobile gas and adding new playstyles was a last resort, many tis developers were forced into adding on in order to make the ga feel fresh. It was a ploy to ensure that the playerbase didnt trickle away as the players got bored.
Chen Mo had to cut out so extra parts of the ga in the early stages. If he started off with too much, it might make it difficult for players to start!
After brainstorming the final state of the ga, Chen Mo started working on the foundation for the design docunt.
This design docunt included the main interface, basic combat system, card growth system, dungeon plans, special combat, account types (level, title, strength, etc.), shop and VIP perks, friends, guilds, backpack, chatting, mail, daily content, and other related content.
With the aid of mory Playback Potions, the foundations for the design docunt were done in no ti at all. They didnt need much consideration, as these systems were the standards for other subsequent Chinese mobile gas with similar playstyles, and was a mature design that had withstood many tests.
Chen Mo had to focus on two different aspects: the card growth and combat system, and the level design and balance of the cards.
Chen Mo was going to leave so parts of the design docunt for functionalities to Su Jinyu, but he decided against it, as functions like these would be completely new to her. If he left it to her, hed likely have to spend a bunch of ti correcting and rewriting it, which was a huge waste of ti.
Moreover, it would be very difficult to explain the design concept of the ga to her. Hed rather use that ti for Su Jinyu to produce more artwork for the characters.
Hed let her enter it into the ga engine once he was done, though.
After he finished working on the foundations, he took a ten minute rest, and then went on to work on the most important combat system docunt.
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