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Super Mali Odyssey had a total of 17 scenes, including Hat Country, Waterfall Country, sand country, Lake Country, Forest Country, and so on. Each scene had a certain number of moons, and more moons would be unlocked after clearing the ga.

In super Mali Odyssey, the total number of moons reached more than 860, and there were even more gold coins and special currencies. These elents were hidden in various hidden locations on the map. If he wanted to reproduce them, he would need a large number of mory playback potions.

Luckily, Chen Mo had enough stock, otherwise hed have to plan the levels from scratch.

Super Mali Odyssey was a box court ga. Each small scene was relatively independent, so it was not particularly complicated. After planning the locations of all the props and cloth monsters, the difficulty of developnt was greatly reduced.

Even with the help of the mory playback potion, Chen Mo could feel the complexity of the elents while writing the concept draft. One could only imagine how much effort it would take to create it in real life.

In addition, the ga also had a large number of Easter eggs hidden. For example, in the tropolis, this level was full of King Kongs Easter eggs. For example, the car in the city had a license plate of 1981 foster. This was probably to commorate the first appearance of Mali and King Kong in 1981.

In addition, there were also many background music in super Mali Odyssey that were Easter eggs. For example, the music of the mini car in the city Country was the sa as the music of the card ga in Super Mario No. 3 high school. At the start of the small car race, one would even hear the background music of the Super Mali Kart.

It was obvious that the players in parallel world could not understand these Easter eggs, which was a pity.

However, Chen Mo couldnt possibly bring the entire Mali series over, because so of the Mario series were already outdated in terms of the current design concept in parallel world, and there was no point in bringing them over.

It wasnt a bad idea to see these Easter eggs as part of super Mali Odysseys ga content, as a way to add to the gas diversity. After all, many people in Chen Mos previous life had never played the prequel to Super Mario, but that didnt affect their love for it.

It was believed that many players would be very surprised when they encountered the attack of the two-dinsional foil, even if they had never played the first generation of Malis works.

Other than that, Chen Mo also wrote down the art and music style in detail.

This included the background music. Chen Mo decided to write down all the important background music and lody, but he needed to go into detail.

Very quickly, the design concept draft was completed. Everyone was called for a eting.

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Everyone had heard so rumors about the new ga, but they were more interested in what Chen Mo said it would be a handheld ga. But what would a handheld ga look like?

Chen Mo quickly answered everyones questions.

The design concept draft this ti consisted of two parts. One was the design concept for Switch, and the other was the design concept for super Mali Odyssey.

Obviously, these two concepts had to be explained at the sa ti so that everyone could better understand why this ga was the most suitable for a mobile phone.

Chen Mo first introduced the functions of the buttons on the two ga controllers. For example, the left joystick controlled the characters movent, and the right joystick controlled the view. He could squat, run, throw his hat, and jump.

At the sa ti, after the player makes so special hand gestures, Mali can make so special movents. For example, when climbing, if he waved the handle, it would make Mali climb faster.

In addition, there were more complicated movents such as level three jump, long jump, roll, body attack, knock to the ground, backflip, side flip, and so on. Each movent had corresponding buttons and hand gestures.

Everyones eyes lit up.

Manager, Qian Kun said in surprise,I feel like the actions in this ga are very complicated. Its even more complicated than so VR gas!

Chen Mo nodded,thats right. Its impossible for a VR ga to have such a complicated action system. Theres too much consciousness information to record. If its really made, the player would be really tired.

Zheng Hongxi nodded.Thats right. I also think that this ga is very suitable for the mobile platform. This is because the gas capacity is relatively large. Its difficult for a mobile phone to carry it. However, its not portable enough if its placed on a PC.

And the joystick is better than the mouse, Chen Mo added with a smile.Youll know when its done.

I think so too, su Jinyu said.If we make it into a VR ga, this third person ga perspective might not be suitable. It wont be able to bring out the strong sense of imrsion that VR has.

It was obvious that everyone had a deep understanding of the ga now. After Chen Mo took out the design concept, everyone understood Chen Mos intentions without any difficulty.

Obviously, this was a ga tailored for the Switch. This included the gas capacity, ga features, ga controls, and so on. It was a perfect fit for this handheld device.

What was even more shocking was that Chen Mos ga had a high completion rate. Even though Chen Mos previous design drafts were complete and rich, this one seed to be so complete that it made ones hair stand on end.

The location of the gold coins, special currency, and moon for each level, as well as the distribution of monsters, and even the placent of various objects were written clearly. Through these complex checkpoint maps, most people could even imagine the challenges and routes that the protagonist had to face when he ca to this level.

The gas art style and background music were also written clearly, and there was even a special the song.

It could be said that each stage had its own unique characteristics, and each stage was completely different.

In addition, there was a special way to play with the hat, which was also very novel to everyone.

In the ga, the hat was Malis partner. In addition to being used as a ans of attack, it could also be used with Mario to perform so very complicated movents. The hat could also be attached to other small animals, which greatly increased the playability of the ga.

In other words, the player could control as many special units as the number of small animals in the ga. Moreover, the skills of these small animals would also complent the levels, making the ga more diverse.

The levels are more difficult and complicated, Chen Mo said.But I believe everyone can do it.

Also, I hope that everyone can maintain their childlike innocence when making this ga. This gas specialty is to completely remove the heavy makeup on the market and restore the gas most essential fun.

Super Mali Odyssey should be able to make teenagers and middle-aged people in their forties and fifties enjoy it. Everyone must take note of this. When designing, you must always remind yourself to maintain your childlike innocence.

Qian Kun said,manager, this handheld ga looks very interesting for now. Will we be able to port all the larger gas onto this handheld ga? For example, a large scale VR ga?

Chen Zhao shook his head. The positioning of this handheld device is completely different from that of VR gas. Its not suitable for transplanting VR gas with a strong sense of imrsion.

You are reading Almighty Game Designer Chapter 498: A game tailored for the Switch on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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