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Demon Slayers 2 was finally released among all the advertisents!

Emperor Dynasty Entertainnt provided everything they could do to advertise the ga before it was released. It held the front page promotional spot on the Emperor Dynasty Gaming Platform for the whole ti and even got the writer of Demon Slayers to promote the ga.

Needless to say, advertisents online and offline were basically everywhere. Emperor Dynasty Entertainnt knew better than anyone that there was no reason to skimp on advertising as each player represents inco for the ga, and the money could be easily made back from these advertisents.

The industry professionals thought soone like Chen Mo who would try to get the best out of every situation would try and start sothing, but Chen Mo was completely silent, not even a Weibo was posted.

This disappointed many drama hungry fans.

As Demon Slayers 2 continued to get more and more popular, its statistics were released.

In the first month of its release, it had 2.92 million players, 12% paying users, Average revenue per user of 187.3, with a monthly inco of sixty five million RMB.

This number shocked the entire mobile gaming industry.

Card ga developers around the world now have a strong understanding of the statistics related to mobile card gas and have a hunch for the statistics such as number of active players and average revenue per player.

Many didnt expect much from Demon Slayers 2 as the IP Demon Slayers have been more or less exhausted, and there had been many cases where the sequel of the ga did worse than its prequel.

Most mobile card ga designers knew, even without looking at player reviews, that Demon Slayers 2 was incredibly successful.

If Emperor Dynasty Entertainnt continues to advertise the ga, the 65 million achieved for the first month might even be able to keep going up.

Qiu Bins wasnt overestimating when he said it was possible to get eighty million in monthly revenue. As long as Demon Slayers 2 holds its place, without any competitors for two months, it was probable to reach that number.

This was both good and bad news for other video ga designers.

The bad news was that Demon Slayers 2 will take off a chunk of their player base. Other mobile card gas could only hope they arent affected, or worse yet, lose in revenue.

The good news was that Demon Slayers 2 proved that mobile card gas still had room for improvent. Being able to get a monthly revenue of sixty five million ans that other it was possible for other card gas to reach that number too.

Demon Slayers 2 got sixty five million in revenue in the first month, seems like its topping the charts again.

How long do you think its going to stay there? Three months? Half a year?

I think at least three months. I played the ga for a bit, and Im quite impressed. The quality of the ga is much better than the others on the market, the art quality is also quite amazing. Qiu Bins understanding of mobile card gas is quite scary.

Sigh, I guess were going to get less revenue for the next little while.

Its normal. People were wondering if I Am MTs success was possible to replicate and held back on investing into it. The quality of mobile card gas arent too high. But after seeing that it was possible for other mobile card gas to make money, there will be companies who want to monopolise the market. Im sure that there will be more high quality gas like this in the future.

Yeah, weve made so much money for a year doing nothing. The players are bored too. Its ti we made sothing new.

If youre thinking of making another mobile card ga, play more Demon Slayers 2 and learn from its combat system and artstyle.

Thankfully weve raked in a bunch of money. We should reinvest that into art and music now, we cant let Demon Slayers take all the glory! We must take back what is ours!

We werent even the ones who suffered the worst. The worst are the mobile ga designers that insist on making other genres of gas. They must be so choked out by all these card gas.

It cant be helped, the tis have changed. They thought that mobile gas are all casual gas, but they finally realised how profitable it is.

Alright, enough talking, Ive gotta go back to grinding and try to grab a piece of this pie.

The launch of Demon Slayers 2 whipped up a storm in the mobile gaming industry.

Perhaps it was just another new ga to the players, but videoga designers saw a different ssage.

After a year or so of testing, Emperor Dynasty Entertainnt finally decided to take over the mobile card ga market.

They can foresee that Emperor Dynasty Entertainnt will continue to invest into this following the success of Demon Slayers 2. Theyll make more copies, with good artwork and their huge distribution to make many high quality mobile card gas of different thes, consuming the entire mobile card ga market in the process.

After seeing their intentions, the other mobile card ga designers are forced to follow the changes and increase the quality of their gas.

In no ti at all, the peaceful mobile card ga market was now in a race to reach the top.

Chen Mo had no pressure at all as he watched everyone fight it out.

Onmyoji was more or less finished, the only things remaining were so artworks and so minor adjustnts to the balancing which could be done in a week or two.

Qian Kun sent Chen Mo a spreadsheet, Ive sent you the rates for Shikigami drawing. If there itll be final if there arent any problems.

Chen Mo gave it a look.

These numbers were synthesised by Qian Kun, they even included pseudo-random elents.

SSR Shikigamis like Ootengu, Shuten Douji, and Arakawa no Aruji had around 0.1% drop rate, SR Shikigamis like Yuki Onna, and Inugami had around 1% drop rate, event based SR Shikigamis like Umibouzu, and Kuro Mujou had around 0.1% drop rate. Other R Shikigamis like Sanbi no Kitsune had around 3.5% drop rate.

Basically, there was a one percent change of drawing an SSR, twenty-four percent for SR, and seventy-five percent for R.

The drawing thod and probabilities were set by Chen Mo, Qian Kun just assigned each Shikigamis their probability according to how rare they should be to match Chen Mos expected total probability.

Moreover, Qian Kun added pseudo-random probabilities. The players are guaranteed an SR if they fail to draw one ten tis in a row, and the sa applies to one hundred tis in a row for SSR.

Chen Mo nodded, Its more or like done, but remove the pseudo-random.

Qian Kun was shocked, Huh? Remove the pseudo-random? Are you sure?

Chen Mo nodded, Yes.

You are reading Almighty Game Designer Chapter 158: Remove Pseudo-random Probability on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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