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Fifth, in terms of online and extended functions, continue Diablo 3s online functions, but hold off on Challenge Rift and Ranked.

Diablo 3s Challenge Rift system was an excellent design, except for the fact it was a double edged sword.

When the players want to just kill a large number of enemies, they would obviously default to levels in the story with high spawn rates. Blizzard decided to release Challenge Rift to allow players to do so with ease without the need to go through the story again and again.

This was a good news to the players who liked the feeling of hacking and slashing as they saved them ti. However, this damaged the lifespan of the ga to a certain extent, making sothing that the ga is incredibly repetitive.

Chen Mo planned to release Challenge Rift in an update after the main release. By that ti, the players that remained are loyal fans who are sick of the story who would enjoy sothing like Challenge Rift.

Competitive seasons, ranked ladder, and increased difficulty would all be added in an update as sothing that extends the lifespan of the ga.

With a general plan in mind, various aspects of the developnt process were running along smoothly.

With the foundations of the story in place, artwork can be worked on. Chen Mo gave out concept art for so of the key areas to allow Zhou Hanyu to have a better grasp on the the Chen Mo was going for.

Chen Mo explained so of the key aspects of these scenes to Zhou Hanyu.

Leroics place should be scary and old. The ground could be made to look gritty and worn. Consider adding spider webs in corners of the wall too. You should also use a cooler colour sche to make it look dead.

Rember, do not make it look too fancy and cut down on the lighting too as it would feel out of place and the players wouldnt be as impressed.

The Keep should be here. The players should have a wide field of view and the walls should give the players an impression that the keep has seen many battles, so you should add so destruction. You could even add so animations of the keep falling apart as the players walk by. The monsters will also attack the player from different angles so the players must feel that they could be sward at any mont.

Chen Mo went through each scene in detail to ensure that Zhou Hanyu could capture the scene as he wanted.

Zhou Hanyu nodded as Chen Mo explained, Sure, no problem, understood.

He was shocked as even though he was responsible for art, he didnt need to do too much thinking as Chen Mo did most of the considerations for him, even drawing concept arts himself!

And Chen Mos drawing skills might even be better than his!

In previous companies, Zhou Hanyu would take a look at a concept art and release a few different renders to allow the designers to pick the best one before slowly working out the rest of the graphics.

But he didnt need to do that at all. Chen Mo gave the art style as he wanted, even drawing out concept art for the monsters and scenes. All he needed to do was polish it up and outsource it to a company with so quality managent work here and there.

This was the sa with Fu Guangnan, Chen Mo gave a few BGM lodies, evidently of a certain style. He even specified which instrunts to use in these pieces, including which to use in which scenes, and what emotions it should convey, all in great detail.

This ant that they saved a lot of ti as there wasnt a lot of ti spent in communicating or considering, all they had to do was execute.

The other employees were shocked too as they were never involved in the developnt of a ga that was as easy as this.

No endless etings.

No redoing.

No arguing.

Only doing.

We can make gas this way? Zhou Hanyu and Fu Guangnan felt like they were involved in sothing new. It was their first ti experiencing sothing like this for the eight years theyve been in the industry!

Many players on the forums seed a bit lost after Chinese New Year.

Im so bored, any ga recomndations?

Nope, Im also bored.

Its just after Chinese new year. Most companies probably just resud operation. Wed probably need to wait until March even if it was a ga that started its developnt last year.

Geez, Im bored of all these gas. The gas nowadays take so long to develop.

By the way, have you guys seen Heavenly Ring 3s new year movie?

You should ask who hasnt seen it instead, its such a huge work!

Yeah, the box office is over one billion dollars, and its still expected to increase. People who liked movies like these probably already watched it right?

Its kind of weird that the movie is really popular in China, but the ga was a complete flop. Heavenly Ring the ga entered the Chinese market two years ago before calling GG soon after.

It probably has to do with the gaplay. Their tastes overseas arent the sa with us in China.

I really liked the the, but its sad that there arent any good gas.

Previous poster, I recomnd Warcraft.

Thats an RTS ga, I cant play those gas at all.

There are maps that arent RTS in Warcraft, you should check out Holy Land.

Holy Land? Isnt that another Western novel?

Yeah, theres an RPG map in Warcraft thats basically a fan creation. You should try it out, I quite like it.

Alright, Ill do that.

Nobody expected that an overseas movie like Heavenly Ring 3 would bring another wave of popularity to the Warcraft RPG map Holy Land

There were noticeably more strategy guides in the forums with thousands of concurrent players every day.

This was normal as Western fantasy thed gas were in an awkward spot in the parallel world.

There were many huge western works, but most didnt match the tastes of Chinese players. It was difficult for them to enter the chinese market without the help of a ga like World of Warcraft.

Although Chinese developers knew the tastes of Chinese players, they struggled to make a western fantasy ga that was true to the original, and the players werent taking any of that.

Therefore, the developers defaulted to Xianxia and fantasy thes, showing no interest in western fantasy.

The result of that was that Chinese players struggled to find western fantasy gas that suited their tastes, and it was one of the reasons Warcraft got so popular so quickly.

But as Warcraft was an RTS ga, it couldnt take up a large amount of players like RPG gas.

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