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In the US server.

Ive never played an RTS ga before. The first ga I played was COG, but to , COG was too difficult, and I think many of the operations are very anti-human and unfriendly. The appearance of League of Legends really brightened my eyes. The way to play is clear, the teaching is detailed, and the operation is simple. Its the first ti Ive experienced the fun of this competitive ga!

At first, I thought that the bright style was a little strange, but I soon realized that the biggest use of this style was to let the players relax. Compared to COG, this ga is not tiring at all, NICE!

Thunderbolt entertainnt has continued their standard in Western fantasy thes, but to my surprise, they seem to have made a breakthrough. Warcraft is a pure Western fantasy the, but they seem to have added a lot of other cultural elents in League of Legends. Maybe theyre very ambitious this ti and want to make this ga popular all over the world?

Thats right. Heroes have different styles and take into account different cultural backgrounds. For example, theres the philosophical Weapon Master Jax, the traditional western fantasy hero garen, the Egypt mummy a-Mumu, and the eastern-style blind monk Li Qing.

Great! Even though it doesnt have a spectacular background story like Warcraft, these heroes have their own unique characteristics and rich chanics. I think thats enough!

The European server.

At first, I thought that although League of Legends was a new ga, it would be as difficult as RTS gas, but I was wrong. This ga not only retained the fun of real-ti competitive gas, but it also simplified the controls. Even a clumsy player like could play it smoothly!

I feel that many of the details reflect the gas heart, especially the matching system, ranking system, hacking reports, short-term reconnections, and so on. I can feel how determined the official ga is to rectify the competitive environnt. This makes very touched!

Also, League of Legends greatly reduces the cost of friends playing together. They can start at any ti, and it supports single player mode and free team mode with two to five players. Each ga only takes about 30 minutes, which is so convenient!

I think GAs COG is trash compared to League of Legends. I an, COGs quality is not bad, but its obvious that its design concept is outdated. Its not easy to get used to, and it has a strong RTS style. However, League of Legends is on a whole new path. Its the true king of gas!

In the Korean server.

Thats great. Ive finally found a fair ga where Ill be matched with equally strong enemies. Its not like COG, where its boring to beat noobs, and even more boring to be beaten.

I like its reporting system. This way, at least I can do sothing after Im tricked by so idiots who like to hack.

This ga seems simple? Why do you guys think its better than COG?

Simple? I suggest that you try out Katarina, Lee Sin, Ryze, and the other heroes. This ga is far more in-depth than you think. At the very least, you should get your ranking points up to diamond rank before you decide if this ga is easy!

I think RTS gas will be completely stolen by this ga. Its very likely to beco a pillar of the e-sports industry!

As the popularity of League of Legends spread around the world, a new concept began to develop.

League of Legends is a MOBA ga.

This was a completely new concept. MOBA gas were the abbreviation for Multiplayer Online Battle Arena. When translated into Chinese, it was multiplayer online tactical competition ga.

In Chen Mos previous world, MOBA gas were a genre that everyone was familiar with, but in the parallel world, it was still a completely foreign concept.

In fact, the term MOBA ga didnt make any sense. From the literal aning, the concept of multiplayer online tactical competition ga was too broad. If it was just a word choice, FPS gas could also be categorized under this concept.

When this concept was first proposed, it was actually just a way for League of Legends to de-DOTA . Before this, all MOBA gas were called DOTA-like gas, which was an awkward term for the promotion of all MOBA gas.

Moreover, compared to mmorpgs, FPS, and RTS gas,DOTA-like gas werent a proper na.

That was why it was called a MOBA ga.

Putting aside the purpose and origin of this na, this na had indeed played a very important role in the promotion of the ga.

Although this na was neither appropriate nor rigorous, no one could think of a more suitable word to describe this type of ga. It couldnt be called a three-lane hero tower pushing ga, right?

It was too uncool.

As ti went by, the concept of MOBA gas was deeply rooted in peoples hearts.

Chen Mo didnt just want to redefine the ga as a new genre, he also wanted to create a topic and gimmick to give players a hint.

MOBA is a new ga. Co and play!

Whether a concept could be popularized or not did not depend on whether it was appropriate to call it or whether the players were satisfied with it, but whether it was popular enough.

For example, 3c was actually more scientific than MOBA. At least it told you that there were three paths to the ga. And demigod called itself ARTS. It was very professional, but it was useless because these gas were not popular enough.

If League of Legends called itself a multi-player online bla-shifting ga, this concept would still be popular, and then it would be popularized to all similar gas in the future.

After the release of the overseas version of League of Legends, it also swept the overseas market with a strong montum. The number of players who logged in on the first day exceeded 500000, and the next day, the retention rate reached 68%.

Moreover, the various statistics were still growing.

This number was still gorgeous, which made the GA and the dostic companies a bit dumbfounded.

The designer of COG, Clive Ramon, had always thought that there must be sothing fishy about the high retention rate of League of Legends in China. This ga was just like RTS gas, and there was a certain threshold to control it. It was normal for Masters to beat newbies, so how could there be such a high retention rate?

However, after the International Version of League of Legends was released, the GA had no choice but to accept the fact that the preserved data of League of Legends was real, and so was its popularity.

Not only in China, but in the entire world, including the Arican, European, and Korean servers, League of Legends had completely crushed COG!

The Chinese video ga designers were also surprised that League of Legends could achieve such great results overseas. After all, the dostic and international video ga market was very different.

Only then did they realize that Chen Mos goal wasnt just to win the distribution channel battle, but to make big news this ti!

You are reading Almighty Game Designer Chapter 338: The concept of MOBA games on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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