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In the office, everyone was waiting eagerly for Chen Mo to present the design docunt.

Although they enjoyed themselves playing Leggo, the majority still didnt understand why Chen Mo had them do that, and even less so the connection between that and the new ga.

Moreover, Chen Mo previously hinted at a VR ga previously. Many thought Chen Mo would develop a ga around Azeroth or a VR RPG ga following Diablo, but they were now doubting that after playing with the sets.

What is the relationship between Leggo and the new ga?

The powerpoint titled Minecraft design concept was displayed on the screen.

It was even simpler than Diablo as the presentation ended under ten minutes.

There were three main points, the rules of the ga, the packaging, and additional modes.

The rules included the settings of the entire world, the restrictions players had with gathering and building, day-night cycles, killing monsters survival mode, crafting equipnt, etc.

The packaging referred to making each block look as best as they can, allowing the players to connect things in ga to real life.

Additional modes included the additional ga modes that should be added in the later stages of the ga, such as survival mode, creative mode, multiplayer, etc.

Thats about it, any questions? Chen Mo asked and looked around for their responses.

Everybody looked at each other with the sa expression on the face, Thats it? Are you joking?

Zhou Hanyu cleared his throat, I dont think theres a big problem with the design concept, it was presented quite clearly. But as a VR ga, isnt Minecraft a bit simple?

Zheng Hongxi nodded, I think so too, there arent any story elents in this ga. There isnt much in terms of nurics either. It doesnt even co close to Warcraft in terms of its complexity, much less Diablo.

Zhou Hanyu added, Yeah, and arent the demands for graphics a little bit too low? The other VR gas all go for a realistic look, going as far as rendering individual strands of hair. Based on what we have so far, I dont even think well have five fingers.

I think theres room for discussion whether or not the joy of the ga could single handedly support all the sales. Sure building Lego was quite fun, but well need so kind of instructions. If we were given a bunch of different bits and pieces, whod be able to get on the level of manager? Wed be able to make a horrible monster at best, said Qian Kun.

Su Jinyu also pitched in, Yeah, I think so too. The main problem I have is, how many players out there are able to utilize their creativity and explore the entire unrestricted world? Moreover, VR players are a smaller market to start with.

Usually, the few original mbers also had so doubts for this design concept draft.

Even though Su Jinyu and Zheng Hongxi had incredible trust in Chen Mo, that was built on grounds where Chen Mos design concepts werent dramatically different from theirs.

Evidently, Minecraft didnt match what they had hoped to be Thunderbolt Entertainnts first VR ga.

Chen Mo laughed as he didnt mind the doubts the others had for his design concept.

Chen Mo spent all that effort to raise his three assistants to have their own thoughts and ideas after all. He wanted them to have their own perspectives instead of just having their head down and following whatever Chen Mo wanted to do.

All these questions ant that they had their own thoughts, which happened to be a good thing.

Chen Mo asked after a few monts, What do you guys think about Dont Starve?

Everyone was shocked, before Su Jinyu answered, Umm, the gaplays great, the sales were great, but it wasnt a top level ga.

Chen Mo nodded, What was the secret of Dont Starves success?

Umm recreating the needs of survival, rich gaplay, and a sandbox ga that allows players to explore and create freely, answered Su Jinyu.

Chen Mo nodded, Thats right. The reason Dont Starve succeeded was because it was a sandbox ga, and one that included the survival aspect. Did it have high quality graphics?

no, replied Su Jinyu.

Chen Mo raised another question, Does Dont Starve have a story? Is it complex nurically? Does it have a good new player system? Did you guys manage to guess the sales before its release?

Everyone looked at each other.

Chen Mo continued, It doesnt have a story, not a complex nurical system. There is basically no new player system, and everyone thought it would be a niche ga before its release, nobody thought it would sell over four million copies. What does this tell us?

It tells us that theres no need for a story in sandbox gas, theres no need for a complex nurical system, nor is there a need for a good new player introduction. What sandbox gas need is freedom. With freedom, we can sacrifice anything.

Like the pixel graphics, sacrificing everything for freedom.

Chen Mo paused to look at their reactions.

Everyone was thinking about the aning behind Chen Mos speech.

Chen Mo continued, Whats the smallest piece of Leggo? 7.8mm width and length, by 9.6mm tall. Its less than 1cm in volu.

Why was it that specific size? Because if it was any smaller, itd be hard to build with, any larger and it wont do well with details. Leggos dinsions took into consideration its utility and usability, the best result the designers arrived at.

Similarly, if we want players to have creative freedom in Minecraft, we also need to care about both usability and utility.

And we would arrive at pixel graphics every ti. Do you rember the dog I built? Thats pixel graphics. Therefore, we have no choice other than to do the sa with our ga.

Now, most understood what Chen Mo was going for.

Chen Mos idea was as follows, first make sandbox gas like Leggo, which was why only pixel graphics could work. Moreover, Chen Mo thinks that it was enough to guarantee creativity, other aspects such as graphics, nurics, story, and playstyle werent important at all.

The design docunt was birthed under ideas like that.

A few monts of silence followed as everyone contemplated Chen Mos words.

Su Jinyu nodded, Sure, I understand. Since youve thought of this clearly, I support this idea.

Qian Kun added, Ok, well try that! I think if a ga could recreate the joy of building Leggos, itll surely be fun!

Zhou Hanyu also pitched in, I still dont fully believe in it, but Ill think more into the graphics departnt. Even if it was pixel graphics, theres bound to be a best looking pixel graphic in the world.

Chen Mo laughed, Dont worry, this ga wont disappoint.

You are reading Almighty Game Designer Chapter 226: Disagreements in Idea on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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