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If video ga layman were quite shocked at what Alexander's Chaos units could do, then that feeling was pretty much magnified for industry professionals who knows what's what.

Especially Nintendo. The existence of sothing like the Creed Chaos System would not bode well for them.

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Whether it be Nintendo of Japan or Nintendo of Arica, they collectively faced quite an uphill battle to get where they are with their Nintendo Entertainnt System.

From producing Japanese playing cards called karuta...

To owning love hotels...

To starting a taxi company...

To the joke-y Ultra Hand...

To creating the light gun and inspiring themselves to build laser shooting range...

It took quite a while until Nintendo finally settled into the making of video gas and video ga-related technology.

However, their pivot to the NES would still be quite a while from there.

Their first entry into the console market is actually with sothing called the Color TV-Ga.

Nintendo's first video ga system was released as a series of five dedicated ho video ga consoles between 1977 and 1980 in Japan only.

With the Color TV-Ga 6, Color TV-Ga 15, Color TV-Ga Racing 112, Color TV-Ga Block Breaker, and the final console of the series which was the computer-thed Computer TV-Ga.

Nintendo sold three million units of this series and Color TV-Ga is a mildly successful venture in the company's career. Also, established themselves as a considerable player in the first generation of ga consoles.

Their next venture, however, was not successful.

Radar Scope is an arcade ga wherein the player assus the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station.

Although the gaplay and design were lauded for being a unique iteration of the Space Invaders template, it was still a comrcial failure and created a financial crisis for the subsidiary Nintendo of Arica.

NoA president, Minoru Arakawa, pleaded for his father-in-law, Nintendo president Hiroshi Yamauchi, to send him a new ga that could convert and salvage thousands of unsold Radar Scope machines.

This turn of events prompted the creation of Nintendo's greatest mascot characters. Even though Radar Scope failed, it was still pivotal since it inadvertently led to the formation of Donkey Kong and Jumpman. Jumpman is Mario himself.

With these two at the helm, Nintendo turned around their failed arcade venture with Donkey Kong selling over 60,000 units and earning over 100 million dollars in sales.

However, all was not smooth sailing when an entertainnt giant called MCA Universal beca adamant that Donkey Kong was infringing on their rights to the great King Kong.

As it turns out, King Kong was in the public domain and it was Universal themselves that proved it. All was a ploy for them to take the Donkey Kong franchise for their entry into video gas.

Surprise surprise. Nintendo won out in the end and the whole case beca an embarrassnt on Universal's part.

Anyways, around these stressful court dealings, Nintendo's handheld console called Ga & Watch debuted to much acclaim and it was all around success for these video ga upstarts.

With the success on arcade, ga title, handheld, and against an entertainnt giant... Nintendo pushed on and a new generation of a ho console was in the works.

The code na for the project was "GaCom" but it settled on being called "Famicom" instead.

It was neither a ho nor a personal computer. It was to be a family computer.

Ideas were thrown around, deals were made, and the creation process ensued...

And with that... the Nintendo Famicom was released in Japan!

Thanks in part to excessive advertising, the Famicom was an imdiate success and sold up to 500,000 units.

The celebration had to be put to a pause because Nintendo Famicoms were freezing up.

A major design flaw was found and Nintendo President Yamauchi decisively chose to recall every single one.

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They lost millions of dollars but the decision paid off.

The new and perfected Famicoms were re-sold and the unit sales more than doubled that of the original faulty sales.

The Famicom was so successful that competitors were leaving the market and Nintendo had propelled itself to beco one of the biggest nas in video gas.

Almost every ho that had one of their Famicom wanted more gas and all was better than ever...

At least, in Japan, that is.

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North Arica, however, would co to be a whole other story...

Yamauchi and Arakawa had long set their sights on this market.

It's just that a series of unfortunate events would stall Famicom for a long while.

For starters, Nintendo had no foothold of distribution outside of Japan and for their ga console to reach Arican hos... they had to make a deal with Atari, the Arican gaming giant.

Deals were made between both companies but factors such as the Coleco misunderstanding and Atari's ulterior motive to reverse engineer Famicom's hardware... ultimately made these deals fizzle out.

Of course, the ticking ti bomb that is the Atari 2600 just happened to finally explode and wiped the video ga industry to almost total decimation in 1983.

Video ga sales were at an all-ti low, so much so, that major retailers refuse to display or even try to market any ga anymore

Nintendo's Famicom push into a market other than Japan just got complicated.

Fortunately, the arcade market was more or less spared so the Famicom hardware could still be introduced to Aricans via an arcade version called the 'Nintendo Vs. System'.

The VS. System beca sowhat of a major success in North Arican arcades, growing their reputation and people's interest in Nintendo gas.

This gave them a boost in confidence to try and release their prided ho console once again.

They even rebranded the whole thing into the AVS or Advance Video System... with all the cool lock-out chips and upgrades to not fall into the sa pitfall that the Atari 2600 had.

They upgraded it with a lot of peripherals that it may just be a jerry-rigged computer.

With great confidence, in January 1985...

The Nintendo team unveiled the AVS at the Consur Electronics Show...

And...

No one would buy it!

As hard as they tried to be the better Atari 2600... they were still associated with it.

The AVS was just another video ga console and video ga consoles for retailers were taboo.

Sure, it was probably the best 8-bit third-generation ho console ever... but it was still about video gas.

Coupled with absurd peripherals like the mouse, keyboard, and whatnot. Why won't retailers just go with real computers instead?

Without a doubt, they failed again!

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Nintendo was really fighting an uphill battle.

The more they take a step forward... the steeper their path gets.

Was entering the North Arican market even worth it in the first place?

Nevertheless, they didn't want to give up just yet.

And they reford the Famicom once again.

The AVS didn't work so they tried for the nth ti with the Nintendo Entertainnt System.

It took quite a journey but the NES was finally here.

They made it simpler, they made it fun, but not to a point of being video ga-y.

The NES was still about video gas but didn't want to admit it so that traumatized retailers would give them a chance.

They were now an entertainnt system. That was not a video ga system at all. Wink, wink.

They even built the R.O.B. or the Robotic Operating System. It was a toy because this whole Nintendo Entertainnt System was a toy. Not a video ga system. Wink, wink.

Nintendo really tried hard on this one.

And at another Consur Electronic Show held in June 1985... the NES was unveiled...

And... it still wasn't working...

The reaction was better but no retailer was still willing to order it. Nintendo's try-hard wink-winks weren't fooling anybody.

In desperation, they had a focus group of kids try it... and what they got was the resounding comnt that "This is shit!".

NoA President Arakawa really wanted to give up now!

All that effort and hard work and what they got were comnts like 'shit!'.

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"Try to sell the system in one Arican city?" Fortunately, NoJ President Hiroshi Yamauchi was one persistent cookie. "Then, if it fails, it fails."

With his seniority and ownership of the company, who could refuse?

As such, Nintendo was at their last straw.

If they tried hard on their previous attempts, they tried extra harder now.

With an extrely last-ditch publicity and selling plan in hand, the NoA team finally chose New York City and went full swing from October of 1985 till the next 3 months.

They lowered their retail prices...

They set up shopping mall demonstrations...

They hired athletes for these demonstrations...

They lobbied every toy store, electronic store, and departnt store in the city...

They even had a risk-free display preposition that got these risk-averse retailers interested...

Nintendo employees worked day and night, setting up displays, making constant sales calls, and standing next to sports stars as they pitch the NES to passersby.

Anything to get the custors to at least try the system.

They even had a comrcial with the catchphrase: "Now You're Playing With Power!"

Finally... by Christmas of 1985... 500-600 stores were convinced to carry the NES...

It wasn't an imdiate success but it did well...

Only a asly 50,000 units were sold... but that was not the only cause for celebration.

With a favorable test in one of North Arica's pri cities, the NES' feasibility was proven!

Stores and interested parties were finally opening up to sell the system.

Nintendo finally did it! Their long and arduous fight for their console to infiltrate Arica was finally paying off.

Oh... how much sweat and tears they had to shed...

Oh... how many embarrassing wink-winks they had to do...

Oh... how many shitty kid comnts they had to endure to get to this point.

Trying to revive a dead video ga industry was not easy at all!

With New York City as their favorable start, Nintendo's next plan was to repeat what they did in New York's rival city...

The city of Los Angeles.

They were allotted so rest in January and February was the month for their NES to journey in the city of angels, Hollywood, and glamour.

If they did well here, they could move on to the next city, then the next city, then the next, and the next.

Hopefully, with that montum, they'll be able open up to the whole United States.

Fingers crossed, the Nintendo Entertainnt System should totally be unstoppable by then.

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Little did they know... Los Angeles was so close to Creed's ho turf and sothing called the Creed Chaos System was there to plunder their hard-won montum!

This whole ti, a devious anomaly was patiently waiting for them.

The Nintendo Entertainnt System was their last-ditch plan... but it was actually just a part of Alexander's.

You are reading Alexander Creed: Re-Life Chapter 314: The Nintendo Entertainment System on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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