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Two days flew by, and after consolidating their newfound strengths, Yu Chen and Hiromi Jounouchi returned to their normal nine-to-five work life.

Perhaps so might wonder, is there anything interesting about a Legendary Dragon Blood Knight and a Demigod Necromancer spending their days in a hospital, playing at healing and saving lives in a typical nine-to-five job? But who's to say that the powerful can't be farrs tending to their fields?

When we compare a world to a ga, ordinary humans and transcendent beings are like regular players and those who spend heavily on in-ga purchases. The likes of Hiromi Jounouchi, a Legendary Warrior, are akin to big spenders who've gained power over average players. They still have to follow the ga rules with no excessive privileges, but their wealth makes for an amazing gaming experience, allowing them almost unlimited freedom within ga constraints.

And Demigods like Yu Chen... well, they're similar to the VIP players in so pay-to-win gas, enjoying all kinds of privileges and an even better gaming experience. At tis, the ga even needs to be adjusted to accommodate these VIPs.

A ga naturally offers a variety of ways to play: lifestyle gars or scenery enthusiasts, fully exploring the intricate joys of the ga, or background seekers delving into hidden storylines, or perhaps those who play as mundane people in PVE. Those addicted to PVP spend their days looking for opponents to fight—it's all accepted gaplay.

So, there's nothing inherently wrong with soone like Yu Chen returning to an ordinary life, working nine to five every day.

As for the more powerful deities, they're akin to the developers maintaining the ga. Lesser Gods are the lowliest developers, tasked daily with server maintenance, bug fixing, responding to player complaints, and sotis even getting sacrificed to appease the wrath of upset players—essentially that's their lot.

But since they contribute to the ga's operation, the operating company—or the world consciousness—still pays them a salary and bonus, allowing Lesser Gods to enjoy benefits and perks, and sotis they can enter the ga with a developer account for so fun.

The more powerful Interdiate Gods and Powerful Gods are sowhat like project managers and departnt heads. Even though they receive better salaries and benefits, they also have more responsibilities.

Overall, any god that relies on faith is working for the world's consciousness, maintaining the basic rules that underpin the world, ensuring the ga makes more money, and fostering growth and strength, enabling better developnt.

Supre deities, stronger than Powerful Gods, are more like ga company shareholders, reaping various benefits from the ga's operations, without intervening or participating in its managent, and players seldom even know they exist.

They provide the stable funding for the ga company, essentially controlling the most fundantal and foundational rules of a world, ensuring its stability and allowing a world to persist over ti.

Thus, a world with more supre deities tends to be more stable and capable of sustained developnt, becoming stronger. Of course, if a shareholder decides to stir up trouble, it could easily lead to a company's bankruptcy or demise, which in this taphor, ans a world's collapse or destruction.

When a world falls apart, those most affected are not the lowly developers or the high-ranking shareholders, but the middle managers.

Low-level developers may struggle with their livelihoods due to job loss, but like the disposable nature of corporate drones in modern society, lesser gods are generally welcod in any world within the Multiverse. As long as they don't have invasive intentions, many worlds will accept these lesser gods as part of their divine fold because their impact on a world is limited, yet they can contribute to the stability of its operations.

However, Interdiate Gods and Powerful Gods aren't so fortunate; their greater power cos with greater demands for higher positions. Each world has a finite capacity for gods, and if you take up resources, others have less, which can provoke conflicts and even godly wars.

Therefore, most worlds do not welco gods stronger than Lesser Gods to rge with their own.

Thus, Interdiate Gods and Powerful Gods who have lost their worlds often beco the Fallen, unwelco wanderers and invaders in the Multiverse's majority of worlds.

As for supre deities, a failed world investnt just ans they move on to another world, or if necessary, they can start their own company. Although a loss, it won't cripple them.

On the other hand, the lowest-level players—ordinary people—don't have the luxury to simply switch gas like we switch ga companies. True, ordinary mortals can indeed move from one world to another, but first, they would have to either master magic or advance technologically to enable such transitions.

For beings like Chen Yu, the Demigod, or Hiromi Jounouchi, the Legendary entity, they actually have several options when their world cos to an end. The last resort would be to stay and perish with the world. Any with a modicum of ability could choose to leave the collapsing world at this juncture and survive in another world.

Naturally, Demigods have slightly more options than the Legendary, such as seizing the opportunity to slay a god amidst world collapse, upgrading from a Demigod to a True God, completing the transformation from player to administrator.

However, becoming divine involves confronting two challenges: belief and divine duty. Gods of Faith who lose most of their followers during a world's collapse are easily caught in a faith shortage, slipping into dormancy, or even oblivion.

While divinity is immortal and gods do not die, once a god falls into oblivion, revival and awakening depend on the slim hope that soone digs out their divine na from the annals of history and offers faith once again.

Thus, for Demigods, God of Faith is just an option when the world is thriving. A better choice is to beco an Ancient God.

Deities have existed since the birth of the world's consciousness. Most of the first gods were inherently strong individual species. The nascent world's consciousness granted them authority, and thus they beca deified.

Ancient Gods do not rely on faith because they are a part of the world's rules, possessing imnse power. For a Demigod, becoming such a god who doesn't depend on followers' faith is an excellent choice.

As for the notion that Ancient Gods are part of the world's rules, separating from a world is a topic long researched by Necromancers. Seizing a world's rules to use them as a foundation for Becoming Divine is not so difficult.

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