Chen Mo started going through the key points for The Stanley Parable and ICEY.
Both these gas weren't too difficult for the skill level the team was at. Moreover, these two gas had really good reviews and were incredibly suitable to be used as filler.
The Stanley Parable is a classic ta ga. The entire ga is in first person, so all all that needed to be done was a few different endings and lines the player would experience. As long as the script was up to par, all that was left was creating the scenes in ga.
And ICEY was a ta action ga. The more complicated parts of the action aspect of the ga included different moves and the designs of monsters. They were there to create an excellent combat experience, allowing players to kill monsters smoothly.
Moreover, the main selling point of ICEY was the story, and just like The Stanley Parable, it contained a lot of ta elents.
Both gas were easy to develop and didn't have a need for complicated scenes. Although there were many different branching stories, it wasn't too difficult to make these gas as long as the story was good.
In Chen Mo's previous life, these two gas gained imnse popularity because they were ta gas.
ta gas could be understood as a ga about gas. These show up often in TV series or novels, but gas that utilize this are few and far between.
To put it simply, normally players would play from gas for a bird eye view and the characters in ga would never know the existence of the player. But in ta gas, the fourth wall was constantly being broken, and the characters in the ga would know the existence of the player and converse with them.
The main gist of it was, when you are playing the ga watching the characters each and every movent as if you were so kind of higher being, but all of a sudden the character will turn around and look at you coldly saying, "Stop telling what to do."
And when the fourth wall is broken to a certain extent, it will be considered a ta ga.
Excellent ta gas will make the players feel surprised, or even that they have been played.
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These gas didn't have much content, and the gaplay was fairly straight forward, everybody more or less understood the intentions behind the ga after a simple explanation from Chen Mo.
There weren't many questions this ti around. Although they were surprised at a ga like this, but all in all, everybody felt that a design like this was quite interesting.
Moreover, sales didn't matter so much as these were smaller gas. Especially when Chen Mo had made successful gas on mobile, PC, and VR, he had enough funds to try making gas he wanted.
The two gas will be developed in parallel. Qian Kun was responsible for ICEY, Su Jinyu overlooked The Stanley Parable, and Zheng Hongxi Xi dealt with the story of both gas.
Chen Mo on the other hand had bigger fish to fry.
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In his own office, Chen Mo leaned into his chair, thinking.
On his screen were various statistics related to the Thunderbolt Gaming Platform.
Thunderbolt Gaming Platform had twelve gas so far.
Mobile gas included Flappybird, Plants vs Zombies, I Am MT, Thunderbolt Tabletop, Lifeline, Onmyoji, and Anipop.
PC gas included Warcraft, Wulin Legend, Diablo, and Don't Starve.
VR gas included Minecraft.
And so of them were across multiple platforms.
Each and every ga had different difficulties of developnt and different amounts of investnt, but overall they were all successful gas.
And players started getting the idea that Chen Mo's ga must be a high quality, sothing that only large overseas developers get.
All these gas were oversaw by Chen Mo to ensure that they exceeded the quality of the originals in his previous life.
In reality, the number of gas didn't matter so much to the gaming platform. For example, Blizzard in his previous life only had six gas, but it didn't change the fact that it was one of the most successful gaming platforms in China.
The main point was still the quality of the ga.
But the reason for Chen Mo making his own platform wasn't just to have his own gaming platform like Blizzard.
He wanted Thunderbolt Gaming Platform to be a comprehensive distribution platform like Stanley.
And from so experience he had from his previous life, Chen Mo put a lot of emphasis on the importance of a video ga distribution platform.
To developers, sure the quality of the ga is incredibly important. As long as the gas were good, their na would be well known, they wouldn't have to worry about having no players or no money.
But the functions of a distribution platform greatly exceeds the players' expectations. Many developers get down on all fours in front of video ga distributions as they are forced to change many aspects of their finished ga. There have even been cases of developers who buried their own ga because they couldn't find a good distributor.
And the power of the distributor's ga from its user base aka the players.
If a distributor had one million players, it could comfortably make money.
If a distributor had ten million players, even a garbage ga could make money with promotion from the platform.
If a distributor had one hundred million players, it wouldn't be far from monopolizing the entire video ga industry.
Moreover, so of the gas that gained imnse popularity didn't just depend on its quality, the power of the distributors shouldn't be overlooked. In the videoga industry, whoever had the most players and built the biggest distributor, held the most power.
Chen Mo had been smooth sailing thus far, but he didn't want to be restricted by any distribution platforms in the future.
Therefore Chen Mo decided to not depend on a single platform from the start. Even if he could lose players from this, he insisted on building his own platform, and even made gas to expand the amount of players he had on Thunderbolt Gaming Platform.
At this point, Thunderbolt Gaming Platform was similar to Blizzard in his previous life, just a platform that collects gas coupled with basic functions, yet it still did well for itself.
Thunderbolt Gaming Platform had 5.4 active users in the long term, and around 1.7 million daily active users, a night and day difference from when he started.
Most of these active players ca from Thunderbolt Tabletop, Onmyoji, and Anipop. Warcraft players have been stable, and Minecraft players are seen to continuously increase.
This ant that Thunderbolt Gaming Plants was already one of the most influential gaming platforms in China.
Other than the official app store, the biggest gaming platforms in China included Emperor Dynasty Gaming Platform, Fantasy Gaming Platform, and Thunderbolt Gaming Platform (in order of largest to smallest), with Zen Entertainnt following closely behind.
However, there was a difference between these four companies. Emperor Dynasty Entertainnt focused on developing and its platform, Fantasy Gaming Platform basically only focused on its platform, and Zen Entertainnt focused on developing gas and largely ignored building their platform.
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