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Back at the studio, Chen Mo received so internal materials from Bai shunhua.

This was a research report written by Bai shunhua last year after she went abroad for an investigation, for the reference of the internal staff of MG e-sports club. It had a more detailed analysis of the current developnt of the ga industry in various countries.

Bai shunhua repeatedly told Chen Zhao to keep the item to himself and not spread it around.

Chen Mos identity was a bit special, he was not a competitive esports player, but as the designer of League of Legends, he had been a great help to MG Esports Club, so Bai shunhua was trying to show her goodwill.

However, Chen Mo didnt think that the materials were that valuable. After all, foreign e-sports clubs didnt run away. As long as the local clubs were willing to spend money to investigate, they would be able to write down the materials.

Chen Zhao looked through it.

The esports industry overseas was basically the sa as in his previous life. The US, Europe, and South Korea were all developing well and had a good foundation. There were a few established clubs.

Of course, just like in his previous life, Korea in the parallel world was at the forefront of the e-sports system.

The concept of leading didnt refer to results. After all, no matter how strong the e-sports industry was, it couldnt dominate all types of gas.

In terms of e-sports results, Legion conquest had completely beco a ga dominated by Korea. In so FPS gas, Europe and Arica were slightly better than Korea.

There was a special case in Warcraft, where the Chinese server had the best players, followed by the Korean server, and then the European server. This was related to the fact that Warcraft was the first to be released in China, so there were many players, the ladder was perfect, and it started early.

In terms of results, parallel worlds Korea e-sports was not as dominant as it was in his previous life. There were many events that could not be helped up, but the level of professionalism was almost the sa as in his previous life, which ant that it still had great potential.

When the e-sports clubs in China, Europe, and the United States were still fighting for themselves, Korea already had an e-Sports Association and a perfect competition operation system, as well as standardized managent of players.

The combination of National cultural orientation, support from the upper class, social recognition, professional managent, and standardized competitions had always maintained the exuberant vitality of Korea e-sports.

The president of the Korea e-Sports Association was a mber of Parliant, and his responsibility was to fight for the position of e-sports in the Parliant, such as television broadcasting channels, popularization of the country, and so on. The Vice-President of the Association was a representative of the upper echelons of the company. They did not participate in the managent, but they still had a very significant influence.

The establishnt of a professional club was an investnt by the company, not the bosss personal action. The manager of the club was an employee of the company, not just an e-sports clubs employee.

This model was to give all the players and employees a kind of protection. If the company gave up the e-sports club, these e-sports players would still be employees of the company. The company had to protect their work interests. Even if they were to be laid off, they had to follow the labor law.

Therefore, even if so of the second-tier teams in Korea couldnt make any good results, they still existed and persevered.

In fact, Korea e-sports had completely gone beyond the scope of playing gas. The only purpose of its existence was to win the championship, which was a very stressful job.

Professional Espers are all about profit. If they cant win the championship, they might even give up a certain ga project and invest all their resources into a project that is easier to rule.

In this docunt, Bai shunhua also emphasized the developnt model of e-sports in Korea, and sumd up many parts that could be used for reference.

Chen Zhao finished reading the internal materials.

The materials only helped him understand the current developnt of e-sports in various countries around the world, but he didnt have a use for it yet.

The promotion of League of Legends definitely wouldnt happen overnight. In Chen Mos previous life, it took three years for League of Legends to beco popular all over the world, and it was the result of countless peoples hard work. The situation in the parallel world was even more complicated, so it was impossible to make League of Legends popular all over the world in a year or two.

However, Chen Mo was different from fist gas. Fist gas only needed to keep updating League of Legends, but Chen Mo couldnt do that, he had to keep making new gas.

After that, the promotion of League of Legends would definitely rely on various competitions. The ga itself didnt have much update content, so it would be fine as long as a few new heroes were released every once in a while and the ga content was optimized.

This was going to be a long process, so Chen Mo planned to split the current staff into two groups. A third of the original team would be in charge of the daily operations and maintenance of League of Legends, while the new team would be in charge of future promotions and competition arrangents.

As for the others, they were working on new gas at the sa ti. After all, ti was precious to Chen Mo, as there were many other gas that were just as fun and exciting to make.

In June, Emperor dynasty Entertainnts new ga, ancient catastrophe, started to be promoted and more and more information started to leak out.

They went with the flow and used the concept of MOBA gas. Their slogan was China MOBA, our own MOBA.

The ga was based on ancient myths and legends, with Huaxia myths and legends as the main the and myths and legends from other civilizations as supplentary. The plan was to introduce 30 hero characters in the first version.

Emperor dynasty entertainnt had many experienced videographers, and with a very successful ga as a reference, the developnt of ancient catastrophe was very fast. It only took three months to complete the main content.

In terms of technical skill, the ancient catastrophe made by Emperor dynasty entertainnt was not inferior to League of Legends. The only differences were the background setting and the way the ga was played.

In terms of gaplay, ancient catastrophe had completely simplified League of Legends. This was mainly to further reduce the difficulty of MOBA gas so that more people with poor skills could experience the core fun of MOBA gas.

Ancient catastrophe removed the equipnt and economic system, freeing the players from the boring farming process. They could now focus on the online battles and consumption, making the early ga more intense and exciting.

At the sa ti,ancient catastrophe had added many new map chanisms. After killing wild monsters, one could collect special coins, which could be used to activate the map chanism to weaken the enemys heroes and defense facilities. This made the competition points in the whole ga more diverse, no longer limited to big and small dragons and red and blue buffs.

Moreover, this ga also took care of the feelings of new players to the greatest extent. The death data of new players would be hidden. After the enemy hero died, every hero who participated in the kill would be considered to have completed a kill. This was because this was a team ga and did not encourage killing.

Moreover, without the economic system, there was no point in snatching kills. Wasnt it great to record a kill for all the players who participated in the battle and make all the players happy?

Of course, they would only know if it was fun after the ga started testing. However, from the information released by Emperor dynasty entertainnt, the ga was in full swing.

You are reading Almighty Game Designer Chapter 341: -ancient catastrophe warm-up on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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