Confused and shocked, the players started looking at the patch notes.
New cinematic? Very cool, but its barely three minutes long, and after watching so many incredible cinematics, the players were starting to desensitise to it.
New settings? Able to freely rebind keys? Ummm. seems useful, but this feature is too simple! Its probably really simple to implent too!
Therefore the key content in this update must be the three maps!
Therefore the players started trying to make sense of these maps.
Many players have noticed World Editor when Warcraft just launched.
But many lost interest after taking a few looks. Although it wasnt complicated, it was difficult to learn without any guidance. Moreover, as most players focused on the story and combat of the ga, very few tried to learn the World Editor.
This implentation was similar to that of Plants vs Zombies, map sharing, rating and downloading all ca with the ga, allowing players to make maps as they wish.
The players would eventually discover the World Editor when they get bored of playing against one another, so Chen Mo aws only fastracking that process.
It didnt take long before players tried out the maps.
Protect Athena? Why do we need to protect Athena?
Who knows, maybe defending isnt that important? Wow, there are so many heroes to pick from!
I pick Demon Hunter!
I pick Blademaster!
Uhh, I seed to have picked a healer.
Huh? How co the abilities are different? My goodness, my Blademaster seems so strong. I have an Omnislash and a crit. I can even put points into attributes?
So can my Demon Hunter!
Theres a shop too, theres so many incredible items to buy from the shop!
The enemies are there! Quick, stop that opening!
Ill kill them, you block them off!
We defended! Wow, there are so many attribute books on the ground, and a lot of money too! Pick it up!
Im buying equipnt!
I leveled up! Give a second to see what Ive learnt!
Hurry, the enemy are here again!
Tower defence? Whats the difference between this and the other Tower Defence gas on the market?
Wow, we can play together. We have separate lanes!
The towers can be leveled up! You can turn them into Heroes too!
Seems interesting!
Stop leaking! What! How did you leak three!
No, we have to break down where everyone is placing their towers. We need to manage the few key entrances.
You guys are terrible, you should put it like this
Escape Pyramid? This sounds like an action adventure ga!
How could you include an action adventure ga in my RTS? My VR pod is crying
Take a look, it says there are many ga modes inside.
Vote for mode? My goodness there are so many modes!
Lets just pick one.
Dodge attack? Running? What, why is there lava and ice on the ground, Im dead!
Im still alive!
Its just you now! Keep going!
My goodness you made it! Hahaha!
Thats incredible! Man this is actually quite fun Lets play sothing else.
Chenghai 3c? This is such an inconspicuous na, it really matches Chen Mos style.
Yeah, Chen Mo always does these weird nas, seems like a bad habit of his
Man, this ga is so fun! You only need to control one hero! Mama doesnt have to worry about my terrible skills anymore!
Man, theyve even changed the heroes! My Hero is so strong! Even Im afraid of him!
Mine too!
Fight middle!
You think Im scared? Hey, co back!
I cant beat you now, stand there and wait for my backup!
The players soon realised that the maps were much more fun than expected.
There maps were different types of gas. Although they had different styles, they had one thing in common. In these maps, the player only has to control one unit.
This makes the players who find RTS difficult happy as it was more than they could handle. This put high and low skilled players in the sa playing field.
Moreover, multiplayer matches in Warcraft were never as fun as 1v1 as it took away from strategies and techniques.
But with these four maps, friends could play with one another with no problems. Moreover, the skill gap was also reduced, the ones that were good could carry the ga, but the ones that were worse wouldnt drag down the team as much. This made multiplayer gas much more fun than Versus mode.
After their hands were free from micromanagent, the players would be able to experience different content from the ga, such as hero picks, team compositions, training, and item combinations. After building up a strong Hero, they would be able to cut through the creeps like paper, and might even be able to do the sa to other players, bringing a lot of enjoynt to players.
In the campaign and versus mode of RTS, killing a single creep took a lot of effort. Every unit death could easily compound up as it RTS required players to slowly build up an advantage. There was so way the players could be this carefree in RTS mode.
But in RPG maps, the carefree feeling was brought out entirely. It didnt take long before a large portion of players to fall in love with these maps.
Warcraft playing an RPG map during their free ti with their friends slowly beca a trend.
There was also discussion on these four RPG maps on the forums.
These four maps Chen Mo released are actually quite interesting. Im completely addicted, playing it every day. Anyone else with ?
PRevious poster 1
It really is like that. I thought these were just a few more maps during PvP, but I discovered two completely different gas when I looked deeper into it!
Im actually playing action adventure gas and tower defence gas in an RTS ga, and its really fun too This doesnt make sense!
The tower defence map trumps any other tower defence ga on the market. Chen Mo actually made four new gas for us!
Im shocked. The ga engine for Warcraft is amazing! These maps combined were only around one gabyte, aning that Warcraft supports content like this perfectly!
Buy one free four! This new update was completely free! Im off to sing praises of Chen Mo again!
Im so happy Im about to cry!
Did you guys notice theres a tutorial in the World Editor?
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