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Without the farming and equipnt system, the players had an easier ti in laning. They only needed to continuously drain the opponents HP. However, this also made laning aningless.

This was because at the sa level, you couldnt establish an advantage in laning. Every ti you exhausted the other side, it wasnt enough to make a snowball, and you couldnt get an advantage in CS.

Perhaps after the other party reached a certain level, they would suddenly kill you.

You were suppressing him for the first ten minutes, but after ten minutes, you suddenly couldnt beat him. This kind of situation made people collapse.

The design of the map snatching chanism also beca a failure.

Although this design made it very easy for the newbies to play the ga as they just had to follow the map chanism, it also made the ga lose the space for choice.

In League of Legends, against the wind, you could set up a team, lead the line, or defend to your death. This choice was a strategy in itself, a pleasure.

However, in the ancient catastrophe, the maps refresh chanism made the opposing side feel awkward. Dont care? It was equivalent to handing over the map chanism to soone else, and the disadvantage would only be greater. To manage? If he couldnt win, it was equivalent to giving his head away.

Moreover, as long as the map chanism was refreshed, five people had to go together. If four of you went and the other side sent five, the result was that you were beaten one for four. It was easy to imagine how the player who didnt go would be scolded.

Of course, this was mainly talking about the player experience of the low-end gas. Everyone knew how to play the high-end gas, so this situation would be much less.

However, for a ga, the experience of low-end players would determine the depth of the ga, and the depth of the ga would determine the popularity of the ga.

The fact that he had hidden his data had been criticized by the players.

Because everyone felt very good about themselves. My stats are so good, so I definitely played well. But if I lose, whos going to be responsible?

Its obvious that my four teammates are trash.

In MOBA gas, everyone had a different understanding of the ga. In the sa situation, so people felt that they should start a team, while so people felt that they should focus on developing.

Many tis, there was no clear right or wrong in these thoughts. Those who wanted to develop felt that starting a team was a gift, and those who wanted to start a team felt that continuing to develop was a slow death.

In this case, everyone felt that their own thoughts were right, and others were stupid, so it was easy to have disputes and abuse.

Why didnt you co? If they co, well win!

Youre just sending them away by starting a group!

Such quarrels could be seen everywhere.

Of course, this situation was also common in League of Legends, but League of Legends could rely on operation and awareness to establish an economic advantage and complete a forced carry of one against five.

But the [ancient catastrophe] was different.

In order to give new players a clear goal, ancient catastrophe had completely abandoned the most interesting elent of MOBA gas: It was a choice that severely weakened the positive feedback of the ga itself.

What ordinary players had to do was too simple. They only had to push lanes, steal monsters, and fight on the map. Anything else was aningless.

You cleared a wave of minions, but you didnt feel anything.

Theres no reward for you killing a hero.

If you win the team battle, it wont be you who got four or five kills, but your team.

You couldnt feel the advantages you gained through your own efforts, but the disadvantages brought about by the stupidity of your teammates were accepted by everyone.

Therefore, after the players had a little understanding of the ga ancient catastrophe, they all felt very good about themselves. After losing, they began to bla others and curse madly, and the ga environnt suddenly beca extrely bad.

The ancient catastrophe perfectly explained the principle of the wooden bucket. You cant save the world even if you play well alone. As long as there is a fool, you will lose.

Under this kind of ga chanism, everyone could still play happily when they were in the state of newbies. However, once they grew up to be old players, they couldnt continue playing at all and might even escape from the pit on a large scale.

In such a situation, it was not surprising that the players had suddenly started to lose a large number.

After coming to this conclusion, Jin jieguang and the designers of ancient catastrophe were on the verge of collapse.

What was going on?

Werent these all the advantages of ancient catastrophe? Didnt the players like it? How did they suddenly beco flaws?

Change? How could he change this?

Overturn all of them and redo them? Wasnt this nonsense?

Moreover, even if he were to redo it, how would he do it? All according to League of Legends? Wasnt that a ga that copied League of Legends?

Besides, with such a big change, in another two months, League of Legends would have finished harvesting the entire market. It would be too late!

Lin chaoxu was so angry that he was throwing a tantrum in his office, but he had no choice.Ancient catastrophe was a project that he had decided on, and he didnt think there was a problem with this model before it was produced. Now that there was a problem, it didnt make sense to push all the bla to Jin jieguang.

However, Jin jieguangs image and status in Lin chaoxus heart had plumted.

Jin jieguang was also very confused.

Was Chen Zhaos thinking wrong?

Or had he been tricked?

With the silent demise of three realms and ancient catastrophe, this battle for the distribution channels ended earlier than everyone had expected.

Even though Emperor dynasty entertainnt and fantasy gaming platform were still trying to attract more players, their dominance on the PC side had fallen drastically under the influence of League of Legends.

At the beginning of July, Chen Mo released the latest statistics for League of Legends. The number of active players worldwide had exceeded eight million, and it was aiming for the title of PC ga with the most players in the world.

The number of new players in the three overseas servers, the European, Arican, and Korean servers, also maintained a steady growth every day, adding a steady stream of new blood to the ga.

In China, League of Legends had begun to poach the players from traditional mmorpgs and FPS gas. There was more and more material about League of Legends on all major streaming platforms and video websites.

After the unification of MOBA gas, League of Legends had established its absolute dominance in the MOBA field, and the next step was to launch a world-class PC ga.

Of course, this would be a very long process.

To Chen Mo, the most important developnt and promotion Period was over. Although the League of Legends competition hadnt started yet, it would be on the right track soon.

As long as new heroes were continuously introduced and the e-sports atmosphere was continuously created, the popularity of League of Legends would be maintained for at least five years.

In just half a year, League of Legends shocked the gaming industry all over the world, and the concept of MOBA gas beca popular all over the world.

Many overseas video ga dia had carried out in-depth follow-up reports on League of Legends, and the analysis of this new ga genre had beco a compulsory subject for designers around the world.

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