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Many designers were eager to make a different Three Kingdoms ga and win the first prize.

However, the designers who knew the ga well knew that it would not be easy to make this ga.

The ga committees campaign would usually be for gas that were on the losing end of the market, like the China thed gas from before.

There were quite a few Three Kingdoms gas in the country. Or rather, a lot. However, the quality was very worrying.

As an IP, Three Kingdoms was completely free, which ant that any designer could make gas of Three Kingdoms without any barriers.

Although there were a large number of fans of the Three Kingdoms in China, the IP of the Three Kingdoms was the sa as the ga to the West. It had been seriously overdrawn. The large number of crudely made gas of the Three Kingdoms had made most players feel nauseated when they saw the two words Three Kingdoms in the ga na.

Moreover, the current Three Kingdoms ga in the country did not have any special way to reflect the culture of the Three Kingdoms.

Speaking of Three Kingdoms, there was one ga that had to be ntioned. It was an MMORPG that had always been very popular, Heavenly Sword of Three Kingdoms. This ga, along with Moon Goddess prophecy and Legend of the Sword, was one of the top three mmorpgs in the country. It was well-known and had its own unique characteristics.

Heavenly Sword of the Three Kingdoms focused on country war Mode. The players were scattered in the Three Kingdoms of Wei, Shu, and Wu, and carried out frequent country Wars and city sieges. At the sa ti, they could experience so quest plots related to the Three Kingdoms.

Currently, all the Three Kingdoms gas that made online gas basically followed the path of Heavenly Sword of the Three Kingdoms, which was a war-type RPG ga.

Moreover, the ga committees requirents this ti were market demand and online gas, which ant that it was very likely that the single player ga would not win.

In comparison, single-player gas were easier to make. Whether it was the plot, strategy, or gaplay, it was much easier to make a single-player ga because there was no interaction between players. The designer would have a lot more freedom and would not have to worry about uncontrollable situations.

In Chen Mos previous life, the classic gas of the Three Kingdoms, such as Records of the Three Kingdoms,legend of Cao Cao,Legends of the Three Kingdoms, and so on, were all single player gas. Obviously, these gas had more variety in plot performance and strategy, but the problem was that they couldnt be changed into online gas.

For example, if each player played the role of a Lord, there would be at most a dozen players playing the ga together. If they started with different Lords, there would be no guarantee of balance.

Hence, creating a Three Kingdoms thed online ga was a headache for all video ga designers.

Moreover, because Three Kingdoms was an IP with no threshold, it ant that its potential was almost exhausted. Many designers had racked their brains to make a different Three Kingdoms ga, but most of them had failed.

If so many designers didnt co up with anything, it ant that this the was really hard to co up with.

Under such circumstances, to create a unique Three Kingdoms ga? It was extrely difficult.

However, to many video ga designers, Chen Mo was busy with the S1 World Championship and might not be participating. This should be the best news.

Chen Mo was typing on his laptop in the lounge.

On the computer screen was the design concept for leading the land.

Compared to the famous gas of the Three Kingdoms in Chen Mos previous life, such as Records of the Three Kingdoms, unparalleled Three Kingdoms, and legend of the Three Kingdoms, leading the land wasnt as well known. However, Chen Mo wanted to make this ga because it had sothing that other gas didnt have.

It was a fully free sandbox strategy mobile ga that could support tens of thousands of players in a war against a country. As a strategy type of SLG ga, it had a 40% tomorrow retention rate and an ARPU of up to 150. Moreover, it had a terrifying long-term retention rate, which was considered outstanding in SLG gas.

In Chen Mos previous life, after the rise of mobile gas, there were many mobile gas with the Three Kingdoms the. Setting aside the single-player gas, in terms of online gas, the land of the guide was one of the best gas.

Chen Mo didnt plan on making a big ga in the imperial capital. Making a pay-to-win ga with an SLG the should be enough to win a prize in the event.

Moreover, it had been a long ti since Chen Mo made a pay-to-win ga, so he had to let the players feel his love for them again.

From a technical point of view, it wasnt difficult for Chen Mo to make the land of the guide, and it didnt require much resources.

In terms of art resources, there were nothing more than UI, military arts, Ground arts, etc. Chen Mo just had to send his requirents to the imperial capital and wait for the art team to send back the resources.

The land guide map was a very realistic map of the Three Kingdoms period. It was put together piece by piece, but the land was reused, so the resources were very limited. There were land (wood, stone, iron ore, food, and other resources), rivers, mountains, cities, docks, checkpoints, fortresses, military camps, and so on.

Even though the art of the original was pretty good for a mobile ga, Chen Mo wasnt satisfied with just that. He planned to make changes to the ga in two areas.

One was the city construction.

There werent many changes to cities in leading the land, and all the building upgrades were done in the form of charts. Chen Mo planned to directly upgrade the buildings onto the players cities, so that every ti the player leveled up a building, it would be visible on the city.

On the other hand, there was the battle scene.

The combat system of leading the land was quite unique. Due to the limitations of the skill level, the combat scenes were very monotonous. Moreover, it was aningless to watch it or not. It was better to just read the battle report. Although this was nothing to the Veterans, to the newbies, this kind of battle scene had the effect of dissuading them.

Chen Mo planned to improve the entire battle scene to better show the critical points such as the loss of soldiers and the casting of skills. This would allow the players to see the effects of the various tactics more directly. On one hand, it would improve the graphics, and on the other hand, it would allow the newbies to know more clearly what happened during the battle.

Other than that, Chen Mo also planned to make so comprehensive improvents on the general map. For example, when the Army marched, they would stick to the ground more closely and not look like they were floating in the air. The various special effects and performances during the siege would also be comprehensively optimized.

As a SLG ga, the playstyle for the mid and late stages of the ga were already very mature, so Chen Mos main goal was to make the ga retain more players in the early and mid stages.

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