Font Size
15px

I dont believe that either. If Diablo sells over five hundred thousand copies, no. Ten thousand copies, Ill eat my monitor!

Ill eat my USB drive!

Ill eat my coffee mug!

Why dont you guys just go for one hundred million sales? That way you guys dont have to do anything. Whats the point of going for eight hundred thousand if you dont want to eat anything anyways.

Ive written down the nas of the posters, Ill be going after you guys when Diablo makes it.

Look at the brain dead Chen Mo fan.

So what if Im a brain dead Chen Mo fan. Think about it, havent all of Chen Mos gas done extrely well?

He really has lost his marbles! You can keep singing the songs of praise, Ill be taking my leave.

Calm down, Chen Mos not so kind of god. He did RTS and casual gas previously, all gas that require insane innovation to get those results. Now hes working on RPG gas which are mainstream, a third person one at that too. Theres no way he could save it no matter how many innovations he has!

Have you guys even seen the videos before talking? It looks quite fun in the videos.

It didnt look fun, so what if I hate third person RPG gas!

Alright, well see when the sales co now. Ill be going after every single one of you when he reaches eight hundred thousand sales!

There was a lot of discussion among the industry professionals too.

Chen Mos new ga is about to go on sale, anybody keeping an eye on that?

Diablo? I thought we went through that already, niche audience for third person gas and scary gas. Itd probably get around three hundred thousand sales in the first month, what else is there to say.

There were leaked recently, there are cinematics too. I heard its really high quality.

High quality RPG gas are all over the place. I might believe if you said hed make more innovations with casual gas, but RPG gas have been done ti and ti again, theres no way he could innovate anything new.

I just like to remind you that everyone who underestimated Chen Mo has been proven wrong. Are there any other gas that are releasing soon?

There are actually quite a few gas releasing after Chinese new year, but most of them are online gas, so there arent too many conflicts of interest with single player gas. Then again, so what if there was a conflict of interest, its an RPG, could Chen Mo really whip up sothing new again?

Right? You could tell from his idea of Diablo. Hes even making it in third person, that idea is from a few years ago.

I think he didnt even do mark research, how else would he go so off script?

I dont understand either. Itd make sense if he made a simple ga to test the waters, but isnt he stupid to spend so much money on cinatics and a high quality ga?

Maybe he was inspired by that Warcraft RPG ga because there were so many players. Maybe he thinks third person RPGs still have life in them.

Well, hes thinking too much. How many players does that RPG map even have. That Holy Land ga that was quite popular recently probably has at most a few thousand concurrent players. You have to be silly to make a ga for a few thousand players right? Whats the point of targeting that tiny group.

Geez, well just have to see how it goes, thats really all we can do.

Diablo started selling among the cloud of doubt.

There were a few other MMORPGs released at the sa ti, but they didnt affect Diablos sales much if at all. Single player gas that sell copies are less affected by competitors, so the only deciding factor of Diablos sales was its potential playerbase.

Most of the players on the computers in the experience store were playing Diablo, so of them even had a few players watching.

I got the bounty!

My goodness, look at the attributes on this!

Not bad, its better than what I have now, Ill equip it.

My four hours is up soon, and Im not done yet!

Hurry up, its my turn.

In two weeks ti, most of the the players in Diablo were now hardcore players who couldnt stop themselves.

Although Diablo was quite content rich, it wasnt a lot of ga ti.

There was a conquest in the ga called Speed Racer, unlocked by completing all five acts within an hour on the highest difficulty.

Of course, this one of the extres, but was possible to beat the ga on in a few hours.

New players would have so trouble beating the ga as Chen Mo increased the difficulty, but it would be at most ten or so hours as the ga was designed to be beaten by everyone.

However, the players would discover that there was a choice of difficulties, Expert, Master, and Tornt!

Moreover, there was Tornt one through thirteen!

That ans that there are a total of seventeen difficulties in this ga!

Many players who beat the normal difficulty would enthusiastically try out master difficulty, but would be absolutely destroyed by the mobs.

Many were shocked to see this. What was the point of Tornt 1-13 when Master was already so difficult, wouldnt the small mobs be capable of destroying worlds?

Moreover, the increase in attributes given through level ups werent much, so grinding levels werent all that beneficial either, so how could the players keep gaining strength?

As they played on, the players finally realised, it was through equipnt!

They realised the ga was more and more complicated as they delved further into the ga. In so cases, characters were a few tis stronger when they had the proper equipnt!

Moreover, the chance of good equipnt dropping increases with difficulty. Players got really excited when they got equipnt that were orange or above, sotis even taking screenshots. They lost the excitent the more they played, but they couldnt stop themselves from playing more.

It wouldnt feel right if they didnt grind so rare gear.

Moreover, more and more players started developing and exchanging builds and strategies based on abilities and special equipnt.

How to deal more damage, output order, ranking various equipnt, techniques for grinding gear started replacing discussions like story, how to play, and ga quality.

The staff who doubted Chen Mo finally understood the intentions behind the design.

The players were really confident in the ga, waiting for its release to give the other players a big surprise.

You are reading Almighty Game Designer Chapter 196: Seventeen Difficulties on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

The Simulacrum cover
Similar genre

The Simulacrum

Egathentale ·Comedy

«Hewhofightswithharemtropesshouldseetoitthathehimselfdoesnotbecomeaharem...Readmore «He whofightswithharemtropesshouldseeto it thathe himselfdoesno...

The Art of Gold Digging cover
Similar genre

The Art of Gold Digging

LoveMoney ·Comedy

ChaptereveryMondayandThursday(usually). Thisstoryisabout:aninternettrolland"critic"whogetstransportedintothemangashetrash-talkedonline,andnowshemus...

Fluff cover
Similar genre

Fluff

RavensDagger ·Comedy

Everyyear,onthesameday,peopleacrosstheworldawakennewpowers.TheytakethefirststeponthepathtobecomingSuperHeroes...orVillains.EmilyWrightwantsnothingt...

Cinnamon Bun cover
Similar genre

Cinnamon Bun

RavensDagger ·Comedy

Theworldcalledoutforaherotopurgeitofagreatevil.ItreceivedBroccoliBunch,explorer,...Readmore Theworldcalledoutforaherotopurgeitofagreatevil.Itreceiv...

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.