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Chen Mo continued, Of course, Im not a dictator, Im open to any suggestions or opinions, but be ready to be rejected.

Alright, thats about it. You guys dont have to be anxious, my aim is to make everyone here money after all. You will realise that joining Thunderbolt Entertainnt will be the best choice you made.

There were varying reactions, so excited, so calm.

It was normal to doubt a company one just joined, especially one with such a young boss.

This hyping up the employees sessions were commonplace in every single company, and most new hires would most definitely go through this at least once.

Make everyone money are just words coming out of their mouths 99% of the ti.

Chen Mo continued, I focus on efficiency. Warcraft took around half a year of work to complete. There might be so communication issues now that our team is bigger, but I still hope that our efficiency can be higher.

Next, is the ga well be working on. Heres the concept docunt, please take a look.

Chen Mo turned on the projector in the eting room to reveal the title: Diablo Design Concept Docunt.

The new hires signed non-disclosure agreents and non-compete clauses so there was no need to worry about leaks. They wouldnt be so dumb as to give up such a good job in exchange for short term benefits.

Many were shocked to see the na just as Chen Mo predicted.

The na Diablo was a bit weird, but within realms of reasoning. Diablo wasnt a god[1] they were familiar with, no matter ancient or modern tis.

However nobody dared question him as Chen Mo was known to have weird nas for his gas.

Chen Mo started explaining the ga.

Artstyle.

Core gaplay.

Background story of the setting.

Storylines.

Controlling the players emotions.

Classes and combat system.

Improving on gaplay and multiplayer features.

Equipnt system and long-term goals.

Chen Mo didnt go into too much detail as it was just a concept docunt. It was up to his assistants to fill those gaps.

However, Chen Mo went through the most important parts of the ga, going over the good and bad of the ga, target audience, and profit model. As a result, everyone understood what kind of ga Chen Mo was going for.

Su Jinyu, Zheng Hongxi and Qian Kun didnt say much as it wasnt their first rodeo.

Even if the concept of the ga seed really weird now, the final product would most certainly be a classic that was well polished.

However, the new employees were confused.

And Chen Mo could tell they were confused, Please bring out any questions you have, Ill try my best to answer them. In particular, the few who are playing bigger roles should ask any questions they have, I wouldnt want you guys to start work confused as it would affect the efficiency.

There were seven playing the bigger roles, Su Jinyu who was responsible for the videoga project, Zheng Hongxi in story related matters, Qian Kun in numbers, balancing and level design, Zhou Hanyu in art/graphics, Fu Guangnan in sound effects/music, Zhao Yunting in promotion/operations, and Lin Xiao in pay, bonuses, and allowance.

Although Lin Xiao was an assistant, she was unlikely to participate in ga developnt, but rather worked on keeping the company rolling.

Zhou Hanyu, Fu Guangnan, and Zhao Yunting looked at one another.

Zhou Hanyu and Fu Guangnan were industry professionals in their thirties with plenty of skills and experience behind them. These were hand-picked by Chen Mo from large companies.

Zhao Yunting had only been in the industry for around three years, but she had been a part of three successful projects.

Zhou Hanyu asked, Mr Chen, I have a question.

Please dont call Mr Chen, just call by my na, or manager. Go ahead.

Manager, my main confusion stems from the artstyle. The keywords you gave for the artstyle were cult, dark, scary, ominous, bloody. I understand where youre coming from, but as far as I know, that isnt common in or outside of the country. Even if there was a small audience outside of China, I dont think Ive seen anyone in China do sothing like this.

Sure it is a unique style, it matches the the of the ga too. But Im not entirely sure if the players of China would accept this.

Chen Mo nodded, I understand what you an. Its true that many companies will consider the taste of the average gar when making gas. Even if they were working on a ga with a depressing the such as this, theyd usually increase brightness and saturation to make the players feel more comfortable.

Zhou Hanyu nodded, Yeah.

But this isnt a ga that was ant to please the majority of players. The idea lies in originality, Im doing it because there is a gap in the market for gas like these.

Zhou Hanyu still wasnt sold, But will the players accept it?

Chen Mo explained. Whats the most important part of the ga? Consistency. Those gas are giving up their identity by changing up the artstyle. This is a singleplayer adventure, hack and slash ga. The tense and anxious thes will allow the players to better imrse into the ga. As to if the players are accepting of it

Thats going to depend on the quality of the ga.

Zhou Hanyu nodded, still confused but now understood Chen Mos idea clearly: Make a single player RPG hack and slash ga with a fantasy the and use its artstyle.

The art style was the last thing to be decided, but there was no other way given the type of ga, playstyle, and the.

However, will the players accept it? Zhou Hanyu didnt fully buy it.

Chen Mo looked at Fu Guangnan, Are there any problems in terms of music and audio effects?

No problems. My questions are similar to that of Hanyu, Im just worried that the music will drive the players away. But if the manager already had that in mind, Ill just follow the orders. The music and audio effects will surely be to your liking.

TL note[1]: The literal translation of the chinese na is a god that destroys darkness. Diablo is from a spanish work aning devil.

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