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Well, Ill go fishing, so excuse a sec.

So saying, I separate myself from the party and enter a grassy area.

In this case fishing ans pulling a monster to a safe area in order to fight without trouble.

Its a sensible thod.

Entering the grassy area is also for[Stealth].

If theres any clear line of sight,[Stealth]cant display its abilities.

Since this also applies to party mbers, its necessary to enter the grass to gain cover against them.

A Wild Bear wanders carelessly in this direction.

I take careful aim at him with[Farsight].

.

The Stealth-Hawk Shot combo is a long-ranged surprise attack.

Thanks to[Stealth]s concealnt the Wild Bear wont figure out the arrows cominguntilhes hit with it.

Dosu~! The arrow hits, dealing damage and getting his attention.

With an angry look on his face he charges in my direction.

Now its ti to rally the party,

Hit confird, hes coming!

I alert the entire party.

Reiji the tank quickly activates an Art.

Its the Provocation Art.

By the way, what is Hate?

You can call it anger or hostility, its a monsters[Attack Target Priority], a hidden parater used to decide who to attack first.

Normally the first targeted are mages with high attack power and priests that can heal.

But, those types are done in quickly due to their low defenses.

Thats why tanks, vanguards with high defenses built to endure, protect the easy targets by making Hate gain a priority.

Like that, they manipulate Hate with their abilities, Or Hate Control.

Control can be done with the ProvocationArts.

Taking the hostility of your opponents onto yourself is one thod of control.

By the way, the single Tackle from the Wild Bear reduced Reijis HP about 25%.

Following its running blow, theres the montum too.

Its a dangerous attack.

The mage Millie, and of course I myself, would have been insta-killed with that one attack.

Millie cast a Light Magic spell imdiately.

!

With the heal, Reijis HP bounced back to nearly 100%.

The Fighting Reiji continues to attract the Wild Bears attention while the other mbers cooperated to bring it down.

Right, lets get this started!!

Noras first strike is an attack that deals lots of damage by aiming from behind,.

Zwei and Kazamine first survey the situation while attacking normally, reserving their Arts.

They are waiting for a decisive chance to use them.

Because I have a bow, despite the distance I dont hold back and just attack.

Since the fur on the torso is thick, I wont be able to make a decisive blow;

So thinking I aim for the center of the face.

A regular bear is vulnerable around there, so a Wild Bear might be also

but shooting right now would be too soon. If I aim for that spot, Id probably rack up a ton of Hate and throw the party formation into chaos.

But man is it ineffective or what my arrows barely do anything.

Were good so Im shooting~!

Millies Fire Magic attack, huh.

Among the 6 types of magic, Fire does the most damage and in the flashiest manner.

For example, the famous RPG.

The one Millie launched just now,, is a magic that deals particularly large damage.

As evidence, that one shot dropped the Wild Bears HP 10%.

That hard-hitting spell cant be rapid-fired, but in a party thats not a big problem.

While the vanguards deal flurries of continuous damage, the mages are fine doing large amounts of damage in one shot.

Heyhey, keep company so more!!

As the Wild Bears attention turns to the big-damage dealer, Millie, Reiji the tank activates his Provocation Arts.

The Wild Bear swings his claws down.

But initial target aside, at the spot that attack hit, holding his shield tightly while fulfilling his role, Reiji the tanks hp didnt drop 5%.

As soon as his HP fell, Milliesand Noras

Well, the way this battles been going, looks like the Wild Bears pretty tough to beat.

Even when Zwei and Kazamine used Slashing Arts, they havent been able to turn the tide.

My Mps running kinda low for it to be this tough wasnt in the plan.

Nora throws out the warning bells. If we let this drag out anymore itll be dangerous.

Looks like Millie doesnt have much left either.

The partys screwed if the two who can use recovery magic run out of MP.

Cheh! Did we underestimate it!?

Zwei swore at the Wild Bear.

Unfortunately the Wild Bear still has over 30% HP left.

If we keep going like this itll be bad.

Ti for a gamble. Sink or swim

I need to decide now, and resolve myself to it

After 38 years of life, its weird but when things go wrong, instead of getting flustered Ive beco able to trust my own decisions.

Bears are vulnerable in only in one spot, but that spot does exist between its eyes.

Wild Bears might have the sa weakness.

If it shaved off any of the remaining 30% HP, it didnt deplete even a fraction of the gauge, but the arrow remains embedded there.

It was completely by accident, but with that theres a chance.

If were going to take a gamble, we should pound into that spot.

But right now, no ones able to see !

Theres only one chance, but if its not decided here theres no chance for the party to win.

Pulling the bow to its fullest wait for the Wild Bear to co over and show its vulnerable point there!

Go!

The arrow, with every bit of power I could put behind it, pierces the Wild Bear.

SKILLS

[Bow]Lv23 [Kick]Lv24[Farsight]Lv18[Wind Magic]Lv15[Craftsmanship]Lv29

[Cooking]Lv34[Woodworking]Lv9[Alchemy]Lv30[Stealth]Lv16

[Physical Ability Boost]Lv28

EXP 13

Maybe its ti for to raise other skills.

This isnt even a boss and its taking so much ti to defeat (sweatdrop).

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