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So cool!

With the heist finished, the strear and the viewers erupted—an absolute sensation!

“OHHHHHHHH—so badass!”

“Holy moly, I’m getting goosebumps.”

“This is so satisfying, no lie—this ga is pure fun.”

“True, the realism is a bit lacking, but the pacing is insanely thrilling.”

“Right? But what if it were TOO realistic... would it even pass approval?”

“Hahahahaha, realistic—”

“Then it wouldn’t be called Payday. It’d be called Robbery Simulator: From Beginner to Bullet.”

“A ga that’s just fun—why demand so much? Is it that the money isn’t stimulating enough for your adrenaline or the car chases aren’t exciting enough?”

“The point is pure fun: I’m just here to play. If you enjoy it, I’ll buy it. Simple as that.”

......

[Undoubtedly, for an experintal title, Payday didn’t try to inject heavy thes. Its blend of ‘magical heists’ and ‘electronic party tracks’ makes it a multiplayer ga absolutely worth trying.]

—SNG (9.5/10)

[Pure adrenaline and an unprecedentedly vicious experience make this ga feel fresh. Although replayability’s thrill will taper off, its upgrade path is cleverly designed. If you have a group of equally thrill-seeking friends, this ga is a perfect test of teamwork.]

—Hummingbird Gas Forum (9.4/10)

[It’s undeniable that, so far, the much-hyped Golden Engine seems sowhat diocre and even disappointing. Yet Sam once again used his unconventional design philosophy to rescue the montum of their in-house engine; Payday is both Sam’s personal showcase and a testant to his individual ability.]

—SLGars (9.6/10)

....]

As reviews and clips of the ga rolled out, major dia outlets published their official scores.

They ranged from 9.4 to 9.6.

Clearly, this kind of pure-fun ga still upheld public expectations for Golden Wind’s quality.

Although Payday’s scores didn’t quite reach the “Golden Wind level” of exceptional acclaim—an average above 9.7—players were vocal: this title prioritized gaplay and pacing over depth. Even Golden Wind’s own executive team unabashedly enjoyed the pure thrill. The ga didn’t pretend to be thoughtful or cerebral, so judging it by depth alone is unfair.

An average of 9.5 is enough to crush ninety-nine percent of the market’s Payday clones.

After all, survival gas are Golden Wind’s strong suit.

It has heart, innovation, and playability—grab a few friends, be notorious outlaws for a night, and you’re good.

However!

There are two sides to every coin.

Admittedly,

Payday’s performance was very good. In a period when many ga expos and releases were adjusting, it still stood out globally and could definitely compete.

But!

With the ga’s official release, people also noticed—an issue that had existed since the announcent remained unsolved by Golden Wind.

That vulnerability was the engine.

The Golden Engine, developed under Golden Wind’s lead, remained uneven: neither a standout strength nor a glaring weakness—remarkably middling, perhaps even bland.

During the interval from the demo release to the official launch, many dia outlets had speculated.

So guessed Golden Wind would focus on visuals, prioritizing advanced rendering and graphical fidelity.

Others thought the abundance of original electronic music in Payday ant they were enhancing auditory imrsion, creating more realistic soundscapes.

More outlets suspected Golden Wind would leverage favorable conditions to deepen cooperation with Yiyou and optimize tactile imrsion—better adapting to Yiyou’s full-sensory system.

Yet!

To everyone’s surprise, when Payday actually launched,

none of those predicted improvents appeared in the final product.

Payday was Payday.

Compared with the demo level “rcy Hospital,” the official Payday release simply added more content.

More heists, more skill trees, more firearms and gear, more crossover costics.

At best, it further refined haptic feedback and weapon handling.

Apart from that, there were no breakthrough-quality improvents or innovations.

One could even say—

“…in terms of engine industrial quality, Golden Wind’s self-developed engine made no improvents at all.”

In the president’s office, Seiichi Nakamura respectfully handed a cup of tea to Ito Suke, a smile creeping across his face.

“Although expected, this is still good news for us.”

“Indeed,”

Ito Suke nodded at the remark.

“But we can’t let our guard down. Gu Sheng is unpredictable, as you know.”

“Of course.”

Taking a light sip, Nakamura reflected deeply.

“From Escape to Sekiro and then to Resident Evil, under Gu Sheng’s leadership Golden Wind has advanced step by step. Their marketing has caught us off guard several tis.”

“So this ti—even though their engine problem still exists and is quite serious,”

“I'm not letting my guard down…”

Nakamura paused.

After a mont’s thought, he continued:

“I just want to know Golden Wind’s follow-up plans and actions.”

“Whatever they do, as long as it relates to the ga industry, we can glean so clues...”

At that mont!

A sudden knock on the office door—

knock knock knock.

Then a woman’s voice outside said, “President Nakamura, may I interrupt? There’s news from Golden Wind.”

Hiss—!

At those words, Nakamura and Ito both flinched.

Speak of the devil!

They had just decided to watch Golden Wind’s next moves to determine their direction—and now news arrived instantly.

“Co in!”

Nakamura straightened, eyes sharp.

The secretary entered, holding a tablet.

“President Nakamura, Golden Wind just released a free DLC for Payday.”

DLC?

Nakamura blinked.

DLC—Downloadable Content—refers to additional downloadable material separate from the main ga.

Originally, it was a term for single-player titles—developers adding expansions and extra content post-launch.

But as the industry evolved, DLCs beca common for multiplayer and even MMO-style gas.

So, as Payday is a multiplayer title, a DLC wasn’t abnormal.

But!

As everyone knows,

DLCs typically arrive so ti after the base ga launches.

Though DLCs can enrich lore and gaplay, their main comrcial role is to rekindle interest as initial buzz fades.

Yet Payday had just launched!

It had been less than twenty-four hours!

And its first DLC was already out?

And... free?

Across the global market, the first DLC for nearly any title is paid—99.999 percent of the ti.

Even Golden Wind couldn’t avoid this when they released the first Payday-style DLC for Resident Evil 7.

But this ti they broke convention: they released a DLC while the ga was still at peak heat, and made it completely free.

Weird!

Who gives away their first DLC for free?

This move seed to devalue the product.

Nakamura couldn’t comprehend it.

“Let see?”

He reached for the tablet the secretary held, intent on finding out what Golden Wind was up to this ti.

Thump thump!

A heavy drumbeat sounded.

On the black screen, a tallic logo shimred into view.

[Golden Wind]

This was Golden Wind’s classic opening.

Cinematic trailers were their specialty.

But this ti...?

Nakamura frowned slightly.

Golden Wind’s logo looked different from usual.

Previously, their logo glead gold—opulent and dazzling.

This ti, it was blurred, the once-smooth emblem overlaid with a worn texture.

Around the logo’s corners, there were even blotches of dried blood.

Thump thump!

Another heavy drumbeat.

A second logo appeared on the screen.

At that mont, Nakamura and Ito both involuntarily inhaled sharply!

Hiss—

This logo also had a tallic finish, shaped like a four-petal flower.

Its decorative patterns were intricate—compact and symtrical.

In the gaming industry, this logo wasn’t common.

But on an international entertainnt level, this symbol was undeniably iconic.

[LEGENDARY]

No way!

The trailer for Payday’s DLC was co-produced by Legendary Pictures and Golden Wind!

Nakamura’s eyes widened instantly.

Not only was Legendary Pictures—a film studio—involved in the ga’s DLC production,

but what shocked him further was—

Three years ago, when Golden Wind first entered the international stage, they had collaborated with Legendary Pictures.

That crossover is still hailed as one of the most successful movie-ga tie-ins in industry history.

Back then,

Golden Wind’s first AAA 3S-level ch FPS, Titanfall, collaborated with Legendary Pictures’ classic ch film Pacific Rim.

You are reading Agreeing to Create Bad Games, What the Hell Is ‘Titanfall’? Chapter 431: Golden Wind x Legendary Pictures! A Renewed DLC on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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