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On September 1st, Dark Souls was officially released!

This ti, the local version would be released at the sa ti as the other language versions. The ga had two built-in voices, Chinese and English.

Whether it was in China or abroad, the number of downloads of Dark Souls had begun to rise.

This was because, strictly speaking, Dark Souls was the first ga to use artificial intelligence to create a physical engine. Although Knights glory was released early, the developnt was slower, so it would be released more than a week later.

This made Dark Souls the first ga in the world to be created with artificial intelligence physics.

Thunderbolt entertainnt had a huge reputation overseas as well. Many foreign players saw it as a Western fantasy company and hoped that it could continue the success of gas like Warcraft, Diablo, and League of Legends.

It could be said that players from all over the world entered Dark Souls with high expectations.

However, they soon encountered the sa problem as the players in the experience store-they started to doubt the gas difficulty!

It could be said that these people had died extrely brutal and inhumane deaths in the ga. Many of them were even stuck on their way to the Firelink sacrificial grounds on the first day and were tortured to the point where they could not take care of themselves.

And in vr mode, this kind of battle was even more thrilling. Luckily, Chen Mo set Dark Souls as a horror ga, which would test the players blood pressure, heart rate, and other indicators. Otherwise, it wouldve been big news.

The foreign players were fine because most Western fantasy players were hardcore. After accepting the difficulty, they were very happy to continue playing and found it interesting.

Moreover, they werent tricked by Chen Mo, nor did they play the ga with the hope of cutting grass.

But when had the Chinese players ever suffered like this? On the first day of the gas release, the official Dark Souls forum exploded with activity!

Whats the situation? This ga is too difficult. Ive already died four or five tis for the first boss and I dont think I can beat it at all.

Lets not talk about bosses. Why do I feel like its hard for to even fight small monsters? wheres the difficulty adjustnt interface in this ga?

You are reading on MYBO XN 0 V E L. COM

Wheres the hack-and-slash ga? you bunch of liars!!

After all this, it turns out that Im the grass, the monsters are cutting ! Im really F * cking convinced!

The forum was filled with complaints, and Chen Mo was overjoyed as he looked at the large amounts of grudges he gained.

The other people on the project were deeply worried about this situation.

Qian Kun had felt that the ga was too difficult from the start, and now that he saw the players feedback, he felt that he was right.

The others, including su Jinyu and Zheng Hongxi, were also very annoyed because most of them had tried out the ga after dark Souls was made.

The conclusion was surprisingly the sa. It was too abnormal! I cant continue playing!

If even the creator felt pain when fighting, then what about the players

There was an unspoken rule in the ga design industry. If the ga designer felt that the difficulty of the ga was just right, they would at least prepare two levels of difficulty for the player to choose from.

However, it was not true for Chen Zhao

A few people approached Chen Zhao in private.Manager, do you really not need to lower the difficulty? At least give the players the option to choose the difficulty, right?

Chen Mo shook his head,no, the difficulty is just right. If he lowered the difficulty, he would lose the essence of the ga. The players spent so much hard-earned money to buy the ga, and then reduced the ga content by lowering the difficulty. Am I still human?

Everyone was shocked. Manager, you found your conscience in such a bad place, right?

Clearly, Chen Mo was in his own way. No matter how many players protested against the gas difficulty, he was unmoved and ignored them.

Inevitably, the discussion about the ga on the forum beca more and more intense. The players who had been dissuaded by Gundar and the monsters posted to defa the ga, but many players also retorted.

This could be clearly seen from the ga ratings of Dark Souls. Although there were many bad reviews, the gas rating had always been above 8.5, which was a very high rating.

There were also many players who spontaneously wrote reviews of the ga to educate the new players who had just fallen into the pit.

As the earliest player of Dark Souls, Id like to give so advice to the new players.

A lot of people say that this ga is difficult. I thought so at first, but after beating gundyr, my opinion changed.

Is this ga difficult? It was indeed difficult. The boss only needs to hit you three or four tis before youre killed. However, this ga is very technical. After playing for four days, I can take Gundam away without any injuries if I open a new account.

Also, the ga only truly begins after we pass gundyrs trial. On the high walls of Lothric, one would encounter even more threatening enemies, and even very malicious level designs. When I first ca to the Lothric wall, I also felt very desperate. This feeling was like a real adventure, because you never know what is waiting for you in front of you. You never know where you will die because of a mont of negligence.

However, after clearing the High Wall of Lothric, my view of the ga changed again. Because I recalled every battle before, I could even clearly rember how many monsters would spawn in every corner. I could also rember the bosss skills at each stage. Ill rember what kind of treasure is hidden in every place.

And this is an experience Ive never experienced in other gas. In those gas, I dont even rember whats in the map or what the terrain is after clearing it. I just walk around and get out.

But in Dark Souls, just a small scene like the Lothric wall took a lot of ti and energy. I can rember the location of every monster and the dangers hidden in every place. This is an experience Ive never had in other gas.

As the ga progressed, I realized that there were many different types of NPCs. Besides the main mission of defeating the Lord of Cinder and passing on the fire, there were also many side missions.

Even the various props in the ga contain a lot of stories. I wont spoil them. I hope you can experience them on your own.

Im making this post to tell everyone that, in my opinion, Dark Souls is a very dedicated ga. Its level design, combat system, and boss battle design are all industry leaders. There are no other gas in the world that are similar to it.

This is a ga for n. I hope you can enjoy it patiently. At least, in my four days of playing the ga, the seemingly invincible enemies in the early stages of the ga are not difficult at all. After defeating them, you will get a great sense of achievent. I hope you can all understand this!

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