Agreeing to Create Bad Games, What the Hell Is ‘Titanfall’? Chapter 333: Return to Horror! No One Can Escape the Ten-Min
Picking up the flashlight, Pure Black glanced around, a chill crawling straight over his head.
"This isn’t... this atmosphere is way too PT for hell’s sake!"
Pure Black’s tone was full of frustration:
"A ga with a PT atmosphere, where the protagonist is an escape reporter, and neither of them has a gun!"
"This ga is basically a hellish gathering..."
He raised the flashlight to illuminate the surroundings.
The mottled walls had peeling, curling wallpaper.
The room was small, with an old wooden sofa and a coffee table placed in the middle, covered in dust, as if untouched for a long ti.
Behind him was a square table holding a flickering, static-filled TV.
The door was not far away, surrounded by pitch darkness, with the flashlight’s beam extrely limited.
"Damn it..."
Seeing the DVD slot below the flickering TV wide open, Pure Black let out a hopeless sigh:
"Don’t tell I have to find a videotape?"
He recalled the feeling at the start of the demo, the imrsive recording experience.
The chat barrage was filled with laughter and cheers —
"I think Young Master might have guessed right."
"Solving puzzles in such a hellish place? That’s just ridiculous..."
"Isn’t PT like that too? The more terrifying, the more you solve."
"Open the door—bam—a Lisa."
"Hahaha, Young Master’s heart rate must have already spiked by now."
"Golden Wind’s horror gas already have fear buffs, but seeing the actual demo makes it even more intense."
"This is truly a return to the roots of horror. It’s too much of a return."
"It’s a major return, straight from Raccoon City back to Silent Hill."
...
"I hate solving puzzles in horror gas."
After a long look, Pure Black finally confird that to leave here, he needed to find the videotape:
"Hoo—"
A deep breath!
Pure Black’s classic ntal pep talk kicked in as he muttered while walking toward the door:
"I’m not scared, I’m not scared, I’m not scared... What’s there to be afraid of... Nothing to fear..."
"As long as I keep moving, no one can scare —hey hey hey! Damn it!!!"
Before he could reach the door,
A scream made every viewer in the livestream chat shudder.
"What was that?"
"Young Master, please don’t scare anymore, okay?"
"The ga didn’t scare yet, but Young Master gave a fright."
"So was there sothing just now?"
"Didn’t see anything."
" 1"
"Young Master classic, scared himself again?"
"...."
"....Thanks a lot, what the fuck!"
At the sa ti,
Pew, inside the motion-sensing pod, was also startled just as he was about to reach the door.
Inside the pod, he flailed his hands wildly as if possessed, then helplessly and angrily said:
"Spiderwebs, damn it, spiderwebs caught on my face."
Exactly!
In this installnt, Golden Wind’s attention to detail in motion-sensing gaplay was taken to the extre.
Not only had the depiction of the five senses beco flawless, but many details had been polished to perfection.
Like this sudden face-covering spiderweb, though subtle, its effect was outstanding, delivering a small surprise to players already on edge.
"Seriously... Golden Wind is getting more and more twisted..."
As an experienced player, Pew clearly understood Golden Wind’s intention in setting a spiderweb here.
Classic 'Sam-style little treat.'
Like the sudden thunderclap in PT, or the TV turning on suddenly in Escape.
Though harmless to players, these elents find small openings in their tense emotions, causing them to sweat under ntal pressure.
I should have seen through this earlier.
Pew muttered under his breath, rolled his eyes, and turned to twist open the door, secretly cursing Old Thief Sam as a pure bad guy, knowing these were just little tricks but still enjoying them, and they worked every ti.
However!
Just as he muttered and opened the door—
Bang!
The sound of a door closing suddenly echoed down the hallway, freezing his entire body.
His heart stopped.
Fvvvvvvvvvvvk--!!!
He had been so busy complaining about Sam’s little tricks
That he forgot about the Old Thief’s classic psychological horror tactic—
Simultaneous Space Fear.
Obviously!
At the exact mont he opened the door,
Another room down the hall shut its door!
aning—
Now, in this eerie, evil-infested mansion, he was not alone.
Or rather... he was the only human.
Let make this clear—don’t doubt it! The only things that can move in this house aren’t just you!
In Silent Hill, it’s the ghost girl Lisa! In Escape, the nano-weapon Billy!
And in Resident Evil?
Zombies?
A... zombie that can open and close doors?!
Buzz!!!
The crowd watching the big screen livestream exploded!
"Damn... soone just closed a door?"
"Zombies can open doors now?"
"Wow—this cat-and-mouse pressure is really intense!"
"Pew can’t even move, hahaha..."
"The zombie that can open and close doors is seriously terrifying!"
"This ga reeks of Old Thief flavor, basically PT’s Resident Evil version..."
"Goosebumps all over, knowing the horror exists beforehand really makes your scalp tingle..."
The audience buzzed with heated discussions.
anwhile, Pew’s throat tightened and a chill ran down his spine!
He took a cautious half-step, peeking around nervously.
To his left was a narrow corridor adjacent to a flight of stairs.
To his right, at the corridor’s end, stood a rusty, mottled iron gate.
Pew seed to understand why that reporter could only last ten minutes just now.
He tested a step carefully, trying not to make a sound.
Who knew if that door-closing thing was a zombie or sothing else, whether it had hearing, or if it would be alerted by his footsteps?
Thinking this, Pew moved toward the left corridor exit, constantly looking back, afraid sothing might suddenly appear behind him.
Through his stealthy steps, the audience followed Pew’s perspective, passing through the dimly lit kitchen and arriving at the back door.
Obviously, the back door required a key, which they didn’t have yet.
But here, Pew found a pair of wire cutters that might open the locked cabinet he passed by in the kitchen earlier.
"…Oh... this is freaking disgusting..."
With creaking sounds, Pew pulled the blood-red wire cutters from the half-rotted cow door body.
The bugs and flies resting on the cow door scattered with a flutter, crashing into Pew’s face and making his scalp tingle.
Fortunately, in this area, Golden Wind seed to deliberately tone down the olfactory experience, using the house’s cold, moldy air to neutralize so of the rotten, stinking sll.
Though still unpleasant, it was at least tolerable enough that players wouldn’t vomit inside the motion-sensing pod.
This detail was reflected in many parts of the ga.
For example, the pot of yellowish-brown liquid on the kitchen table, crawling with cockroaches, or the fridge’s interior sticky with stringy substances like cheese.
The distinctively disgusting European-Arican Resident Evil style combined with Gu Sheng’s signature psychological horror created a completely new terror experience for all players.
The eerie room’s light was dim.
The decayed walls were crumbling and unbearable.
Rotten food and bloody, mutilated animal corpses lay scattered.
Hollow sounds like demonic echoes echoed endlessly in the mind.
The oppressive tension made Pew nearly unable to breathe.
He barely lifted the wire cutters and bit into the iron chain on the cabinet.
His nerves tightened to the breaking point!
Because if he cut hard now, all the repressive silence would shatter instantly.
What would happen next, he had no clue.
Maybe a terrifying chase, or so triggered chanism.
Click—
With Pew closing his eyes and pinching the cutters, a sharp snap suddenly rang out in the silent room!
Clatter—
All the viewers at the scene tensed up.
Pew cautiously glanced down the front and back corridors, ready to bolt at any mont!
However,
The expected tense chase did not happen.
Though the silence was montarily broken, after the tension, nothing unusual occurred.
Ten full seconds passed!
Seeing no changes in the room, Pew finally exhaled in relief:
"Classic self-scare. Seems like nothing really happened..."
Saying this,
Pew pulled the cut chain from the cabinet handle and tugged the door open with both hands.
Then, the next second,
A stiff, expressionless human face suddenly stretched out from inside the cabinet, pressed right in front of Pew.
The pale face had no features.
...
[Beep beep! Heart rate exceeded limit detected, you have automatically exited the motion-sensing connection...]
Players instantly exploded!
Their heart rates and blood pressure maxed out!
All strears who reached this point were kicked out of their motion-sensing pods!
Screams erupted!
"Damn it! Shit! Shit! I’m done! My pod moved!"
"Yo! I’m playing freaking Pork Skin Bully Banana Hamr! Scared so much I almost peed myself!"
"Get lost! Screw this! If I play this again, I’m done for!"
"I swear on your monkey, you old bastard! Damn it—ah ah ah ah ah!"
"Freaking hell!!!"
...
Actually, the thing lunging out of the cabinet wasn’t a monster or zombie.
It was just an improperly placed plastic dummy.
But!
In that mont, a faceless, featureless big face suddenly appearing was enough to cause all the strears to have heart-stopping terror!
The reporter Pew had interviewed before also wrote in the dia review—
[Indeed, Kora’s Silent Hill 2 this ti seems to have fully grasped the psychological horror essence that Sam created in PT. But despairingly, after a year and a half of refinent, Sam seems to have taken his psychological horror to a new level.
He has found the perfect form of psychological horror—a flawless fusion of ntal fear and jump scares.]
Yes, psychological fear can make one’s skin crawl.
But fear is like water accumulating behind a dam—long-term buildup must have an outlet, or it dissipates.
Jump scares are the perfect breakthrough that releases the dam’s flood instantly.
Did PT succeed?
It certainly did.
It can even be said to be the most successful psychological horror ga ever.
But its success was not solely due to psychological horror.
This was sothing Gu Sheng gradually understood after leading so many ga productions.
Before, Gu Sheng didn’t fully understand why Hideo Kojima’s Silent Hill PT was called the best horror ga in the world.
Or rather, he couldn’t grasp the root of why it was considered the best.
But now, as he handled more gas and retraced classic paths, he increasingly understood why PT was called the best and influenced countless horror ga productions—
Because it perfectly balanced “pressure” and “release.”
In PT, fear is like a balloon that keeps inflating.
Everyone knows the balloon will eventually burst, but no one knows exactly when, and that mont’s scare is the biggest.
But Kojima knew.
With rich ga-making experience and top-tier psychological control, Kojima masterfully controlled the ga’s pacing.
Through repeated winding corridors, players gradually lose themselves, feeling farther from the real world.
The balloon filled with fear inside their hearts grows larger and larger.
Is it about to burst? Is it about to burst? Surely it’s about to burst now?
Players ask themselves and the ga over and over.
Continuous fear and anxiety tighten the nerves.
Yelling loudly doesn’t help; it only makes the nerves more fragile.
Yet,
When you ask yourself “Does this balloon even burst at all?”
Bam.
Lisa grabs your shoulder and presses her face right in front of yours.
The balloon bursts.
Psychological pressure is the balloon; jump scares are the needle that pops it.
Gu Sheng figured it out.
Therefore, no one can escape the ten-minute rule in this Resident Evil 7 demo.
Unless you just stay put in the starting room without moving.
Otherwise!
The door-closing sound when you open the door, the overlapping shadows on the porch, the rotten, stringy fridge, cockroaches crawling up your arm from the soup pot...
Along with the dim lighting, the old, moldy sll, and the terrifying hollow sounds...
All of these beco the pump that inflates the fear balloon inside your heart bigger and bigger!
In the end!
With a piercingly eerie water harp sound, the faceless, plastic dummy will beco the sharp steel needle that pops the fear balloon, exploding your heart rate and blood pressure!
Shocked!
All the players were shocked!
Without a doubt!
This ti, Golden Wind’s Resident Evil isn’t just a “return to horror”!
It’s a compilation of Golden Wind’s multiple horror gas!
And it’s the product of Gu Sheng understanding Kojima-style horror, combining it with Shinji Mikami’s biohazard terror!
Amid the tension, thrills, and cat-and-mouse-like fearful puzzles, Pure Black finally found a way to escape here—
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