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Back above ground I heaved a sigh of relief. After everythings said and done, weve been fighting those of the Undead types; even if its lights in a fake dinsional world, its sothing that feels really real1. There wasnt an extre amount of guro2to be had, but even so, have to continuously stare at Undead monsters is pretty tough.

Anyway, we organize the profits; in order to make an even split, all the money and equipnt were brought out and put into a pool, then divided evenly. The money for each person was roughly around 5000 Glo; in terms of the profit from the dungeon, its pretty slim.

It cant be helped, since for now the goal of getting a preview took priority. Though for , my skills went up all over so I made a huge profit in a portion other people cant see.

Most of the equipnt that ca out of the treasure chests were sold to the NPC stalls, like longswords and two-handed swords, and knives; there were a ton of things that werent particularly uncommon.

There wasnt any gathering of the magic and elental inscribed items called [Magic Swords]. They might have co out of treasure chests from fighting if we had gone a little further down. By the way, currently Magic Swords are unable to be made by players.

How about going down one more ti? Though that subject was also raised, the matching opinion was pretty much everyone saying, Lets stop for today, at the sa ti. Because the traps were nurous and the ti limit was way too troubleso, everyone had accumulated quite a bit of ntal fatigue from the dungeons first sortie.

Yosh, then lets return. Need to put up the information, to a point, on the forums,na.

At Reds comnt, all mbers nodded.

Then, its about ti that I should excuse myself; thank you for the party.

I judged that around here I should leave the group, so after giving my thanks I withdrew from the party.

Then, in hopes of eting Black, we registered each other as friends. eting up with these mbers will also probably increase. This is probably a good opportunity for , who has so far had few acquaintances,na; though participating in a Guild is difficult.

Quite honestly, you could probably say that being able to enter the dungeon together with those Hero mbers today ant that I actually had remarkably good luck.

Because those people easily defeated Soldier Skeletons; they should be monsters that the average player would have quite a hard ti fighting.

Theyre a formidable opponent that uses a shield to firmly perform defense and have the ability to once in a while use magic above to negate attacks. It would be safer to think of todays dungeon attack as an exception.

Now then, thinking about this ti, the things that played the biggest role for in that dungeon were the Thief Skill, for finding and dismantling traps, and eliminating the troubles ghost-type Wights; those were the main core actions that seed the best.

Different from the field outside, almost the entire area, exceptions aside, is narrow; in this situation, the chances of obstructions when recklessly using Whip and Kick as a vanguard are high.

But with Bow in the back as support, theres no interference; since it doesnt need the ti to chant like magic, its also easy to be a diversions and obstructive actions.

After that is the treasure chests,naa with regards to human nature, they want to open them deep down.

Through the top 4 floors, about 90% the treasure chests the monsters dropped had a trap in the corner that caused light wounds; theyre light traps to the degree that using magic and potions once will give you full recovery.

And as long as you know theyre coming, then next ti will probably be fine though I think that, it wouldnt be strange for there to be treasure chests with traps that do area-of-effect petrification of players, forced separation to different places, or at the absolute worst, summons a death-god-like Boss Monster to fight.

It might be only from the trend of the treasure chests that ca out from this tis dungeon attack, but this ratio shouldnt be more or less correct. I guess this is another way of inviting death through greed.

Actually, Thief Skills told that quite a few of the treasure chests had traps that were at the level I dont want to touch That being said, I cant always avoid touching thing. Theres the possibility that there will be doors with traps that you have to pry open in order to move forward.

If thats the case, Ill want so tools, tools that assist all sorts of Thief tasks; sothing like the thing with the 7 tools.3Because if I had sothing like that, then the risk when dismantling should also be reduced

Later lets try and investigate if I can reproduce it through Blacksmithing.

When I returned safely in Nexia, talk about the dungeon was being exchanged here and there.

Beginning with discussion about monsters, a number of voices were raised saying that the traps were too brutal. If they didnt train Thief like , then they should have ended up crying Theres quite a bit of hesitation, since when you learn it you have to spend 8 Exp, but thinking on it now, that amount of expenditure was most likely in anticipation of this kind of activity.

Right now, the main part of the players discussion is this dungeons walkthrough.

Like what monsters with special abilities are yet to co, and what preparations are necessary to deal with going through it in the 1 hour ti limit. And finally, the luck with maps for that you can only pray, though.

Walking this dungeon, when thinking of treasure hunting, you have to dive down in the most efficient way tiwise new items are kind of a given in the depths of the this dungeon; here the devs decided to go with the style of not announcing it until players found them, since its obvious. I wonder if anythings been added from this ti.

While watching all the types of people heading towards the dungeon, I put together my thoughts on next tis prospects and the necessary tools. For now Ill increase my abilities against traps,na It looks like the players will be fighting this dungeon for so ti to co.

SKILLS

[Wind-Blown Hunting Bow]Lv7

[Kicking Assault]Lv17

[Farsight]Lv47

[Craftsmanship]Lv50

[Small Shield]Lv 3

[Stealth]Lv38

[Physical Ability Reinforcent]Lv22

[Thief]Lv43

[Whip]Lv34

[Fairy Language]Lv99 (Forced Acquisition) (Unable to be moved to Reserved Skills)

Reserved Skills

[Woodworking]Lv33

[Blacksmithing]Lv38

[Alchemy]Lv40

[Advanced Cookin]Lv1

ExP 9

Titles Possessed: The One who Chard Even the Fairy Queen, The One who Defeated a Great Foe Alone

His second na from other players is The Fairy Queens Husband-san

A/N: Challenge from the Dead Special Rules Part 2:

There are also trapped doors that are one-way only.

After entering them one way, when you try to return it becos just a wall.

Its a trap because, once you opened it, even if you clear the quest in the room you just entered, it wont open. Trapped doors begin to appear on the 3rd floor down; from the 7th floor down they increase.

A person with great luck might be able to avoid eting any thats the kind of frequency this trap has.

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