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It sure is intriguing. Having another platforr and mascot-led video ga, which also happens to be blue.

As for the odds of it happening... quite high.

Alexander simply decided to do it. His whole thought process on it wasn't even that deep.

If Sonic was slotted because South Island has a sumry feel to it, then the new ga was decided on because it was blue.

It was as simple as that.

Of course, there's also that Worlds Collide comic book that got Alexander's attention a while back... in the past-future tiline, that is.

So yeah...

After the Blue Blur, up next was the intricacies of the Blue Bomber.

Which is none other than... ga Man.

------

Capcom's own mascot.

Not for console sales, of course. Just the representative for their early third-party video ga developnt capabilities.

Not exactly at the level of the console mascots but should be quite a ga and character in itself.

The Creed Chaos System may already have Sonic and its "Chaos" Erald focus, however, it didn't hurt to have a complentary mascot alongside it.

Mascots for that matter.

These blue fellows are just patches of a plundered batch, after all.

In lieu of the upcoming line-up, Nintendo could have Mario for all that Alexander could care about.

Anyways, ga Man.

Another platform ga developnt process for the books.

Platform gas. Often simplified as a platforr. Sotis jump-and-run.

A gaming experience wherein the core objective is to move the player character from one point to another in a crafted in-ga environnt.

Environnts, worlds, zones, levels, and whatnot... which are characterized by designs that consist of uneven terrain and suspended platforms of varying heights that require jumping and climbing to traverse.

Other acrobatic maneuvers may factor into the gaplay... such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines.

More often than not, these processes are needed to reach a goal. To mix it up so more, there are enemy confrontations and obstacle avoidance that happens along the way.

It's a rather played-out and "retro" genre during the gaming generation that Alexander had been from. However, it is quite the spectacle at this point in ti that he is re-living.

Which is why after Sonic, Creed Gas is currently on a streak to produce another one.

Consequently, ga Man is a bit of an outlier to the traditional platforr. It's non-linear and might as well be a run-and-gunner than a jump-and-runner.

That is a distinction for later though.

"How is the progress on your ends, by the way?" Alexander couldn't swivel his chair, so he outright asked. "GaDev 1?"

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"It's done and dusted, little boss." A ga developer, who had the designation, straight-up answered. "The level designs and the sprites necessary for Robot Master Cut Man's stage are more than prepared."

"Does that count for all the other Robot Masters?"

"It's not just Cut Man. We've also gone through Guts Man, Ice Man, Bomb Man, Fire Man, to Elec Man." GaDevel 5 answered.

"Including Dr. Wiley's boss finale elents, little boss." Another GaDev, GaDev 7, added. He just likes the topic of bosses especially when it involved the little boss. It's boss mania if you ask him.

"That's good to hear." Alexander only humd at that.

With these guys done with their assignnts, it ant that it was his turn.

Which might as well be coding magic in the eyes of these sprite designers slash programming minors.

Alexander's job was no magic though.

Then again, it might as well be. Especially with the way he's doing it.

At his designated desk, a three-monitor set-up of custom Pixar computers was in place.

And after a few bits of commands, the whole thing booted up.

Assets from the individual GD workstations were collated in a manner of seconds, which are all processed by the first monitor.

Coding lines and programs are then filtered at the second monitor, which happened to be the middle one and Alexander's expertise. Wherein he spots errors or compresses the unnecessary or redundant ones.

All in red and green-thed, just as he always preferred it.

As for the third monitor, it might as well be considered the rendering stage... with quite the flexibility. Showcasing perfected end results and strangely enough, it strategically plays out every possibility that a stage of gaplay can do.

When Alexander spots a display anomaly on the third monitor, he simply backtracks to the coding monitor to correct it.

When he finds sothing missing or out of place, he then picks an asset from the first monitor and assimilates it to the whole ensemble.

No one ever said that the integration of dubbing elents, animation sequences, 7 or so ga stages, and then the whole gaming interface was going to be easy.

How co their little boss really made it seem like so?

It was a strange process that the onlooking ga developnt team could never understand.

Especially when the little boss is just typing away on one keyboard and gracefully maneuvering through three outputs.

Ever since their participation in the Flappy Birds developnt, it was always the little boss that finishes everything up... and it was spectacular in every way.

It was developnt magic in their eyes and they almost always rubbed their sockets up to truly believe that an 11-year-old was the one who was doing it.

They'd probably get used to it at so point.

If not, their already computer-exposed sockets could really take a turn to the nerdy glasses that most people in their profession are known for.

Anyways, these 30 or so ga devs, along with a spearhead like Alexander were the whole team that make up Creed Gas.

Very non-traditional and very much breaks the usual developnt conventions that other companies go through.

With ga ideas already lined up and the 1986 urgency to dominate the video ga market, it was as streamlined to Alexander's preference as can be.

It was a rather interesting dynamic and probably not sothing that can be done by anyone else. Not without deep knowledge of code, gaming history, and especially not without Chaos.

Of course, soone so busy as Alexander can't be the lead developer all the ti...

As such, when he does find that they're as self-sufficient as his Creed Comics team, the structure of Creed Gas would most likely morph into the usual ga developnt tradition and expand.

Via recruitnt or cannibalizing other ga developnt companies.

All in all, Creed Gas was a rather interesting dynamic, in terms of how it currently is and how it will be in the future.

------

"If you don't mind asking, little boss." GaDev 2 voiced out and voiced out he did.

"Isn't ga Man supposed to be released for August of next month? Why the rush to finish it now? July isn't even over yet. Is ga Man rushed to be alongside Sonic so that it could double-team the Super Mario Brothers? So, is it going to be the Creed Blue Fellows versus the Nintendo Plumber Brothers?"

That sure was quite the barrage, so Alexander just succinctly answered. "It's actually for a convention showcase. Which should help build ga Man's montum for its widespread release."

"Is the hyper-advanced Creed Chaos System finally unveiling its prowess to the Consur Electronics Show?" GaDev 2 muttered. "The timing is way off though. The sumr CES should have passed already."

"It's a different type of convention than that trade show." Alexander supplented, all the while supplenting an Elec Man lapse he spotted.

"I can't seem to na sothing that's happening this ti of the year." The talkative GaDev 2 muttered on.

"It's actually just Comic-Con." Alexander sighed at himself for being roundabout. How he also hoped that that should have stopped his chatty-bot of an employee.

"Comic-Con, huh? That's exciting!" Can a chatty-bot even stop?

"Which reminds ..." Alexander unwittingly typed 'Effin Extroverts' in frustration. "GaDev 2, do tell the Pixar team from upstairs to prep their lamp for San Diego as well."

"Aye aye, little boss." GaDev did as told, not realizing the irksoness of his ways.

Unfortunately, he's a skilled programr that has a lot to offer, so Alexander could only make do with the guy... for now.

You are reading Alexander Creed: Re-Life Chapter 357: Platformers and Mascots IV on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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