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Many people lanted that after Diablo, although many companies followed suit and released Diablo gas, none of them could reach the level of Diablo.

It wasnt just about the gas difficulty, plot design, character design, and so on. The most important point was that these gas didnt create a dark atmosphere.

In so gas, the players were disgusted by the large number of corpses and the dark environnt. However, when the players played, they did not feel any despair at all, because the characters in the ga were just NPCs, not alive enough.

After dark Souls was released, the players who liked Diablo gas exclaid that it was a godly piece of work! This was because Dark Souls had created such a desperate world.

In the world of Dark Souls, fire itself was an illusory thing. Bones seed fragile and warm, like a fla that was constantly swaying and could be extinguished at any ti.

Dark Souls created a world of despair, depression, and suffering. It seed that no one had a good ending here. The undead had beco wandering ghosts with the loss of humanity, completely forgetting their past.

The players followed the protagonists point of view and saw too many tragedies in the constant struggle. These tragedies were so overwhelming that they couldnt breathe.

However, there was a lot of warmth in Dark Souls. Although most of the supporting characters ended up dead, the players had also witnessed their stories.

The deserter of the Farland undead Legion, brother grey heart, finally gave up his shield and returned to the Farland fortress. He picked up the big sword in his hand and reignited his courage to fight.

Together with the protagonist, Andrew defeated the Devourer Aldrich and gave his sword to the protagonist. After that, she foresaw her fate of turning into a living corpse. She equipped herself with a Broken Sword and quietly waited for the main character to arrive at the ashes Lake.

Brother onion finally defeated the giant yum and fulfilled his promise. After drinking to his hearts content with the protagonist and raising his glass to praise the sun, he chose to understand his remaining life and left the storm controller and full body armor to the protagonist.

In this world of despair, in the tragic fate of everyone dying and turning into zombies, the brilliance of humanity burst forth, making people feel that there was still warmth in this world.

Many video ga dia outlets were also wondering why Chen Mo was so insistent on not lowering the gas difficulty.

The final conclusion was that only such a difficulty level could make this ga an eternal classic that players would rember.

Imagine if the players mowed their way through Lothrics high wall, there wouldnt be much difference between an expert and a newbie. How would they be able to showcase the intricacies of the level design?

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The players would not rember the exquisite designs of the levels, nor would they have a fresh mory of the boss battle. When they entered a new map, they would not feel like they were taking risks at all.

Only a journey where one could die at any ti could be considered an adventure. Cutting grass along the way could only be considered a tour.

It was because of the high difficulty of Dark Souls that the players had a deep impression of the ga. At the sa ti, it was highly compatible with the spiritual core of Dark Souls.

With all these factors combined, these professional ga review dia found that Dark Souls was perfect in all aspects after careful review. Although it was extrely difficult to get started with, it was like an exquisite piece of art, surpassing most of the gas of the sa type in the sa period!

The combat system of Dark Souls was even more amazing. It would have an imasurable and profound impact on the combat system of similar gas in the future!

The well-known foreign video ga dia TGN comnted on Dark Souls:

This is a Diablo masterpiece from Thunderbolt entertainnt. Its enough to make the entire worlds video ga dia go crazy over it. You could even say that its its own style to a certain extent, because its style is so unique, completely different from any other ga youve seen before!

Maybe there will be a lot of SOUL LIKE gas in the future, and soul combat is very likely to beco a proper term!

Dark Souls describes a world burning in the fire of purgatory. Its a fierce and ruthless beast that will knock you down again and again. However, this world hides countless curious secrets that every player cant help but return here, eager to find the thrill of overcoming difficulties and completing challenges!

The epic, heart-wrenching challenge, and rich background story made Dark Souls the most thrilling adventure!

The scenery of the kingdom of Lothric and its surroundings is visually impactful. Its an unprecedented exquisite design. Every scene in the ga is unique, and the background that the players are seeing is not a picture, but a place that the players will be going to in the future!

The Phantom wall in the ga is such a love-and-hate design that so players with OCD have to go up and slash at suspicious bricks and dents to see if there are hidden doors.

There are a lot of NPC storylines in the ga, but there is no clear mission guidance at all. Players need to solve the mystery through their own adventures and long journeys. So characters might die, and its irreversible, but these NPCs will also leave behind interesting legacies. This is a very interesting setting in itself.

The combat system of Dark Souls is perfect. Abandoning a shield and dual-wielding a weapon is no longer a willful and cool choice, but a real reward. In many special boss battles, players holding two weapons might even be a better way to fight than holding a shield.

Players can equip any weapon on their left or right hand. They can even cosplay as specific bosses with armor and weapons. They can even use the bosss signature attack moves. For example, players can do the sa thing with the Farrons breakdance team that many players jokingly call.

Judging from the plot, the author highly suspects that Dark Souls is nearing its end, and the ga designer, Silent, has not revealed any plans to develop a sequel.

Although this ga is worthy of the Super high rating of 9.5, I have to say that the incomplete plot is always a flaw. So of the events of the ancient tis are vague, and it is difficult to reproduce the original appearance of that period of history even through the ga items.

I dont know if the designer did it on purpose or not, but all Dark Souls fans are looking forward to the designer releasing an official setting collection or doujin novel about the history of the ancient tis so that everyone can better understand the gas past and present lives.

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